Advanced match analysis
hambidge1 vs tanahanzo
- Queue
- Ranked 1v1 Supremacy
- Map
- Marsh
- Map Seed
- 19229
- Duration
- 18:12
- Patch
- 19.17020
- Played
- · 6 hours ago
Defeated
hambidge1
Huitzilopochtli · Elo 812 -12
18:12
Match length
Winner
tanahanzo
Oranos · Elo 929 +12
33.8% win probability
Pre-match · tanahanzo favored
win probability 66.2%
Key momentsIn match order
hambidge1
Huitzilopochtli · Blue- EAPM
- 20.4
- Favorite unit
- Tequihua Archer 18 fielded
- Total score
- 24,189
- Military score
- 7,995
- Economic score
- 15,082
- Kills score
- 1,144
- Units killed
- 44
- Units lost
- 65
- Buildings razed
- 2
- Largest army
- 67
- First expansion
- 5:48
Age path
PatecatlClassical · Research start 3:46
CoatlicueHeroic · Research start 11:55
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling15 wall build events
Market economy1,700 total resource volume
Most Deaths
tanahanzo
Oranos · Red- EAPM
- 32.2
- Favorite unit
- Turma 27 fielded
- Total score
- 32,441
- Military score
- 13,032
- Economic score
- 18,062
- Kills score
- 1,394
- Units killed
- 58
- Units lost
- 45
- Buildings razed
- 4
- Largest army
- 85
- First expansion
- 5:24
Age path
PrometheusClassical · Est. start 3:43
TheiaHeroic · Est. start 11:12
HekateMythic · Timing unavailable
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy1,100 total resource volume
Large army production85 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
hambidge1tanahanzo
Score
Combat and army
hambidge1tanahanzo
44
Units killed
58
65
Units lost
45
2
Buildings razed
4
67
Largest army
85
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,800 total volume›
hambidge1
Bought
Sold
Total player market volume1,700
tanahanzo
Bought
Sold
Total player market volume1,100
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.