Replay-derived match flow, timings, and composition.

Advanced match analysis

ZeusMyGoose vs -~>Tiamat <~-

Queue
Ranked 1v1 Deathmatch
Map
Giza
Map Seed
13338
Duration
19:05
Patch
19.17020
Played
· 5 hours ago
Giza map preview
MapGiza
Winner
ZeusMyGoose Loki · Elo 1430 +11
19:05 Match length
Defeated
-~>Tiamat <~- Kronos · Elo 1289 -11
69.2% win probability Pre-match · ZeusMyGoose favored win probability 30.8%
Key momentsIn match order
Market timing
0:25 ZeusMyGoose Market
First pressure
0:26 ZeusMyGoose Longhouse
Armory timing
0:50 -~>Tiamat <~- Armory
First extra TC
0:54 -~>Tiamat <~- Village Center
Fortress timing
1:17 -~>Tiamat <~- Palace
Fastest Classical
2:04* ZeusMyGoose Heimdall · estimated
Fastest Heroic
3:19* ZeusMyGoose Bragi · estimated
Fastest Mythic
5:19* ZeusMyGoose Hel · estimated

ZeusMyGoose

Loki · Blue
Win 1430 +11
EAPM
60.1
Favorite unit
Berserk
122 fielded
Total score
91,085
Military score
38,586
Economic score
32,800
Kills score
19,722
Units killed
461
Units lost
350
Buildings razed
43
Largest army
375
First expansion
1:15
Age path
HeimdallClassical · Est. start 1:04
BragiHeroic · Est. start 2:04
HelMythic · Est. start 3:19
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Fast MythicMythic completed by 12:00.
Multi-TC boom11 expansion build events
Heavy walling10 wall build events
Market economy1,900 total resource volume
Large army production375 military units
Highest Score Most Kills

-~>Tiamat <~-

Kronos · Red
Loss 1289 -11
EAPM
52.1
Favorite unit
Arcus
216 fielded
Total score
62,816
Military score
29,981
Economic score
20,628
Kills score
12,207
Units killed
343
Units lost
464
Buildings razed
37
Largest army
519
First expansion
0:54
Age path
PrometheusClassical · Est. start 1:16
HyperionHeroic · Est. start 2:20
HeliosMythic · Est. start 3:35
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Fast MythicMythic completed by 12:00.
Multi-TC boom8 expansion build events
Market economy700 total resource volume
Large army production519 military units
Largest Army Most Deaths Most Improvements Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

ZeusMyGoose-~>Tiamat <~-
Score
Total score ZeusMyGoose
91,08559%62,81641%
Military score ZeusMyGoose
38,58656%29,98144%
Economic score ZeusMyGoose
32,80061%20,62839%
Kills score ZeusMyGoose
19,72262%12,20738%
Combat and army
ZeusMyGoose-~>Tiamat <~-
461 Units killed 343
350 Units lost 464
43 Buildings razed 37
375 Largest army 519

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,600 total volume

ZeusMyGoose

Bought

Wood900

Sold

Food500
Wood500
Total player market volume1,900

-~>Tiamat <~-

Bought

Food700

Sold

No sells

Total player market volume700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ZeusMyGoose

Army · 375

Units

Berserk122
Hersir75
Throwing Axeman39
Raiding Cavalry29
Godi27
Fire Giant23
Portable Ram16
Ballista14
Hirdman13
Jarl10
Huskarl7

Technologies0 researched

No key technologies recorded.

Buildings 11 types
House83
Farm33
Longhouse16
Town Center11
Wall10
Great Hall7
Hill Fort7
Market4
Ox Cart Building4
Sentry Tower4
Temple1
God powers 6 invoked
Flaming Weapons2
Undermine2
Nidhogg1
Spy1

-~>Tiamat <~-

Army · 519

Units

Arcus216
Fanatic130
Contarius97
Fire Siphon26
Destroyer15
Oracle Hero11
Katapeltes8
Oracle5
Satyr5
Cheiroballista3
Murmillo3

Technologies0 researched

No key technologies recorded.

Buildings 12 types
Farm25
Manor19
Military Barracks13
Palace11
Town Center7
Sentry Tower6
Wall3
Market2
Armory1
Counter Barracks1
Temple1
Village Center1
God powers 13 invoked
Valor5
Vortex4
Chaos2
Deconstruction2