Replay-derived match flow, timings, and composition.

Advanced match analysis

Cornbread + NextWeek + zmtto1 + Milfgardian vs roman.aldo10 + Dayagoat + Semente + kshsantanas

Queue
Ranked 4v4 Supremacy
Map
Valley Of Kings
Map Seed
365
Duration
15:02
Patch
19.17020
Played
· 5 hours ago
Valley Of Kings map preview
MapValley Of Kings
Defeat Team Elo 1350
Cornbread Kronos · Elo 1321 -15
NextWeek Odin · Elo 1475 -21
zmtto1 Poseidon · Elo 1115 -7
Milfgardian Demeter · Elo 1489 -22
15:02 Match length
Victory Team Elo 1378
roman.aldo10 Zeus · Elo 1439 +13
Dayagoat Gaia · Elo 1421 +14
Semente Shennong · Elo 1337 +18
kshsantanas Amaterasu · Elo 1316 +42
46.0% win probability Pre-match · roman.aldo10 + Dayagoat + Semente + kshsantanas favored win probability 54.0%
Key momentsIn match order
First pressure
1:31 NextWeek Hersir trained
Fastest Classical
3:28* Cornbread Prometheus · estimated
First extra TC
5:03 zmtto1 Town Center
Armory timing
5:47 Cornbread Armory
Fastest Heroic
9:22* Cornbread Hyperion · estimated
Fortress timing
14:24 Dayagoat Palace

Cornbread

Kronos · Blue · Team 1
Loss 1321 -15
EAPM
31.2
Favorite unit
Oracle
13 fielded
Total score
13,112
Military score
4,235
Economic score
8,499
Kills score
406
Units killed
15
Units lost
28
Buildings razed
1
Largest army
26
First expansion
8:24
Age path
PrometheusClassical · Est. start 2:28
HyperionHeroic · Est. start 8:07
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

roman.aldo10

Zeus · Red · Team 2
Win 1439 +13
EAPM
29.9
Favorite unit
Hoplite
59 fielded
Total score
18,556
Military score
5,070
Economic score
10,001
Kills score
3,507
Units killed
127
Units lost
48
Buildings razed
8
Largest army
62
First expansion
—
Age path
AthenaClassical · Research start 4:20
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Most Kills

NextWeek

Odin · Yellow · Team 1
Loss 1475 -21
EAPM
48.7
Favorite unit
Throwing Axeman
17 fielded
Total score
17,122
Military score
6,605
Economic score
9,006
Kills score
1,511
Units killed
73
Units lost
49
Buildings razed
1
Largest army
41
First expansion
8:27
Age path
FreyjaClassical · Research start 3:27
SkadiHeroic · Est. start 12:39
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling12 wall build events
Most Improvements Most Resources

Dayagoat

Gaia · Green · Team 2
Win 1421 +14
EAPM
46.0
Favorite unit
Murmillo
18 fielded
Total score
19,381
Military score
6,345
Economic score
12,351
Kills score
707
Units killed
36
Units lost
50
Buildings razed
1
Largest army
49
First expansion
6:19
Age path
OceanusClassical · Est. start 2:55
TheiaHeroic · Research start 12:42
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

zmtto1

Poseidon · Cyan · Team 1
Loss 1115 -7
EAPM
14.9
Favorite unit
Toxotes
10 fielded
Total score
6,691
Military score
2,560
Economic score
3,909
Kills score
222
Units killed
9
Units lost
83
Buildings razed
0
Largest army
23
First expansion
5:03
Age path
HermesClassical · Research start 3:51
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom2 expansion build events
Most Deaths

Semente

Shennong · Pink · Team 2
Win 1337 +18
EAPM
33.9
Favorite unit
Fire Archer
43 fielded
Total score
24,529
Military score
12,690
Economic score
10,110
Kills score
1,741
Units killed
36
Units lost
26
Buildings razed
24
Largest army
133
First expansion
—
Age path
ChiyouClassical · Est. start 4:57
NubaHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Large army production133 military units
Highest Score Largest Army

Milfgardian

Demeter · Mint · Team 1
Loss 1489 -22
EAPM
69.1
Favorite unit
Toxotes
103 fielded
Total score
14,757
Military score
4,916
Economic score
8,825
Kills score
1,016
Units killed
46
Units lost
66
Buildings razed
0
Largest army
157
First expansion
5:28
Age path
PanClassical · Research start 3:11
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom2 expansion build events
Heavy walling6 wall build events
Large army production157 military units
No post-game awards

kshsantanas

Amaterasu · Peach · Team 2
Win 1316 +42
EAPM
48.4
Favorite unit
Samurai
26 fielded
Total score
19,724
Military score
12,795
Economic score
5,919
Kills score
1,010
Units killed
30
Units lost
11
Buildings razed
12
Largest army
63
First expansion
—
Age path
MinakatatomiClassical · Research start 3:45
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling13 wall build events
No post-game awards

