Replay-derived match flow, timings, and composition.

Advanced match analysis

SNOOPY vs BrasilKi

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
7546
Duration
18:03
Patch
19.17020
Played
· 18 hours ago
Elysium map preview
MapElysium
Defeated
SNOOPY Freyr · Elo 993 -13
18:03 Match length
Winner
BrasilKi Gaia · Elo 1079 +13
37.9% win probability Pre-match · BrasilKi favored win probability 62.1%
Key momentsIn match order
First pressure
3:58 SNOOPY Hersir trained
Fastest Classical
5:16* BrasilKi Oceanus · estimated
Armory timing
6:03 BrasilKi Armory
Fastest Heroic
10:45* BrasilKi Rheia · estimated
First extra TC
11:44 SNOOPY Town Center
Fortress timing
11:57 BrasilKi Palace
Market timing
13:30 SNOOPY Market

SNOOPY

Freyr · Blue
Loss 993 -13
EAPM
38.0
Favorite unit
Hersir
23 fielded
Total score
16,820
Military score
5,041
Economic score
10,823
Kills score
956
Units killed
26
Units lost
67
Buildings razed
4
Largest army
62
First expansion
11:44
Age path
UllrClassical · Research start 4:51
AegirHeroic · Research start 11:31
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling25 wall build events
Most Deaths

BrasilKi

Gaia · Red
Win 1079 +13
EAPM
35.8
Favorite unit
Murmillo
24 fielded
Total score
28,805
Military score
12,522
Economic score
13,985
Kills score
2,298
Units killed
66
Units lost
25
Buildings razed
11
Largest army
81
First expansion
16:08
Age path
OceanusClassical · Est. start 4:16
RheiaHeroic · Est. start 9:30
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production81 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

SNOOPYBrasilKi
Score
Total score BrasilKi
16,82037%28,80563%
Military score BrasilKi
5,04129%12,52271%
Economic score BrasilKi
10,82344%13,98556%
Kills score BrasilKi
95629%2,29871%
Combat and army
SNOOPYBrasilKi
26 Units killed 66
67 Units lost 25
4 Buildings razed 11
62 Largest army 81

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SNOOPY

Army · 62

Units

Hersir23
Berserk12
Portable Ram9
Raiding Cavalry9
Draugr4
Huskarl4
Throwing Axeman1

Technologies13 researched · 1 pre-queued

Pickaxe0:19
Husbandry0:35
Medium Infantry6:43
Copper Shields7:56
Copper Armor7:56
Hand Axe8:47
Bow SawPre-queued · 13:44
Shaft Mine15:04
Heavy Infantry15:46
Medium Cavalry15:47
Bronze Shields17:28
Bronze Armor17:28
Copper Weapons17:28
Ballistics17:29
Buildings 9 types
Wall25
House15
Longhouse4
Ox Cart Building3
Armory2
Market2
Temple2
Great Hall1
Town Center1
God powers 3 invoked
Asgardian Bastion1
Gullinbursti1
Tempest1

BrasilKi

Army · 81

Units

Murmillo24
Contarius18
Arcus14
Katapeltes10
Behemoth5
Turma4
Caladria2
Destroyer2
Oracle2

Technologies2 researched · 9 pre-queued

Pickaxe0:14
Hand Axe0:14
HusbandryPre-queued · 4:19
Bow SawPre-queued · 4:58
Shaft MinePre-queued · 4:59
BallisticsPre-queued · 6:57
Copper ShieldsPre-queued · 6:58
Copper ArmorPre-queued · 6:58
Medium ArchersPre-queued · 8:10
Medium InfantryPre-queued · 8:10
PlowPre-queued · 10:37
Buildings 9 types
Manor9
Counter Barracks4
Farm4
Military Barracks4
Armory1
Economic Guild1
Palace1
Temple1
Town Center1
God powers 5 invoked
Gaia Forest2
Traitor2
Carnivora1