Replay-derived match flow, timings, and composition.

Advanced match analysis

creep vs Edy Bronks

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
27286
Duration
28:36
Patch
19.17020
Played
· 6 hours ago
Yellow River map preview
MapYellow River
Winner
creep Hades · Elo 1032 +17
28:36 Match length
Defeated
Edy Bronks Hades · Elo 1022 -17
51.4% win probability Pre-match · creep favored win probability 48.6%
Key momentsIn match order
Fastest Classical
4:30* creep Ares · estimated
First pressure
4:32 creep Archery Range
First extra TC
4:57 Edy Bronks Town Center
Market timing
10:57 Edy Bronks Market
Armory timing
11:37 creep Armory
Fastest Heroic
13:42* Edy Bronks Aphrodite · estimated
Fortress timing
23:11 creep Fortress

creep

Hades · Blue
Win 1032 +17
EAPM
22.8
Favorite unit
Toxotes
107 fielded
Total score
37,016
Military score
14,588
Economic score
16,661
Kills score
5,767
Units killed
193
Units lost
134
Buildings razed
22
Largest army
193
First expansion
23:50
Age path
AresClassical · Est. start 3:30
ApolloHeroic · Est. start 13:07
ArtemisMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production193 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Edy Bronks

Hades · Red
Loss 1022 -17
EAPM
31.6
Favorite unit
Hoplite
46 fielded
Total score
17,364
Military score
4,219
Economic score
9,542
Kills score
3,603
Units killed
135
Units lost
193
Buildings razed
0
Largest army
156
First expansion
4:57
Age path
AthenaClassical · Research start 3:40
AphroditeHeroic · Est. start 12:27
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom6 expansion build events
Market economy4,400 total resource volume
Large army production156 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

creepEdy Bronks
Score
Total score creep
37,01668%17,36432%
Military score creep
14,58878%4,219
Economic score creep
16,66164%9,54236%
Kills score creep
5,76762%3,60338%
Combat and army
creepEdy Bronks
193 Units killed 135
134 Units lost 193
22 Buildings razed 0
193 Largest army 156

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,400 total volume

creep

Bought

No buys

Sold

No sells

Total player market volume0

Edy Bronks

Bought

Food1,900
Wood1,500

Sold

Food1,000
Total player market volume4,400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

creep

Army · 193

Units

Toxotes107
Cyclops44
Petrobolos16
Hoplite11
Achilles5
Ajax5
Manticore4
Chiron1

Technologies0 researched · 7 pre-queued

Medium ArchersPre-queued · 5:06
PickaxePre-queued · 23:58
Copper WeaponsPre-queued · 25:26
Copper ArmorPre-queued · 25:28
Copper ShieldsPre-queued · 25:28
BallisticsPre-queued · 25:29
Shaft MinePre-queued · 25:35
Buildings 10 types
House23
Archery Range8
Granary6
Storehouse6
Wall5
Fortress3
Military Academy2
Temple2
Town Center2
Armory1
God powers 3 invoked
Pestilence2
Sentinel1

Edy Bronks

Army · 156

Units

Hoplite46
Toxotes38
Peltast25
Hypaspist21
Ajax8
Nemean Lion7
Achilles6
Minotaur3
Chiron2

Technologies0 researched · 5 pre-queued

Medium InfantryPre-queued · 15:02
Medium ArchersPre-queued · 15:04
Heavy InfantryPre-queued · 18:29
Heavy ArchersPre-queued · 18:33
Hand AxePre-queued · 18:38
Buildings 10 types
House23
Granary7
Storehouse7
Town Center6
Archery Range3
Sentry Tower3
Temple3
Wall3
Military Academy2
Market1
God powers 3 invoked
Curse1
Restoration1
Sentinel1