Advanced match analysis
Bavarian_AOM vs iFSK
- Queue
- Ranked 1v1 Supremacy
- Map
- Watering Hole
- Map Seed
- 12015
- Duration
- 12:14
- Patch
- 19.17020
- Played
- · 6 hours ago
Defeated
Bavarian_AOM
Tezcatlipoca · Elo 1278 -13
12:14
Match length
Winner
iFSK
Odin · Elo 1379 +13
35.9% win probability
Pre-match · iFSK favored
win probability 64.1%
Key momentsIn match order
Bavarian_AOM
Tezcatlipoca · Blue- EAPM
- 24.5
- Favorite unit
- Warrior Priest 13 fielded
- Total score
- 12,245
- Military score
- 4,825
- Economic score
- 7,028
- Kills score
- 435
- Units killed
- 20
- Units lost
- 32
- Buildings razed
- 0
- Largest army
- 14
- First expansion
- —
Age path
MalinalxochitlClassical · Est. start 4:20
CoyolxauhquiHeroic · Est. start 10:52
XolotlMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Most Deaths
Most Improvements
iFSK
Odin · Red- EAPM
- 101.1
- Favorite unit
- Berserk 75 fielded
- Total score
- 15,090
- Military score
- 6,645
- Economic score
- 7,696
- Kills score
- 820
- Units killed
- 30
- Units lost
- 20
- Buildings razed
- 1
- Largest army
- 106
- First expansion
- 11:12
Age path
FreyjaClassical · Research start 3:13
NjordHeroic · Est. start 10:49
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy400 total resource volume
Large army production106 military units
Highest Score
Largest Army
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Bavarian_AOMiFSK
Score
Combat and army
Bavarian_AOMiFSK
20
Units killed
30
32
Units lost
20
0
Buildings razed
1
14
Largest army
106
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 400 total volume›
Bavarian_AOM
Bought
No buys
Sold
No sells
Total player market volume0
iFSK
Bought
No buys
Sold
Total player market volume400
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.