Advanced match analysis
mithrandir vs Thunder164169
- Queue
- Ranked 1v1 Supremacy
- Map
- Watering Hole
- Map Seed
- 8311
- Duration
- 23:35
- Patch
- 19.17020
- Played
- · 18 hours ago
Winner
mithrandir
Ra · Elo 1227 +11
23:35
Match length
Defeated
Thunder164169
Odin · Elo 1098 -11
67.8% win probability
Pre-match · mithrandir favored
win probability 32.2%
Key momentsIn match order
mithrandir
Ra · Blue- EAPM
- 37.6
- Favorite unit
- Slinger 107 fielded
- Total score
- 50,989
- Military score
- 21,480
- Economic score
- 24,921
- Kills score
- 4,646
- Units killed
- 155
- Units lost
- 128
- Buildings razed
- 11
- Largest army
- 138
- First expansion
- 4:55
Age path
PtahClassical · Research start 3:20
SekhmetHeroic · Research start 9:53
HorusMythic · Est. start 15:21
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling17 wall build events
Market economy8,000 total resource volume
Large army production138 military units
Highest Score
Most Improvements
Most Kills
Thunder164169
Odin · Red- EAPM
- 36.1
- Favorite unit
- Raiding Cavalry 125 fielded
- Total score
- 49,585
- Military score
- 14,664
- Economic score
- 31,751
- Kills score
- 3,170
- Units killed
- 128
- Units lost
- 173
- Buildings razed
- 3
- Largest army
- 299
- First expansion
- 5:48
Age path
FreyjaClassical · Est. start 3:10
SkadiHeroic · Est. start 11:47
TyrMythic · Research start 18:57
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling8 wall build events
Market economy400 total resource volume
Large army production299 military units
Largest Army
Most Deaths
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
mithrandirThunder164169
Score
Combat and army
mithrandirThunder164169
155
Units killed
128
128
Units lost
173
11
Buildings razed
3
138
Largest army
299
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 8,400 total volume›
mithrandir
Bought
No buys
Sold
Total player market volume8,000
Thunder164169
Bought
No buys
Sold
Total player market volume400
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.