Replay-derived match flow, timings, and composition.

Advanced match analysis

reijoe. + Harald_FineHair vs Tho + Sprind

Queue
Ranked 2v2 Supremacy
Map
Megalopolis
Map Seed
19738
Duration
13:21
Patch
19.17020
Played
· 6 hours ago
Megalopolis map preview
MapMegalopolis
Victory Team Elo 1304
reijoe. Thor · Elo 1301 +11
Harald_FineHair Ra · Elo 1306 +28
13:21 Match length
Defeat Team Elo 1176
Tho Set · Elo 1177 -11
Sprind Poseidon · Elo 1174 -12
67.6% win probability Pre-match · reijoe. + Harald_FineHair favored win probability 32.4%
Key momentsIn match order
First pressure
1:36 reijoe. Hersir trained
Fastest Classical
3:51* Harald_FineHair Bast · estimated
First extra TC
3:52 Harald_FineHair Town Center
Armory timing
4:05 Harald_FineHair Armory
Market timing
4:08 Harald_FineHair Market
Fastest Heroic
7:02* Harald_FineHair Sobek · estimated
Fortress timing
8:11 Harald_FineHair Migdol Stronghold

reijoe.

Thor · Blue · Team 1
Win 1301 +11
EAPM
69.9
Favorite unit
Throwing Axeman
12 fielded
Total score
14,511
Military score
4,978
Economic score
9,067
Kills score
466
Units killed
20
Units lost
7
Buildings razed
1
Largest army
21
First expansion
—
Age path
FreyjaClassical · Est. start 3:08
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling14 wall build events
No post-game awards

Tho

Set · Purple · Team 2
Loss 1177 -11
EAPM
42.0
Favorite unit
Spearman
18 fielded
Total score
9,132
Military score
3,627
Economic score
5,264
Kills score
241
Units killed
11
Units lost
59
Buildings razed
2
Largest army
24
First expansion
—
Age path
AnubisClassical · Est. start 3:34
NephthysHeroic · Est. start 9:27
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Most Deaths

Harald_FineHair

Ra · Yellow · Team 1
Win 1306 +28
EAPM
73.9
Favorite unit
Camel Rider
42 fielded
Total score
21,831
Military score
10,064
Economic score
10,777
Kills score
990
Units killed
62
Units lost
11
Buildings razed
0
Largest army
58
First expansion
3:52
Age path
BastClassical · Research start 2:51
SobekHeroic · Est. start 5:46
HorusMythic · Timing unavailable
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Heavy walling14 wall build events
Highest Score Largest Army Most Improvements Most Kills Most Resources

Sprind

Poseidon · Green · Team 2
Loss 1174 -12
EAPM
63.2
Favorite unit
Hippeus
16 fielded
Total score
13,356
Military score
3,386
Economic score
9,644
Kills score
326
Units killed
7
Units lost
28
Buildings razed
2
Largest army
26
First expansion
4:26
Age path
HermesClassical · Research start 3:14
DionysusHeroic · Research start 9:30
MythicNot reached
Opening read
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling7 wall build events
No post-game awards

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

reijoe.ThoHarald_FineHairSprind
Score composition MilitaryEconomyKills score
reijoe. 14,511
4,9789,067
Tho 9,132
3,6275,264
Harald_FineHair 21,831
10,06410,777
Sprind 13,356
3,3869,644
Units killed vs lost KilledLost
reijoe. 20 / 7
20
Tho 11 / 59
1159
Harald_FineHair 62 / 11
6211
Sprind 7 / 28
28

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

reijoe.

Army · 21

Units

Throwing Axeman12
Hersir5
Valkyrie4

Technologies5 researched

Copper Weapons5:24
Pickaxe5:50
Copper Armor11:21
Hand Axe11:29
Medium Infantry11:42
Buildings 7 types
Wall14
House12
Ox Cart Building3
Longhouse2
Temple2
Dwarven Armory1
Market1
God powers 1 invoked
Dwarven Mine1

Tho

Army · 24

Units

Spearman18
Anubite6

Technologies1 researched · 3 pre-queued

PickaxePre-queued · 1:29
Medium Spearmen4:58
Heavy SpearmenPre-queued · 11:09
Copper ShieldsPre-queued · 11:43
Buildings 10 types
House12
Granary4
Barracks2
Mining Camp2
Armory1
Lumber Camp1
Monument To Soldiers1
Monument To Villagers1
Obelisk1
Temple1
God powers 2 invoked
Ancestors1
Vision1

Harald_FineHair

Army · 58

Units

Camel Rider42
Chariot Archer16

Technologies5 researched · 6 pre-queued

Pickaxe1:15
HusbandryPre-queued · 7:56
Shaft MinePre-queued · 8:22
Hand Axe8:23
Plow8:25
Copper Armor9:59
Copper Weapons10:00
Copper ShieldsPre-queued · 10:00
BallisticsPre-queued · 10:00
Heavy Camel RidersPre-queued · 10:30
CrenellationsPre-queued · 13:03
Buildings 14 types
House20
Wall14
Farm5
Granary4
Mining Camp4
Armory3
Lumber Camp2
Market2
Migdol Stronghold2
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 1 invoked
Locust Swarm1

Sprind

Army · 26

Units

Hippeus16
Prodromos10

Technologies2 researched

Medium Cavalry7:23
Pickaxe11:45
Buildings 9 types
Farm40
House14
Wall7
Granary5
Stable4
Storehouse4
Armory1
Temple1
Town Center1
God powers 2 invoked
Cease Fire1
Lure1