Replay-derived match flow, timings, and composition.

Advanced match analysis

mithrandir vs NothingtoProve

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
3487
Duration
13:25
Patch
19.17020
Played
· 6 hours ago
Ghost Lake map preview
MapGhost Lake
Defeated
mithrandir Ra · Elo 1170 -11
13:25 Match length
Winner
NothingtoProve Isis · Elo 1308 +11
31.1% win probability Pre-match · NothingtoProve favored win probability 68.9%
Key momentsIn match order
Fastest Classical
4:28* mithrandir Ptah · estimated
First extra TC
5:10 mithrandir Town Center
Armory timing
5:55 NothingtoProve Armory
First pressure
8:06 NothingtoProve Migdol Stronghold
Fortress timing
8:06 NothingtoProve Migdol Stronghold
Fastest Heroic
8:40* NothingtoProve Nephthys · estimated

mithrandir

Ra · Yellow
Loss 1170 -11
EAPM
29.1
Favorite unit
Spearman
10 fielded
Total score
14,299
Military score
2,887
Economic score
11,134
Kills score
278
Units killed
8
Units lost
27
Buildings razed
1
Largest army
10
First expansion
5:10
Age path
PtahClassical · Research start 3:28
SekhmetHeroic · Est. start 12:01
MythicNot reached
Opening read
2 TC BoomA fast additional Town Center had no Fast Heroic or meaningful early military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom2 expansion build events
Most Deaths Most Resources

NothingtoProve

Isis · Red
Win 1308 +11
EAPM
50.8
Favorite unit
Chariot Archer
12 fielded
Total score
17,991
Military score
7,004
Economic score
9,904
Kills score
1,083
Units killed
26
Units lost
8
Buildings razed
19
Largest army
28
First expansion
11:19
Age path
BastClassical · Research start 3:40
NephthysHeroic · Est. start 7:25
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Highest Score Largest Army Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

mithrandirNothingtoProve
Score
Total score NothingtoProve
14,29944%17,99156%
Military score NothingtoProve
2,88729%7,00471%
Economic score mithrandir
11,13453%9,90447%
Kills score NothingtoProve
2781,08380%
Combat and army
mithrandirNothingtoProve
8 Units killed 26
27 Units lost 8
1 Buildings razed 19
10 Largest army 28

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

mithrandir

Army · 10

Units

Spearman10

Technologies3 researched · 1 pre-queued

PickaxePre-queued · 6:12
Hand Axe6:59
Plow8:46
Medium Spearmen12:56
Buildings 12 types
House16
Obelisk8
Farm7
Lumber Camp6
Barracks4
Mining Camp4
Granary3
Town Center2
Armory1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 3 invoked
Shifting Sands2
Citadel1

NothingtoProve

Army · 28

Units

Chariot Archer12
Camel Rider9
Siege Tower3
Sphinx2
War Elephant2

Technologies2 researched · 1 pre-queued

PickaxePre-queued · 1:06
Hand Axe8:33
Heavy Chariot Archers12:15
Buildings 12 types
House15
Obelisk8
Granary5
Lumber Camp2
Mining Camp2
Armory1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
Town Center1
God powers 3 invoked
Ancestors1
Eclipse1
Prosperity1