Replay-derived match flow, timings, and composition.

Advanced match analysis

RatoCoveiro vs Mike Grok

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
10307
Duration
33:06
Patch
19.17020
Played
· 10 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
RatoCoveiro Tezcatlipoca · Elo 873 +10
33:06 Match length
Defeated
Mike Grok Odin · Elo 727 -10
69.9% win probability Pre-match · RatoCoveiro favored win probability 30.1%
Key momentsIn match order
First pressure
3:48 RatoCoveiro Warrior Priest trained
Fastest Classical
4:40* RatoCoveiro Malinalxochitl · estimated
Armory timing
6:19 Mike Grok Armory
Market timing
7:58 RatoCoveiro Market
First extra TC
8:25 Mike Grok Town Center
Fastest Heroic
9:58* RatoCoveiro Itzpapalotl · estimated
Fortress timing
20:37 Mike Grok Hill Fort
Fastest Mythic
25:00* Mike Grok Baldr · estimated

RatoCoveiro

Tezcatlipoca · Maroon
Win 873 +10
EAPM
31.1
Favorite unit
Tequihua Archer
63 fielded
Total score
62,880
Military score
28,945
Economic score
25,997
Kills score
7,938
Units killed
282
Units lost
262
Buildings razed
10
Largest army
210
First expansion
12:31
Age path
MalinalxochitlClassical · Est. start 3:40
ItzpapalotlHeroic · Est. start 8:43
MictlantecutliMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy1,400 total resource volume
Large army production210 military units
Highest Score Most Improvements Most Kills Most Resources

Mike Grok

Odin · Red
Loss 727 -10
EAPM
20.6
Favorite unit
Throwing Axeman
71 fielded
Total score
33,180
Military score
9,440
Economic score
17,728
Kills score
6,012
Units killed
251
Units lost
329
Buildings razed
4
Largest army
228
First expansion
8:25
Age path
FreyjaClassical · Research start 3:55
NjordHeroic · Research start 16:32
BaldrMythic · Research start 23:00
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Large army production228 military units
Largest Army Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

RatoCoveiroMike Grok
Score
Total score RatoCoveiro
62,88065%33,18035%
Military score RatoCoveiro
28,94575%9,44025%
Economic score RatoCoveiro
25,99759%17,72841%
Kills score RatoCoveiro
7,93857%6,01243%
Combat and army
RatoCoveiroMike Grok
282 Units killed 251
262 Units lost 329
10 Buildings razed 4
210 Largest army 228

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,400 total volume

RatoCoveiro

Bought

Food1,000

Sold

Wood400
Total player market volume1,400

Mike Grok

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

RatoCoveiro

Army · 210

Units

Tequihua Archer63
Warrior Priest53
Tlamanih Spearman42
Shorn One15
Otontin13
Eagle Warrior9
Jaguar Rider6
Coyote Warrior3
Ocelotl Warrior3
Quinametzin2
Tunkuluchu1

Technologies2 researched · 12 pre-queued

Pickaxe3:53
Hand Axe4:52
HusbandryPre-queued · 4:55
Medium War Hut SoldiersPre-queued · 7:44
Crenellations AztecPre-queued · 8:22
Shaft MinePre-queued · 13:27
BallisticsPre-queued · 14:26
Bow SawPre-queued · 14:34
PlowPre-queued · 16:03
Heavy War Hut SoldiersPre-queued · 16:13
Medium Nobles Hut SoldiersPre-queued · 22:26
Champion War Hut SoldiersPre-queued · 25:57
Heavy Great Temple SoldiersPre-queued · 28:44
Champion Great Temple SoldiersPre-queued · 29:34
Buildings 11 types
Farm24
Calpulli19
House16
Great Temple8
Temple8
War Hut6
Nobles Hut5
Market3
Sentry Tower3
Town Center3
Armory1
God powers 9 invoked
Obsidian Mirror5
Purge2
Infestation1
Volcano1

Mike Grok

Army · 228

Units

Throwing Axeman71
Raiding Cavalry60
Hersir53
Godi18
Berserk11
Hirdman5
Jarl4
Mountain Giant4
Valkyrie2

Technologies14 researched

Pickaxe3:59
Hand Axe4:01
Husbandry5:43
Plow10:26
Copper Armor11:18
Copper Shields12:15
Copper Weapons16:08
Ballistics16:09
Shaft Mine19:41
Bow Saw19:41
Bronze Armor19:55
Bronze Shields19:56
Crenellations21:05
Bronze Weapons21:09
Buildings 10 types
Farm21
House17
Longhouse7
Ox Cart Building7
Great Hall6
Town Center4
Market2
Temple2
Armory1
Hill Fort1
God powers 3 invoked
Great Hunt1
Ragnarok1
Walking Woods1