Advanced match analysis
Snowflakes + DrSum1Ninjer vs Red-Z + Plasma
- Queue
- Ranked 2v2 Supremacy
- Map
- Mount Olympus
- Map Seed
- 22781
- Duration
- 30:23
- Patch
- 19.17020
- Played
- · 1 day ago
Victory
Team Elo 1242
Snowflakes
Set · Elo 1193 +10
DrSum1Ninjer
Loki · Elo 1291 +6
30:23
Match length
Defeat
Team Elo 1031
Red-Z
Quetzalcoatl · Elo 1030 -8
Plasma
Susanoo · Elo 1032 -8
77.1% win probability
Pre-match · Snowflakes + DrSum1Ninjer favored
win probability 22.9%
Key momentsIn match order
Snowflakes
Set · Blue · Team 1- EAPM
- 51.0
- Favorite unit
- Chariot Archer 27 fielded
- Total score
- 81,971
- Military score
- 37,959
- Economic score
- 40,743
- Kills score
- 3,281
- Units killed
- 69
- Units lost
- 211
- Buildings razed
- 56
- Largest army
- 76
- First expansion
- 7:48
Age path
AnubisClassical · Est. start 4:33
SekhmetHeroic · Est. start 12:00
ThothMythic · Est. start 16:04
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom5 expansion build events
Highest Score
Most Improvements
Most Resources
Red-Z
Quetzalcoatl · Red · Team 2- EAPM
- 46.0
- Favorite unit
- Tequihua Archer 114 fielded
- Total score
- 26,513
- Military score
- 9,630
- Economic score
- 10,360
- Kills score
- 6,565
- Units killed
- 215
- Units lost
- 303
- Buildings razed
- 6
- Largest army
- 368
- First expansion
- 17:45
Age path
HuehuecoyotlClassical · Est. start 4:06
CoatlicueHeroic · Est. start 16:22
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling42 wall build events
Market economy4,000 total resource volume
Large army production368 military units
No post-game awards
DrSum1Ninjer
Loki · Yellow · Team 1- EAPM
- 54.2
- Favorite unit
- Throwing Axeman 99 fielded
- Total score
- 47,622
- Military score
- 19,301
- Economic score
- 20,568
- Kills score
- 7,887
- Units killed
- 352
- Units lost
- 307
- Buildings razed
- 51
- Largest army
- 368
- First expansion
- 14:53
Age path
ForsetiClassical · Research start 3:50
BragiHeroic · Est. start 11:54
TyrMythic · Est. start 21:26
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling19 wall build events
Market economy5,900 total resource volume
Large army production368 military units
Largest Army
Most Deaths
Most Kills
Plasma
Susanoo · Green · Team 2- EAPM
- 57.0
- Favorite unit
- Asura 11 fielded
- Total score
- 42,149
- Military score
- 18,240
- Economic score
- 18,558
- Kills score
- 5,351
- Units killed
- 265
- Units lost
- 128
- Buildings razed
- 7
- Largest army
- 59
- First expansion
- —
Age path
Inari OkamiClassical · Research start 3:17
RaijinHeroic · Est. start 11:18
TakemikazuchiMythic · Est. start 19:36
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling25 wall build events
Market economy3,100 total resource volume
No post-game awards
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
SnowflakesRed-ZDrSum1NinjerPlasma
Score composition
MilitaryEconomyKills score
Snowflakes
81,971
Red-Z
26,513
DrSum1Ninjer
47,622
Plasma
42,149
Units killed vs lost
KilledLost
Snowflakes
69 / 211
Red-Z
215 / 303
DrSum1Ninjer
352 / 307
Plasma
265 / 128
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 13,000 total volume›
Snowflakes
Bought
No buys
Sold
No sells
Total player market volume0
Red-Z
Bought
Sold
Total player market volume4,000
DrSum1Ninjer
Bought
Sold
Total player market volume5,900
Plasma
Bought
Sold
Total player market volume3,100
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.