Replay-derived match flow, timings, and composition.

Advanced match analysis

Axel_Rose vs MATE LUNAR

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
18874
Duration
12:52
Patch
19.17020
Played
· 5 hours ago
Valley Of Kings map preview
MapValley Of Kings
Winner
Axel_Rose Odin · Elo 2048 +6
12:52 Match length
Defeated
MATE LUNAR Poseidon · Elo 1783 -6
82.1% win probability Pre-match · Axel_Rose favored win probability 17.9%
Key momentsIn match order
First pressure
1:29 Axel_Rose Hersir trained
Fastest Classical
3:38* MATE LUNAR Hermes · estimated
Armory timing
6:27 Axel_Rose Armory
Fastest Heroic
11:36* MATE LUNAR Dionysus · estimated

Axel_Rose

Odin · Blue
Win 2048 +6
EAPM
133.6
Favorite unit
Raiding Cavalry
36 fielded
Total score
14,670
Military score
8,844
Economic score
5,100
Kills score
726
Units killed
19
Units lost
15
Buildings razed
2
Largest army
86
First expansion
—
Age path
FreyjaClassical · Research start 3:13
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling23 wall build events
Large army production86 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

MATE LUNAR

Poseidon · Red
Loss 1783 -6
EAPM
67.5
Favorite unit
Hippeus
20 fielded
Total score
11,278
Military score
5,172
Economic score
5,666
Kills score
440
Units killed
16
Units lost
19
Buildings razed
5
Largest army
30
First expansion
—
Age path
HermesClassical · Research start 2:38
DionysusHeroic · Est. start 10:21
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling16 wall build events
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Axel_RoseMATE LUNAR
Score
Total score Axel_Rose
14,67057%11,27843%
Military score Axel_Rose
8,84463%5,17237%
Economic score MATE LUNAR
5,10047%5,66653%
Kills score Axel_Rose
72662%44038%
Combat and army
Axel_RoseMATE LUNAR
19 Units killed 16
15 Units lost 19
2 Buildings razed 5
86 Largest army 30

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Axel_Rose

Army · 86

Units

Raiding Cavalry36
Hirdman23
Hersir12
Valkyrie11
Godi4

Technologies4 researched · 2 pre-queued

Copper Armor6:58
Copper Weapons6:58
Medium Infantry8:08
Husbandry9:20
PickaxePre-queued · 9:20
Medium CavalryPre-queued · 10:00
Buildings 7 types
Wall23
House13
Longhouse5
Ox Cart Building4
Great Hall2
Armory1
Temple1
God powers 1 invoked
Great Hunt1

MATE LUNAR

Army · 30

Units

Hippeus20
Prodromos8
Atalanta1
Theseus1

Technologies1 researched · 1 pre-queued

Medium CavalryPre-queued · 8:18
Husbandry8:55
Buildings 7 types
Wall16
House10
Granary6
Storehouse4
Armory2
Stable2
Temple1
God powers 2 invoked
Cease Fire1
Lure1