Replay-derived match flow, timings, and composition.

Advanced match analysis

chouraqui + UglyMushroom1 + Miowave vs Eisendorn + Doc-Inot + Hauli

Queue
Ranked 3v3 Supremacy
Map
Valley Of Kings
Map Seed
659
Duration
21:44
Patch
19.17020
Played
· 6 hours ago
Valley Of Kings map preview
MapValley Of Kings
Victory Team Elo 1301
chouraqui Hades · Elo 1177 +9
UglyMushroom1 Set · Elo 1326 +5
Miowave Poseidon · Elo 1400 +4
21:44 Match length
Defeat Team Elo 1036
Eisendorn Freyr · Elo 1050 -7
Doc-Inot Odin · Elo 1049 -6
Hauli Odin · Elo 1009 -5
82.1% win probability Pre-match · chouraqui + UglyMushroom1 + Miowave favored win probability 17.9%
Key momentsIn match order
First pressure
2:52 Hauli Hersir trained
Fastest Classical
4:08* Miowave Hermes · estimated
First extra TC
4:52 UglyMushroom1 Village Center
Armory timing
5:18 Doc-Inot Armory
Market timing
6:46 UglyMushroom1 Market
Fastest Heroic
11:16* UglyMushroom1 Nephthys · estimated
Fortress timing
14:39 UglyMushroom1 Migdol Stronghold
Fastest Mythic
18:18* UglyMushroom1 Thoth · estimated

chouraqui

Hades · Blue · Team 1
Win 1177 +9
EAPM
21.9
Favorite unit
Hypaspist
21 fielded
Total score
50,848
Military score
23,326
Economic score
25,896
Kills score
1,626
Units killed
42
Units lost
33
Buildings razed
14
Largest army
67
First expansion
5:37
Age path
AthenaClassical · Est. start 3:55
ApolloHeroic · Est. start 12:15
HephaestusMythic · Est. start 17:59
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom2 expansion build events
Heavy walling20 wall build events
Market economy200 total resource volume
Highest Score Most Resources

Eisendorn

Freyr · Orange · Team 2
Loss 1050 -7
EAPM
46.1
Favorite unit
Berserk
42 fielded
Total score
22,863
Military score
3,856
Economic score
17,438
Kills score
1,569
Units killed
70
Units lost
118
Buildings razed
12
Largest army
131
First expansion
15:36
Age path
UllrClassical · Research start 4:16
AegirHeroic · Research start 14:49
VidarMythic · Research start 16:54
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling6 wall build events
Large army production131 military units
No post-game awards

UglyMushroom1

Set · Yellow · Team 1
Win 1326 +5
EAPM
41.2
Favorite unit
Spearman
64 fielded
Total score
48,045
Military score
19,624
Economic score
24,785
Kills score
3,718
Units killed
120
Units lost
91
Buildings razed
17
Largest army
108
First expansion
4:52
Age path
PtahClassical · Research start 3:22
NephthysHeroic · Research start 10:01
ThothMythic · Research start 16:18
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling22 wall build events
Market economy2,500 total resource volume
Large army production108 military units
Largest Army Most Improvements

Doc-Inot

Odin · Green · Team 2
Loss 1049 -6
EAPM
51.8
Favorite unit
Raiding Cavalry
33 fielded
Total score
31,450
Military score
14,297
Economic score
15,803
Kills score
1,375
Units killed
52
Units lost
47
Buildings razed
8
Largest army
103
First expansion
9:11
Age path
FreyjaClassical · Est. start 4:28
NjordHeroic · Est. start 12:09
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling9 wall build events
Large army production103 military units
No post-game awards

Miowave

Poseidon · Cyan · Team 1
Win 1400 +4
EAPM
56.1
Favorite unit
Hippeus
55 fielded
Total score
34,180
Military score
14,009
Economic score
15,548
Kills score
4,645
Units killed
189
Units lost
40
Buildings razed
31
Largest army
122
First expansion
19:23
Age path
HermesClassical · Est. start 3:08
AphroditeHeroic · Est. start 11:38
ArtemisMythic · Est. start 17:56
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling22 wall build events
Market economy3,100 total resource volume
Large army production122 military units
Most Kills

Hauli

Odin · Red · Team 2
Loss 1009 -5
EAPM
26.9
Favorite unit
Throwing Axeman
50 fielded
Total score
22,501
Military score
6,475
Economic score
14,970
Kills score
1,056
Units killed
38
Units lost
179
Buildings razed
0
Largest army
131
First expansion
11:32
Age path
FreyjaClassical · Est. start 3:23
SkadiHeroic · Research start 18:04
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production131 military units
Most Deaths

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

chouraquiEisendornUglyMushroom1Doc-InotMiowaveHauli
Score composition MilitaryEconomyKills score
chouraqui 50,848
23,32625,896
Eisendorn 22,863
17,438
UglyMushroom1 48,045
19,62424,785
Doc-Inot 31,450
14,29715,803
Miowave 34,180
14,00915,548
Hauli 22,501
6,47514,970
Units killed vs lost KilledLost
chouraqui 42 / 33
4233
Eisendorn 70 / 118
70118
UglyMushroom1 120 / 91
12091
Doc-Inot 52 / 47
5247
Miowave 189 / 40
18940
Hauli 38 / 179
38179

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,800 total volume

chouraqui

Bought

Food200

Sold

No sells

Total player market volume200

Eisendorn

Bought

No buys

Sold

No sells

Total player market volume0

UglyMushroom1

Bought

Food500

Sold

Food1,100
Wood900
Total player market volume2,500

Doc-Inot

Bought

No buys

Sold

No sells

Total player market volume0

Miowave

Bought

Food200
Wood400

Sold

Food1,700
Wood800
Total player market volume3,100

Hauli

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

chouraqui

Army · 67

Units

Hypaspist21
Hoplite15
Toxotes14
Colossus5
Helepolis3
Petrobolos3
Ajax2
Minotaur2
Achilles1
Chiron1

