Replay-derived match flow, timings, and composition.

Advanced match analysis

LOGAINS vs IBLISAmigo

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
12915
Duration
14:38
Patch
19.17020
Played
· 5 hours ago
Giza map preview
MapGiza
Winner
<color7,1,.5>LOGAINS Amaterasu · Elo 1220 +12
14:38 Match length
Defeated
IBLISAmigo Tsukuyomi · Elo 1112 -12
65.1% win probability Pre-match · LOGAINS favored win probability 34.9%
Key momentsIn match order
Fastest Classical
3:54* <color7,1,.5>LOGAINS Minakatatomi · estimated
First pressure
4:19 IBLISAmigo Stable Japanese
Armory timing
9:17 <color7,1,.5>LOGAINS Armory
Market timing
9:59 IBLISAmigo Market
Fastest Heroic
12:45* <color7,1,.5>LOGAINS Hachiman · estimated

<color7,1,.5>LOGAINS

Amaterasu · Blue
Win 1220 +12
EAPM
41.9
Favorite unit
Samurai
13 fielded
Total score
22,693
Military score
11,812
Economic score
9,608
Kills score
1,273
Units killed
54
Units lost
10
Buildings razed
0
Largest army
44
First expansion
—
Age path
MinakatatomiClassical · Est. start 2:54
HachimanHeroic · Est. start 11:30
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling9 wall build events
Highest Score Largest Army Most Improvements Most Kills Most Resources

IBLISAmigo

Tsukuyomi · Red
Loss 1112 -12
EAPM
50.3
Favorite unit
Naginata Rider
21 fielded
Total score
11,977
Military score
4,695
Economic score
6,909
Kills score
373
Units killed
12
Units lost
54
Buildings razed
1
Largest army
53
First expansion
—
Age path
Inari OkamiClassical · Research start 3:12
FujinHeroic · Research start 12:14
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Market economy500 total resource volume
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

<color7,1,.5>LOGAINSIBLISAmigo
Score
Total score LOGAINS
22,69365%11,97735%
Military score LOGAINS
11,81272%4,69528%
Economic score LOGAINS
9,60858%6,90942%
Kills score LOGAINS
1,27377%373
Combat and army
<color7,1,.5>LOGAINSIBLISAmigo
54 Units killed 12
10 Units lost 54
0 Buildings razed 1
44 Largest army 53

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 500 total volume

<color7,1,.5>LOGAINS

Bought

No buys

Sold

No sells

Total player market volume0

IBLISAmigo

Bought

Wood200

Sold

Food300
Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

<color7,1,.5>LOGAINS

Army · 44

Units

Samurai13
Naginata Rider11
Yari Spearman8
Onna Musha5
Daimyo3
Wanyudo2
Yumi Archer2

Technologies2 researched

Pickaxe4:23
Hand Axe4:25
Buildings 11 types
House22
Farm12
Wall9
Watermill5
Guardhouse4
Dojo3
Stable Japanese3
Shrine Japanese2
Armory1
Mining Camp Japanese1
Temple1
God powers 4 invoked
Solar Shield2
Shogun1
Shrine Of The Hunt1

IBLISAmigo

Army · 53

Units

Naginata Rider21
Yumi Archer20
Daimyo4
Bushi2
Kitsune2
Yari Spearman2
Yumi Horse Archer2

Technologies4 researched · 1 pre-queued

Hand AxePre-queued · 5:59
Husbandry5:59
Copper Weapons12:55
Copper Armor12:55
Heavy Stable Soldiers13:24
Buildings 9 types
House9
Watermill7
Mining Camp Japanese3
Guardhouse2
Shrine Japanese2
Armory1
Market1
Stable Japanese1
Temple1
God powers 3 invoked
New Moon1
Smiting Gust1
Swampland1