Replay-derived match flow, timings, and composition.

Advanced match analysis

Nagician vs DAC0901

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
32287
Duration
25:08
Patch
19.17020
Played
· 6 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
Nagician Poseidon · Elo 1268 +20
25:08 Match length
Defeated
DAC0901 Hades · Elo 1311 -20
43.8% win probability Pre-match · DAC0901 favored · Upset win probability 56.2%
Key momentsIn match order
Fastest Classical
4:28* DAC0901 Athena · estimated
First extra TC
4:38 Nagician Town Center
First pressure
4:40 DAC0901 Stable
Market timing
8:56 DAC0901 Market
Armory timing
10:36 Nagician Armory
Fastest Heroic
11:41* DAC0901 Aphrodite · estimated
Fortress timing
14:11 DAC0901 Fortress
Fastest Mythic
17:11* DAC0901 Hephaestus · estimated

Nagician

Poseidon · Blue
Win 1268 +20
EAPM
42.8
Favorite unit
Hippeus
30 fielded
Total score
62,511
Military score
30,609
Economic score
25,683
Kills score
6,327
Units killed
210
Units lost
96
Buildings razed
23
Largest army
148
First expansion
4:38
Age path
HermesClassical · Est. start 3:33
DionysusHeroic · Est. start 12:06
ArtemisMythic · Est. start 15:14
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom4 expansion build events
Heavy walling17 wall build events
Market economy1,000 total resource volume
Large army production148 military units
Highest Score Most Improvements Most Kills Most Resources

DAC0901

Hades · Red
Loss 1311 -20
EAPM
62.4
Favorite unit
Prodromos
45 fielded
Total score
38,809
Military score
13,860
Economic score
22,134
Kills score
2,836
Units killed
96
Units lost
221
Buildings razed
8
Largest army
222
First expansion
5:54
Age path
AthenaClassical · Research start 3:28
AphroditeHeroic · Est. start 10:26
HephaestusMythic · Est. start 15:11
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling17 wall build events
Market economy600 total resource volume
Large army production222 military units
Largest Army Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

NagicianDAC0901
Score
Total score Nagician
62,51162%38,80938%
Military score Nagician
30,60969%13,86031%
Economic score Nagician
25,68354%22,13446%
Kills score Nagician
6,32769%2,83631%
Combat and army
NagicianDAC0901
210 Units killed 96
96 Units lost 221
23 Buildings razed 8
148 Largest army 222

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,600 total volume

Nagician

Bought

No buys

Sold

Food800
Wood200
Total player market volume1,000

DAC0901

Bought

Food200
Wood200

Sold

Food200
Total player market volume600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Nagician

Army · 148

Units

Hippeus30
Hetairos21
Hypaspist20
Toxotes16
Chimera15
Hoplite15
Peltast15
Theseus7
Hydra5
Atalanta2
Hippolyta1
Polyphemus1

Technologies17 researched · 6 pre-queued

Husbandry5:28
Hand Axe7:19
PickaxePre-queued · 7:21
Bow SawPre-queued · 9:18
Shaft MinePre-queued · 9:20
CrenellationsPre-queued · 10:40
Plow12:00
Medium Cavalry12:07
Heavy Cavalry12:47
Copper Weapons12:53
Copper Armor12:53
Copper Shields12:53
Ballistics12:54
Medium Archers13:59
Heavy Archers14:40
Bronze Weapons15:11
Bronze Armor15:11
Champion ArchersPre-queued · 15:41
Champion CavalryPre-queued · 16:28
Medium Infantry18:44
Iron Armor20:25
Iron Weapons20:25
Bronze Shields20:26
Buildings 13 types
Farm37
House17
Wall17
Storehouse13
Stable8
Archery Range7
Granary5
Town Center4
Temple3
Fortress2
Military Academy2
Armory1
Market1
God powers 3 invoked
Bronze1
Earthquake1
Lure1

DAC0901

Army · 222

Units

Prodromos45
Peltast33
Hoplite28
Gastraphetoros24
Perseus21
Hippeus20
Hypaspist20
Achilles13
Toxotes8
Chiron6
Ajax2
Minotaur1
Petrobolos1

Technologies17 researched · 8 pre-queued

Hand Axe9:08
Husbandry9:13
Medium Cavalry9:24
Plow10:45
Pickaxe10:46
Shaft MinePre-queued · 12:01
Bow SawPre-queued · 12:02
Medium Archers12:35
Medium InfantryPre-queued · 12:36
Heavy ArchersPre-queued · 15:24
Heavy InfantryPre-queued · 15:25
Heavy CavalryPre-queued · 15:28
Champion ArchersPre-queued · 18:17
Copper Weapons20:09
Copper Shields20:09
Copper Armor20:10
Ballistics20:10
Champion Infantry20:13
Champion CavalryPre-queued · 20:16
Bronze Weapons20:42
Bronze Armor20:43
Iron Weapons21:42
Bronze Shields21:42
Iron Armor21:43
Iron Shields22:44
Buildings 13 types
Farm26
House26
Wall17
Stable8
Archery Range7
Granary6
Storehouse6
Fortress5
Military Academy5
Town Center4
Armory3
Temple2
Market1
God powers 5 invoked
Plenty Vault2
Curse1
Restoration1
Sentinel1