Replay-derived match flow, timings, and composition.

Advanced match analysis

RatoCoveiro vs Omega

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
31460
Duration
5:28
Patch
19.17020
Played
· 10 hours ago
Yellow River map preview
MapYellow River
Winner
RatoCoveiro Tezcatlipoca · Elo 863 +19
5:28 Match length
Defeated
Omega Kronos · Elo 849 -54
52.0% win probability Pre-match · RatoCoveiro favored win probability 48.0%
Key momentsIn match order
First pressure
4:12 RatoCoveiro Warrior Priest trained
Fastest Classical
4:45* RatoCoveiro Malinalxochitl · estimated

RatoCoveiro

Tezcatlipoca · Maroon
Win 863 +19
EAPM
23.0
Favorite unit
Warrior Priest
3 fielded
Total score
5,908
Military score
2,430
Economic score
3,453
Kills score
25
Units killed
1
Units lost
1
Buildings razed
0
Largest army
3
First expansion
—
Age path
MalinalxochitlClassical · Est. start 3:45
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score Largest Army Most Deaths Most Improvements Most Resources

Omega

Kronos · Cyan
Loss 849 -54
EAPM
16.1
Favorite unit
—
Total score
5,280
Military score
1,300
Economic score
3,955
Kills score
25
Units killed
1
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

RatoCoveiroOmega
Score
Total score RatoCoveiro
5,90853%5,28047%
Military score RatoCoveiro
2,43065%1,30035%
Economic score Omega
3,45347%3,95553%
Kills score Even
2550%2550%
Combat and army
RatoCoveiroOmega
1 Units killed 1
1 Units lost 0
0 Buildings razed 0
3 Largest army 0

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

RatoCoveiro

Army · 3

Units

Warrior Priest3

Technologies0 researched

No key technologies recorded.

Buildings 3 types
Calpulli3
House3
Temple2
God powers 3 invoked
Obsidian Mirror2
Infestation1

Omega

Army · 0

Units

No military units recorded.

Technologies0 researched

No key technologies recorded.

Buildings 2 types
Temple2
Manor1
God powers 1 invoked
Deconstruction1