Advanced match analysis
mithrandir vs NothingtoProve
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 3487
- Duration
- 13:25
- Patch
- 19.17020
- Played
- · 6 hours ago
Defeated
mithrandir
Ra · Elo 1170 -11
13:25
Match length
Winner
NothingtoProve
Isis · Elo 1308 +11
31.1% win probability
Pre-match · NothingtoProve favored
win probability 68.9%
Key momentsIn match order
mithrandir
Ra · Yellow- EAPM
- 29.1
- Favorite unit
- Spearman 10 fielded
- Total score
- 14,299
- Military score
- 2,887
- Economic score
- 11,134
- Kills score
- 278
- Units killed
- 8
- Units lost
- 27
- Buildings razed
- 1
- Largest army
- 10
- First expansion
- 5:10
Age path
PtahClassical · Research start 3:28
SekhmetHeroic · Est. start 12:01
MythicNot reached
Opening read
2 TC BoomA fast additional Town Center had no Fast Heroic or meaningful early military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom2 expansion build events
Most Deaths
Most Resources
NothingtoProve
Isis · Red- EAPM
- 50.8
- Favorite unit
- Chariot Archer 12 fielded
- Total score
- 17,991
- Military score
- 7,004
- Economic score
- 9,904
- Kills score
- 1,083
- Units killed
- 26
- Units lost
- 8
- Buildings razed
- 19
- Largest army
- 28
- First expansion
- 11:19
Age path
BastClassical · Research start 3:40
NephthysHeroic · Est. start 7:25
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Highest Score
Largest Army
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
mithrandirNothingtoProve
Score
Combat and army
mithrandirNothingtoProve
8
Units killed
26
27
Units lost
8
1
Buildings razed
19
10
Largest army
28
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.