Advanced match analysis
RatoCoveiro vs Omega
- Queue
- Ranked 1v1 Supremacy
- Map
- Yellow River
- Map Seed
- 31460
- Duration
- 5:28
- Patch
- 19.17020
- Played
- · 10 hours ago
Winner
RatoCoveiro
Tezcatlipoca · Elo 863 +19
5:28
Match length
Defeated
Omega
Kronos · Elo 849 -54
52.0% win probability
Pre-match · RatoCoveiro favored
win probability 48.0%
Key momentsIn match order
RatoCoveiro
Tezcatlipoca · Maroon- EAPM
- 23.0
- Favorite unit
- Warrior Priest 3 fielded
- Total score
- 5,908
- Military score
- 2,430
- Economic score
- 3,453
- Kills score
- 25
- Units killed
- 1
- Units lost
- 1
- Buildings razed
- 0
- Largest army
- 3
- First expansion
- —
Age path
MalinalxochitlClassical · Est. start 3:45
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score
Largest Army
Most Deaths
Most Improvements
Most Resources
Omega
Kronos · Cyan- EAPM
- 16.1
- Favorite unit
- —
- Total score
- 5,280
- Military score
- 1,300
- Economic score
- 3,955
- Kills score
- 25
- Units killed
- 1
- Units lost
- 0
- Buildings razed
- 0
- Largest army
- 0
- First expansion
- —
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read
No opening read was detected.
No post-game awards
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
RatoCoveiroOmega
Score
Combat and army
RatoCoveiroOmega
1
Units killed
1
1
Units lost
0
0
Buildings razed
0
3
Largest army
0
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
RatoCoveiro
Army · 3Units
Technologies0 researched
No key technologies recorded.
Buildings ›3 types
God powers ›3 invoked
Omega
Army · 0Units
No military units recorded.
Technologies0 researched
No key technologies recorded.