Advanced match analysis
RatoCoveiro vs Mike Grok
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 10307
- Duration
- 33:06
- Patch
- 19.17020
- Played
- · 10 hours ago
Winner
RatoCoveiro
Tezcatlipoca · Elo 873 +10
33:06
Match length
Defeated
Mike Grok
Odin · Elo 727 -10
69.9% win probability
Pre-match · RatoCoveiro favored
win probability 30.1%
Key momentsIn match order
RatoCoveiro
Tezcatlipoca · Maroon- EAPM
- 31.1
- Favorite unit
- Tequihua Archer 63 fielded
- Total score
- 62,880
- Military score
- 28,945
- Economic score
- 25,997
- Kills score
- 7,938
- Units killed
- 282
- Units lost
- 262
- Buildings razed
- 10
- Largest army
- 210
- First expansion
- 12:31
Age path
MalinalxochitlClassical · Est. start 3:40
ItzpapalotlHeroic · Est. start 8:43
MictlantecutliMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy1,400 total resource volume
Large army production210 military units
Highest Score
Most Improvements
Most Kills
Most Resources
Mike Grok
Odin · Red- EAPM
- 20.6
- Favorite unit
- Throwing Axeman 71 fielded
- Total score
- 33,180
- Military score
- 9,440
- Economic score
- 17,728
- Kills score
- 6,012
- Units killed
- 251
- Units lost
- 329
- Buildings razed
- 4
- Largest army
- 228
- First expansion
- 8:25
Age path
FreyjaClassical · Research start 3:55
NjordHeroic · Research start 16:32
BaldrMythic · Research start 23:00
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Large army production228 military units
Largest Army
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
RatoCoveiroMike Grok
Score
Combat and army
RatoCoveiroMike Grok
282
Units killed
251
262
Units lost
329
10
Buildings razed
4
210
Largest army
228
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,400 total volume›
RatoCoveiro
Bought
Sold
Total player market volume1,400
Mike Grok
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.