Replay-derived match flow, timings, and composition.

Advanced match analysis

Bavarian_AOM vs iFSK

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
12015
Duration
12:14
Patch
19.17020
Played
· 6 hours ago
Watering Hole map preview
MapWatering Hole
Defeated
Bavarian_AOM Tezcatlipoca · Elo 1278 -13
12:14 Match length
Winner
iFSK Odin · Elo 1379 +13
35.9% win probability Pre-match · iFSK favored win probability 64.1%
Key momentsIn match order
First pressure
2:24 iFSK Hersir trained
Fastest Classical
4:13* iFSK Freyja · estimated
Market timing
9:19 iFSK Market
Armory timing
9:22 Bavarian_AOM Armory
First extra TC
11:12 iFSK Town Center
Fastest Heroic
12:04* iFSK Njord · estimated

Bavarian_AOM

Tezcatlipoca · Blue
Loss 1278 -13
EAPM
24.5
Favorite unit
Warrior Priest
13 fielded
Total score
12,245
Military score
4,825
Economic score
7,028
Kills score
435
Units killed
20
Units lost
32
Buildings razed
0
Largest army
14
First expansion
—
Age path
MalinalxochitlClassical · Est. start 4:20
CoyolxauhquiHeroic · Est. start 10:52
XolotlMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Most Deaths Most Improvements

iFSK

Odin · Red
Win 1379 +13
EAPM
101.1
Favorite unit
Berserk
75 fielded
Total score
15,090
Military score
6,645
Economic score
7,696
Kills score
820
Units killed
30
Units lost
20
Buildings razed
1
Largest army
106
First expansion
11:12
Age path
FreyjaClassical · Research start 3:13
NjordHeroic · Est. start 10:49
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy400 total resource volume
Large army production106 military units
Highest Score Largest Army Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Bavarian_AOMiFSK
Score
Total score iFSK
12,24545%15,09055%
Military score iFSK
4,82542%6,64558%
Economic score iFSK
7,02848%7,69652%
Kills score iFSK
43535%82065%
Combat and army
Bavarian_AOMiFSK
20 Units killed 30
32 Units lost 20
0 Buildings razed 1
14 Largest army 106

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 400 total volume

Bavarian_AOM

Bought

No buys

Sold

No sells

Total player market volume0

iFSK

Bought

No buys

Sold

Wood400
Total player market volume400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Bavarian_AOM

Army · 14

Units

Warrior Priest13
Tzitzimitl1

Technologies2 researched · 1 pre-queued

Pickaxe4:12
Hand AxePre-queued · 4:24
Crenellations Aztec8:27
Buildings 7 types
Calpulli8
House5
Wall4
Sentry Tower2
Temple2
Armory1
Great Temple1
God powers 4 invoked
Obsidian Mirror2
Infestation1
Starfall1

iFSK

Army · 106

Units

Berserk75
Hersir12
Throwing Axeman8
Raiding Cavalry4
Godi3
Jarl2
Hirdman1
Valkyrie1

Technologies0 researched · 3 pre-queued

PickaxePre-queued · 6:30
Hand AxePre-queued · 6:32
Medium InfantryPre-queued · 11:30
Buildings 7 types
House9
Ox Cart Building4
Great Hall2
Longhouse2
Temple2
Market1
Town Center1
God powers 4 invoked
Great Hunt2
Forest Fire1
Walking Woods1