Technologies13 researched · 2 pre-queued

Pickaxe0:39
Hand Axe1:43
Plow7:16
Medium Infantry11:30
Copper Weapons13:38
Copper Shields13:39
Copper ArmorPre-queued · 13:40
Medium Archers14:32
Bronze Armor14:57
Heavy Infantry15:00
Bronze Shields15:29
Bronze Weapons15:30
Shaft MinePre-queued · 15:43
Bow Saw19:05
Crenellations20:29
Buildings 13 types
Farm31
Wall20
House16
Military Academy10
Storehouse8
Temple6
Archery Range5
Sentry Tower5
Granary4
Fortress3
Market3
Armory2
Town Center2
God powers 3 invoked
Plenty Vault1
Restoration1
Sentinel1

Eisendorn

Army · 131

Units

Berserk42
Raiding Cavalry27
Throwing Axeman21
Hersir14
Jarl10
Huskarl6
Portable Ram6
Hirdman4
Fafnir1

Technologies14 researched

Pickaxe0:21
Hand Axe0:21
Husbandry4:26
Medium Infantry7:28
Copper Armor14:27
Copper Weapons14:28
Copper Shields14:28
Crenellations16:00
Heavy Infantry16:21
Bronze Armor16:24
Ballistics16:25
Shaft Mine17:08
Bow Saw17:08
Plow18:56
Buildings 10 types
Farm34
House18
Wall6
Great Hall5
Longhouse5
Ox Cart Building4
Sentry Tower4
Armory1
Temple1
Town Center1
God powers 3 invoked
Asgardian Bastion1
Inferno1
Tempest1

UglyMushroom1

Army · 108

Units

Spearman64
Slinger33
Siege Tower10
Catapult1

Technologies20 researched

Hand Axe5:24
Husbandry5:41
Medium Slingers8:01
Medium Spearmen8:01
Copper Weapons10:24
Copper Armor10:24
Plow12:06
Pickaxe12:15
Heavy Spearmen13:07
Heavy Slingers13:07
Copper Shields13:31
Ballistics13:31
Shaft Mine14:49
Bow Saw16:28
Bronze Weapons17:31
Bronze Armor17:32
Bronze Shields17:54
Champion Spearmen19:29
Iron Armor20:16
Iron Shields20:16
Buildings 18 types
Farm38
Wall22
House16
Barracks7
Granary5
Lumber Camp5
Mining Camp4
Town Center4
Temple3
Siege Works2
Armory1
Market1
Migdol Stronghold1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Obelisk1
God powers 5 invoked
Vision2
Ancestors1
Meteor1
Shifting Sands1

Doc-Inot

Army · 103

Units

Raiding Cavalry33
Berserk24
Hersir18
Hirdman8
Godi6
Throwing Axeman6
Valkyrie4
Portable Ram3
Mountain Giant1

Technologies14 researched

Pickaxe4:07
Hand Axe4:44
Medium Cavalry6:12
Copper Armor7:34
Copper Shields9:23
Medium Infantry10:08
Copper Weapons11:03
Plow11:16
Ballistics14:50
Heavy Cavalry19:23
Bronze Armor20:02
Bow Saw20:10
Heavy Infantry20:47
Crenellations21:00
Buildings 11 types
Farm34
House12
Wall9
Great Hall8
Ox Cart Building6
Longhouse5
Sentry Tower4
Hill Fort2
Temple2
Armory1
Town Center1
God powers 2 invoked
Forest Fire1
Great Hunt1

Miowave

Army · 122

Units

Hippeus55
Hypaspist49
Prodromos7
Atalanta3
Petrobolos3
Hetairos1
Hippolyta1
Hoplite1
Polyphemus1
Theseus1

Technologies10 researched · 8 pre-queued

Hand Axe3:57
PickaxePre-queued · 5:48
Medium CavalryPre-queued · 7:30
Husbandry8:25
Plow8:25
Medium InfantryPre-queued · 11:05
Heavy Cavalry12:23
Shaft MinePre-queued · 12:59
Bow Saw17:18
Heavy InfantryPre-queued · 17:46
Copper Weapons18:52
Copper Armor18:52
Copper Shields18:52
Champion InfantryPre-queued · 20:55
Champion CavalryPre-queued · 20:59
Ballistics21:02
Bronze Armor21:02
Bronze WeaponsPre-queued · 21:02
Buildings 12 types
Wall22
House16
Farm15
Granary7
Storehouse7
Military Academy6
Stable4
Armory2
Fortress1
Market1
Temple1
Town Center1
God powers 4 invoked
Cease Fire1
Curse1
Earthquake1
Lure1

Hauli

Army · 131

Units

Throwing Axeman50
Hirdman37
Raiding Cavalry13
Berserk10
Godi10
Hersir10
Valkyrie1

Technologies3 researched · 9 pre-queued

Hand AxePre-queued · 4:12
PickaxePre-queued · 4:12
Medium CavalryPre-queued · 12:04
Medium InfantryPre-queued · 12:06
CrenellationsPre-queued · 13:30
Copper Shields14:52
Copper Armor14:53
Copper Weapons14:53
BallisticsPre-queued · 14:54
PlowPre-queued · 15:12
HusbandryPre-queued · 15:12
Heavy InfantryPre-queued · 18:14
Buildings 11 types
Farm53
House24
Longhouse8
Ox Cart Building6
Wall5
Sentry Tower4
Great Hall2
Town Center2
Armory1
Hill Fort1
Temple1
God powers 2 invoked
Great Hunt2