Replay-derived match flow, timings, and composition.

Advanced match analysis

IBLISAmigo vs BrasilKi

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
8391
Duration
1:02
Patch
19.17020
Played
· 10 hours ago
Watering Hole map preview
MapWatering Hole
Winner
IBLISAmigo Tsukuyomi · Elo 1124 +15
1:02 Match length
Defeated
BrasilKi Gaia · Elo 1066 -15
58.3% win probability Pre-match · IBLISAmigo favored win probability 41.7%

IBLISAmigo

Tsukuyomi · Blue
Win 1124 +15
EAPM
29.2
Total score
2,616
Military score
1,065
Economic score
1,551
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

BrasilKi

Gaia · Red
Loss 1066 -15
EAPM
20.5
Total score
3,162
Military score
1,000
Economic score
2,162
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

IBLISAmigoBrasilKi
Score
Total score BrasilKi
2,61645%3,16255%
Military score IBLISAmigo
1,06552%1,00048%
Economic score BrasilKi
1,55142%2,16258%
Kills score Even
Combat and army
IBLISAmigoBrasilKi
0 Units killed 0
0 Units lost 0
0 Buildings razed 0
0 Largest army 0

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

IBLISAmigo

Army · 0

Units

No military units recorded.

Technologies0 researched

No key technologies recorded.

Buildings 3 types
Mining Camp Japanese1
Shrine Japanese1
Watermill1
God powers None invoked

No god powers recorded.

BrasilKi

Army · 0

Units

No military units recorded.

Technologies0 researched · 2 pre-queued

PickaxePre-queued · 0:13
Hand AxePre-queued · 0:13
Buildings 1 types
Economic Guild1
God powers 1 invoked
Gaia Forest1