Replay-derived match flow, timings, and composition.

Advanced match analysis

Bavarian_AOM vs baruahbijit8

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
22287
Duration
3:14
Patch
19.17020
Played
· 6 hours ago
Ghost Lake map preview
MapGhost Lake
Defeated
Bavarian_AOM Tezcatlipoca · Elo 1291 -32
3:14 Match length
Winner
baruahbijit8 Odin · Elo 324 +32
99.6% win probability Pre-match · Bavarian_AOM favored · Upset win probability 0.4%

Bavarian_AOM

Tezcatlipoca · Blue
Loss 1291 -32
EAPM
23.6
Total score
3,996
Military score
1,270
Economic score
2,726
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
MalinalxochitlClassical · Timing unavailable
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

Highest Score Most Resources

baruahbijit8

Odin · Red
Win 324 +32
EAPM
0.0
Total score
2,400
Military score
1,020
Economic score
1,380
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Bavarian_AOMbaruahbijit8
Score
Total score Bavarian_AOM
3,99662%2,40038%
Military score Bavarian_AOM
1,27055%1,02045%
Economic score Bavarian_AOM
2,72666%1,38034%
Kills score Even
Combat and army
Bavarian_AOMbaruahbijit8
0 Units killed 0
0 Units lost 0
0 Buildings razed 0
0 Largest army 0

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Bavarian_AOM

Army · 0

Units

No military units recorded.

Technologies0 researched

No key technologies recorded.

Buildings 2 types
Calpulli3
House1
God powers None invoked

No god powers recorded.

baruahbijit8

Army · 0

Units

No military units recorded.

Technologies0 researched

No key technologies recorded.

Buildings 0 types

No buildings recorded.

God powers None invoked

No god powers recorded.