Advanced match analysis
ZeusMyGoose vs -~>Tiamat <~-
- Queue
- Ranked 1v1 Deathmatch
- Map
- Giza
- Map Seed
- 13338
- Duration
- 19:05
- Patch
- 19.17020
- Played
- · 5 hours ago
Winner
ZeusMyGoose
Loki · Elo 1430 +11
19:05
Match length
Defeated
-~>Tiamat <~-
Kronos · Elo 1289 -11
69.2% win probability
Pre-match · ZeusMyGoose favored
win probability 30.8%
Key momentsIn match order
ZeusMyGoose
Loki · Blue- EAPM
- 60.1
- Favorite unit
- Berserk 122 fielded
- Total score
- 91,085
- Military score
- 38,586
- Economic score
- 32,800
- Kills score
- 19,722
- Units killed
- 461
- Units lost
- 350
- Buildings razed
- 43
- Largest army
- 375
- First expansion
- 1:15
Age path
HeimdallClassical · Est. start 1:04
BragiHeroic · Est. start 2:04
HelMythic · Est. start 3:19
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Fast MythicMythic completed by 12:00.
Multi-TC boom11 expansion build events
Heavy walling10 wall build events
Market economy1,900 total resource volume
Large army production375 military units
Highest Score
Most Kills
-~>Tiamat <~-
Kronos · Red- EAPM
- 52.1
- Favorite unit
- Arcus 216 fielded
- Total score
- 62,816
- Military score
- 29,981
- Economic score
- 20,628
- Kills score
- 12,207
- Units killed
- 343
- Units lost
- 464
- Buildings razed
- 37
- Largest army
- 519
- First expansion
- 0:54
Age path
PrometheusClassical · Est. start 1:16
HyperionHeroic · Est. start 2:20
HeliosMythic · Est. start 3:35
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Fast MythicMythic completed by 12:00.
Multi-TC boom8 expansion build events
Market economy700 total resource volume
Large army production519 military units
Largest Army
Most Deaths
Most Improvements
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
ZeusMyGoose-~>Tiamat <~-
Score
Combat and army
ZeusMyGoose-~>Tiamat <~-
461
Units killed
343
350
Units lost
464
43
Buildings razed
37
375
Largest army
519
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,600 total volume›
ZeusMyGoose
Bought
Sold
Total player market volume1,900
-~>Tiamat <~-
Bought
Sold
No sells
Total player market volume700
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
ZeusMyGoose
Army · 375Units
Technologies0 researched
No key technologies recorded.
Buildings ›11 types
God powers ›6 invoked
-~>Tiamat <~-
Army · 519Units
Technologies0 researched
No key technologies recorded.