Advanced match analysis
Cornbread + NextWeek + zmtto1 + Milfgardian vs roman.aldo10 + Dayagoat + Semente + kshsantanas
- Queue
- Ranked 4v4 Supremacy
- Map
- Valley Of Kings
- Map Seed
- 365
- Duration
- 15:02
- Patch
- 19.17020
- Played
- · 5 hours ago
Defeat
Team Elo 1350
Cornbread
Kronos · Elo 1321 -15
NextWeek
Odin · Elo 1475 -21
zmtto1
Poseidon · Elo 1115 -7
Milfgardian
Demeter · Elo 1489 -22
15:02
Match length
Victory
Team Elo 1378
roman.aldo10
Zeus · Elo 1439 +13
Dayagoat
Gaia · Elo 1421 +14
Semente
Shennong · Elo 1337 +18
kshsantanas
Amaterasu · Elo 1316 +42
46.0% win probability
Pre-match · roman.aldo10 + Dayagoat + Semente + kshsantanas favored
win probability 54.0%
Key momentsIn match order
Cornbread
Kronos · Blue · Team 1- EAPM
- 31.2
- Favorite unit
- Oracle 13 fielded
- Total score
- 13,112
- Military score
- 4,235
- Economic score
- 8,499
- Kills score
- 406
- Units killed
- 15
- Units lost
- 28
- Buildings razed
- 1
- Largest army
- 26
- First expansion
- 8:24
Age path
PrometheusClassical · Est. start 2:28
HyperionHeroic · Est. start 8:07
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards
roman.aldo10
Zeus · Red · Team 2- EAPM
- 29.9
- Favorite unit
- Hoplite 59 fielded
- Total score
- 18,556
- Military score
- 5,070
- Economic score
- 10,001
- Kills score
- 3,507
- Units killed
- 127
- Units lost
- 48
- Buildings razed
- 8
- Largest army
- 62
- First expansion
- —
Age path
AthenaClassical · Research start 4:20
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Most Kills
NextWeek
Odin · Yellow · Team 1- EAPM
- 48.7
- Favorite unit
- Throwing Axeman 17 fielded
- Total score
- 17,122
- Military score
- 6,605
- Economic score
- 9,006
- Kills score
- 1,511
- Units killed
- 73
- Units lost
- 49
- Buildings razed
- 1
- Largest army
- 41
- First expansion
- 8:27
Age path
FreyjaClassical · Research start 3:27
SkadiHeroic · Est. start 12:39
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling12 wall build events
Most Improvements
Most Resources
Dayagoat
Gaia · Green · Team 2- EAPM
- 46.0
- Favorite unit
- Murmillo 18 fielded
- Total score
- 19,381
- Military score
- 6,345
- Economic score
- 12,351
- Kills score
- 707
- Units killed
- 36
- Units lost
- 50
- Buildings razed
- 1
- Largest army
- 49
- First expansion
- 6:19
Age path
OceanusClassical · Est. start 2:55
TheiaHeroic · Research start 12:42
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards
zmtto1
Poseidon · Cyan · Team 1- EAPM
- 14.9
- Favorite unit
- Toxotes 10 fielded
- Total score
- 6,691
- Military score
- 2,560
- Economic score
- 3,909
- Kills score
- 222
- Units killed
- 9
- Units lost
- 83
- Buildings razed
- 0
- Largest army
- 23
- First expansion
- 5:03
Age path
HermesClassical · Research start 3:51
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom2 expansion build events
Most Deaths
Semente
Shennong · Pink · Team 2- EAPM
- 33.9
- Favorite unit
- Fire Archer 43 fielded
- Total score
- 24,529
- Military score
- 12,690
- Economic score
- 10,110
- Kills score
- 1,741
- Units killed
- 36
- Units lost
- 26
- Buildings razed
- 24
- Largest army
- 133
- First expansion
- —
Age path
ChiyouClassical · Est. start 4:57
NubaHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Large army production133 military units
Highest Score
Largest Army
Milfgardian
Demeter · Mint · Team 1- EAPM
- 69.1
- Favorite unit
- Toxotes 103 fielded
- Total score
- 14,757
- Military score
- 4,916
- Economic score
- 8,825
- Kills score
- 1,016
- Units killed
- 46
- Units lost
- 66
- Buildings razed
- 0
- Largest army
- 157
- First expansion
- 5:28
Age path
PanClassical · Research start 3:11
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom2 expansion build events
Heavy walling6 wall build events
Large army production157 military units
No post-game awards
kshsantanas
Amaterasu · Peach · Team 2- EAPM
- 48.4
- Favorite unit
- Samurai 26 fielded
- Total score
- 19,724
- Military score
- 12,795
- Economic score
- 5,919
- Kills score
- 1,010
- Units killed
- 30
- Units lost
- 11
- Buildings razed
- 12
- Largest army
- 63
- First expansion
- —
Age path
MinakatatomiClassical · Research start 3:45
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling13 wall build events
No post-game awards
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
Cornbreadroman.aldo10NextWeekDayagoatzmtto1SementeMilfgardiankshsantanas
Score composition
MilitaryEconomyKills score
Cornbread
13,112
roman.aldo10
18,556
NextWeek
17,122
Dayagoat
19,381
zmtto1
6,691
Semente
24,529
Milfgardian
14,757
kshsantanas
19,724
Units killed vs lost
KilledLost
Cornbread
15 / 28
roman.aldo10
127 / 48
NextWeek
73 / 49
Dayagoat
36 / 50
zmtto1
9 / 83
Semente
36 / 26
Milfgardian
46 / 66
kshsantanas
30 / 11
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.