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

Cornbreadroman.aldo10NextWeekDayagoatzmtto1SementeMilfgardiankshsantanas
Score composition MilitaryEconomyKills score
Cornbread 13,112
4,2358,499
roman.aldo10 18,556
5,07010,0013,507
NextWeek 17,122
6,6059,006
Dayagoat 19,381
6,34512,351
zmtto1 6,691
3,909
Semente 24,529
12,69010,110
Milfgardian 14,757
4,9168,825
kshsantanas 19,724
12,7955,919
Units killed vs lost KilledLost
Cornbread 15 / 28
28
roman.aldo10 127 / 48
12748
NextWeek 73 / 49
7349
Dayagoat 36 / 50
3650
zmtto1 9 / 83
83
Semente 36 / 26
3626
Milfgardian 46 / 66
4666
kshsantanas 30 / 11
30

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Cornbread

Army · 26

Units

Oracle13
Turma9
Katapeltes2
Promethean2

Technologies3 researched

Pickaxe4:27
Husbandry7:10
Medium Infantry8:57
Buildings 7 types
Manor7
Counter Barracks5
Armory1
Economic Guild1
Military Barracks1
Temple1
Town Center1
God powers 5 invoked
Valor4
Deconstruction1

roman.aldo10

Army · 62

Units

Hoplite59
Heracles1
Jason1
Minotaur1

Technologies5 researched

Medium Infantry8:10
Copper Armor8:32
Copper Shields8:41
Copper Weapons11:08
Plow13:15
Buildings 7 types
Farm22
House12
Granary3
Military Academy3
Storehouse2
Armory1
Temple1
God powers 2 invoked
Bolt1
Restoration1

NextWeek

Army · 41

Units

Throwing Axeman17
Raiding Cavalry16
Hersir6
Frost Giant1
Valkyrie1

Technologies10 researched · 1 pre-queued

PickaxePre-queued · 5:48
Medium Cavalry7:25
Husbandry8:49
Hand Axe10:37
Medium Infantry11:40
Copper Shields11:45
Copper Armor11:45
Copper Weapons11:46
Ballistics12:05
Heavy Cavalry12:35
Heavy Infantry13:49
Buildings 8 types
House16
Wall12
Longhouse6
Ox Cart Building6
Great Hall3
Town Center2
Armory1
Temple1
God powers 3 invoked
Forest Fire1
Frost1
Great Hunt1

Dayagoat

Army · 49

Units

Murmillo18
Katapeltes8
Turma7
Contarius4
Caladria3
Cheiroballista3
Oracle3
Arcus2
Dryad1

Technologies7 researched

Pickaxe3:52
Hand Axe5:12
Husbandry5:12
Shaft Mine8:44
Plow13:17
Bow Saw13:18
Ballistics14:27
Buildings 9 types
Farm9
Manor5
Palace2
Armory1
Counter Barracks1
Economic Guild1
Military Barracks1
Temple1
Town Center1
God powers 7 invoked
Gaia Forest3
Carnivora2
Hesperides Tree2

zmtto1

Army · 23

Units

Toxotes10
Hippeus8
Hoplite3
Atalanta1
Theseus1

Technologies1 researched

Husbandry7:53
Buildings 7 types
House7
Stable2
Storehouse2
Town Center2
Archery Range1
Military Academy1
Temple1
God powers 3 invoked
Lure2
Cease Fire1

Semente

Army · 133

Units

Fire Archer43
Ge Halberdier31
Dao Swordsman30
Pioneer20
Wuzu Javelineer7
Siege Crossbow2

Technologies2 researched · 8 pre-queued

Pickaxe4:00
Hand Axe4:24
Medium InfantryPre-queued · 13:05
Medium ArchersPre-queued · 13:06
Copper ShieldsPre-queued · 13:07
Copper ArmorPre-queued · 13:08
Copper WeaponsPre-queued · 13:08
BallisticsPre-queued · 13:08
Heavy ArchersPre-queued · 14:08
Heavy InfantryPre-queued · 14:10
Buildings 7 types
House16
Farm8
Silo6
Machine Workshop3
Military Camp3
Armory1
Temple1
God powers 4 invoked
Prosperous Seeds3
Drought Land1

Milfgardian

Army · 157

Units

Toxotes103
Hippeus30
Iolaus16
Orpheus8

Technologies3 researched · 2 pre-queued

Pickaxe0:48
Husbandry10:09
Plow10:10
Hand AxePre-queued · 10:53
CrenellationsPre-queued · 12:18
Buildings 9 types
House22
Wall6
Archery Range5
Granary5
Stable5
Farm4
Storehouse4
Town Center2
Temple1
God powers 1 invoked
Arcadian Meadow1

kshsantanas

Army · 63

Units

Samurai26
Bushi14
Naginata Rider11
Yumi Archer6
Onna Musha5
Yari Spearman1

Technologies4 researched

Copper Shields12:27
Copper Weapons12:27
Copper Armor12:28
Ballistics13:40
Buildings 10 types
House17
Wall13
Watermill6
Dojo3
Mining Camp Japanese3
Shrine Japanese2
Armory1
Guardhouse1
Stable Japanese1
Temple1
God powers 2 invoked
Shrine Of The Hunt1
Solar Shield1