Advanced match analysis
chouraqui + UglyMushroom1 + Miowave vs Eisendorn + Doc-Inot + Hauli
- Queue
- Ranked 3v3 Supremacy
- Map
- Valley Of Kings
- Map Seed
- 659
- Duration
- 21:44
- Patch
- 19.17020
- Played
- · 6 hours ago
Victory
Team Elo 1301
chouraqui
Hades · Elo 1177 +9
UglyMushroom1
Set · Elo 1326 +5
Miowave
Poseidon · Elo 1400 +4
21:44
Match length
Defeat
Team Elo 1036
Eisendorn
Freyr · Elo 1050 -7
Doc-Inot
Odin · Elo 1049 -6
Hauli
Odin · Elo 1009 -5
82.1% win probability
Pre-match · chouraqui + UglyMushroom1 + Miowave favored
win probability 17.9%
Key momentsIn match order
chouraqui
Hades · Blue · Team 1- EAPM
- 21.9
- Favorite unit
- Hypaspist 21 fielded
- Total score
- 50,848
- Military score
- 23,326
- Economic score
- 25,896
- Kills score
- 1,626
- Units killed
- 42
- Units lost
- 33
- Buildings razed
- 14
- Largest army
- 67
- First expansion
- 5:37
Age path
AthenaClassical · Est. start 3:55
ApolloHeroic · Est. start 12:15
HephaestusMythic · Est. start 17:59
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom2 expansion build events
Heavy walling20 wall build events
Market economy200 total resource volume
Highest Score
Most Resources
Eisendorn
Freyr · Orange · Team 2- EAPM
- 46.1
- Favorite unit
- Berserk 42 fielded
- Total score
- 22,863
- Military score
- 3,856
- Economic score
- 17,438
- Kills score
- 1,569
- Units killed
- 70
- Units lost
- 118
- Buildings razed
- 12
- Largest army
- 131
- First expansion
- 15:36
Age path
UllrClassical · Research start 4:16
AegirHeroic · Research start 14:49
VidarMythic · Research start 16:54
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling6 wall build events
Large army production131 military units
No post-game awards
UglyMushroom1
Set · Yellow · Team 1- EAPM
- 41.2
- Favorite unit
- Spearman 64 fielded
- Total score
- 48,045
- Military score
- 19,624
- Economic score
- 24,785
- Kills score
- 3,718
- Units killed
- 120
- Units lost
- 91
- Buildings razed
- 17
- Largest army
- 108
- First expansion
- 4:52
Age path
PtahClassical · Research start 3:22
NephthysHeroic · Research start 10:01
ThothMythic · Research start 16:18
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling22 wall build events
Market economy2,500 total resource volume
Large army production108 military units
Largest Army
Most Improvements
Doc-Inot
Odin · Green · Team 2- EAPM
- 51.8
- Favorite unit
- Raiding Cavalry 33 fielded
- Total score
- 31,450
- Military score
- 14,297
- Economic score
- 15,803
- Kills score
- 1,375
- Units killed
- 52
- Units lost
- 47
- Buildings razed
- 8
- Largest army
- 103
- First expansion
- 9:11
Age path
FreyjaClassical · Est. start 4:28
NjordHeroic · Est. start 12:09
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling9 wall build events
Large army production103 military units
No post-game awards
Miowave
Poseidon · Cyan · Team 1- EAPM
- 56.1
- Favorite unit
- Hippeus 55 fielded
- Total score
- 34,180
- Military score
- 14,009
- Economic score
- 15,548
- Kills score
- 4,645
- Units killed
- 189
- Units lost
- 40
- Buildings razed
- 31
- Largest army
- 122
- First expansion
- 19:23
Age path
HermesClassical · Est. start 3:08
AphroditeHeroic · Est. start 11:38
ArtemisMythic · Est. start 17:56
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling22 wall build events
Market economy3,100 total resource volume
Large army production122 military units
Most Kills
Hauli
Odin · Red · Team 2- EAPM
- 26.9
- Favorite unit
- Throwing Axeman 50 fielded
- Total score
- 22,501
- Military score
- 6,475
- Economic score
- 14,970
- Kills score
- 1,056
- Units killed
- 38
- Units lost
- 179
- Buildings razed
- 0
- Largest army
- 131
- First expansion
- 11:32
Age path
FreyjaClassical · Est. start 3:23
SkadiHeroic · Research start 18:04
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production131 military units
Most Deaths
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
chouraquiEisendornUglyMushroom1Doc-InotMiowaveHauli
Score composition
MilitaryEconomyKills score
chouraqui
50,848
Eisendorn
22,863
UglyMushroom1
48,045
Doc-Inot
31,450
Miowave
34,180
Hauli
22,501
Units killed vs lost
KilledLost
chouraqui
42 / 33
Eisendorn
70 / 118
UglyMushroom1
120 / 91
Doc-Inot
52 / 47
Miowave
189 / 40
Hauli
38 / 179
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 5,800 total volume›
chouraqui
Bought
Sold
No sells
Total player market volume200
Eisendorn
Bought
No buys
Sold
No sells
Total player market volume0
UglyMushroom1
Bought
Sold
Total player market volume2,500
Doc-Inot
Bought
No buys
Sold
No sells
Total player market volume0
Miowave
Bought
Sold
Total player market volume3,100
Hauli
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.