Advanced match analysis
LOGAINS vs IBLISAmigo
- Queue
- Ranked 1v1 Supremacy
- Map
- Giza
- Map Seed
- 12915
- Duration
- 14:38
- Patch
- 19.17020
- Played
- · 5 hours ago
Winner
<color7,1,.5>LOGAINS
Amaterasu · Elo 1220 +12
14:38
Match length
Defeated
IBLISAmigo
Tsukuyomi · Elo 1112 -12
65.1% win probability
Pre-match · LOGAINS favored
win probability 34.9%
Key momentsIn match order
<color7,1,.5>LOGAINS
Amaterasu · Blue- EAPM
- 41.9
- Favorite unit
- Samurai 13 fielded
- Total score
- 22,693
- Military score
- 11,812
- Economic score
- 9,608
- Kills score
- 1,273
- Units killed
- 54
- Units lost
- 10
- Buildings razed
- 0
- Largest army
- 44
- First expansion
- —
Age path
MinakatatomiClassical · Est. start 2:54
HachimanHeroic · Est. start 11:30
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling9 wall build events
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
IBLISAmigo
Tsukuyomi · Red- EAPM
- 50.3
- Favorite unit
- Naginata Rider 21 fielded
- Total score
- 11,977
- Military score
- 4,695
- Economic score
- 6,909
- Kills score
- 373
- Units killed
- 12
- Units lost
- 54
- Buildings razed
- 1
- Largest army
- 53
- First expansion
- —
Age path
Inari OkamiClassical · Research start 3:12
FujinHeroic · Research start 12:14
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Market economy500 total resource volume
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
<color7,1,.5>LOGAINSIBLISAmigo
Score
Combat and army
<color7,1,.5>LOGAINSIBLISAmigo
54
Units killed
12
10
Units lost
54
0
Buildings razed
1
44
Largest army
53
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 500 total volume›
<color7,1,.5>LOGAINS
Bought
No buys
Sold
No sells
Total player market volume0
IBLISAmigo
Bought
Sold
Total player market volume500
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.