Advanced match analysis
creep vs Edy Bronks
- Queue
- Ranked 1v1 Supremacy
- Map
- Yellow River
- Map Seed
- 27286
- Duration
- 28:36
- Patch
- 19.17020
- Played
- · 6 hours ago
Winner
creep
Hades · Elo 1032 +17
28:36
Match length
Defeated
Edy Bronks
Hades · Elo 1022 -17
51.4% win probability
Pre-match · creep favored
win probability 48.6%
Key momentsIn match order
creep
Hades · Blue- EAPM
- 22.8
- Favorite unit
- Toxotes 107 fielded
- Total score
- 37,016
- Military score
- 14,588
- Economic score
- 16,661
- Kills score
- 5,767
- Units killed
- 193
- Units lost
- 134
- Buildings razed
- 22
- Largest army
- 193
- First expansion
- 23:50
Age path
AresClassical · Est. start 3:30
ApolloHeroic · Est. start 13:07
ArtemisMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production193 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Edy Bronks
Hades · Red- EAPM
- 31.6
- Favorite unit
- Hoplite 46 fielded
- Total score
- 17,364
- Military score
- 4,219
- Economic score
- 9,542
- Kills score
- 3,603
- Units killed
- 135
- Units lost
- 193
- Buildings razed
- 0
- Largest army
- 156
- First expansion
- 4:57
Age path
AthenaClassical · Research start 3:40
AphroditeHeroic · Est. start 12:27
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom6 expansion build events
Market economy4,400 total resource volume
Large army production156 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
creepEdy Bronks
Score
Combat and army
creepEdy Bronks
193
Units killed
135
134
Units lost
193
22
Buildings razed
0
193
Largest army
156
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 4,400 total volume›
creep
Bought
No buys
Sold
No sells
Total player market volume0
Edy Bronks
Bought
Sold
Total player market volume4,400
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.