Advanced match analysis
Axel_Rose vs MATE LUNAR
- Queue
- Ranked 1v1 Supremacy
- Map
- Valley Of Kings
- Map Seed
- 18874
- Duration
- 12:52
- Patch
- 19.17020
- Played
- · 5 hours ago
Winner
Axel_Rose
Odin · Elo 2048 +6
12:52
Match length
Defeated
MATE LUNAR
Poseidon · Elo 1783 -6
82.1% win probability
Pre-match · Axel_Rose favored
win probability 17.9%
Key momentsIn match order
Axel_Rose
Odin · Blue- EAPM
- 133.6
- Favorite unit
- Raiding Cavalry 36 fielded
- Total score
- 14,670
- Military score
- 8,844
- Economic score
- 5,100
- Kills score
- 726
- Units killed
- 19
- Units lost
- 15
- Buildings razed
- 2
- Largest army
- 86
- First expansion
- —
Age path
FreyjaClassical · Research start 3:13
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling23 wall build events
Large army production86 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
MATE LUNAR
Poseidon · Red- EAPM
- 67.5
- Favorite unit
- Hippeus 20 fielded
- Total score
- 11,278
- Military score
- 5,172
- Economic score
- 5,666
- Kills score
- 440
- Units killed
- 16
- Units lost
- 19
- Buildings razed
- 5
- Largest army
- 30
- First expansion
- —
Age path
HermesClassical · Research start 2:38
DionysusHeroic · Est. start 10:21
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling16 wall build events
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Axel_RoseMATE LUNAR
Score
Combat and army
Axel_RoseMATE LUNAR
19
Units killed
16
15
Units lost
19
2
Buildings razed
5
86
Largest army
30
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.