Replay-derived match flow, timings, and composition.

Advanced match analysis

mithrandir vs Thunder164169

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
8311
Duration
23:35
Patch
19.17020
Played
· 18 hours ago
Watering Hole map preview
MapWatering Hole
Winner
mithrandir Ra · Elo 1227 +11
23:35 Match length
Defeated
Thunder164169 Odin · Elo 1098 -11
67.8% win probability Pre-match · mithrandir favored win probability 32.2%
Key momentsIn match order
First pressure
3:52 Thunder164169 Hersir trained
Fastest Classical
4:10* Thunder164169 Freyja · estimated
First extra TC
4:55 mithrandir Town Center
Armory timing
7:08 mithrandir Armory
Market timing
10:21 Thunder164169 Market
Fastest Heroic
11:08* mithrandir Sekhmet · estimated
Fortress timing
13:33 mithrandir Migdol Stronghold
Fastest Mythic
17:21* mithrandir Horus · estimated

mithrandir

Ra · Blue
Win 1227 +11
EAPM
37.6
Favorite unit
Slinger
107 fielded
Total score
50,989
Military score
21,480
Economic score
24,921
Kills score
4,646
Units killed
155
Units lost
128
Buildings razed
11
Largest army
138
First expansion
4:55
Age path
PtahClassical · Research start 3:20
SekhmetHeroic · Research start 9:53
HorusMythic · Est. start 15:21
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling17 wall build events
Market economy8,000 total resource volume
Large army production138 military units
Highest Score Most Improvements Most Kills

Thunder164169

Odin · Red
Loss 1098 -11
EAPM
36.1
Favorite unit
Raiding Cavalry
125 fielded
Total score
49,585
Military score
14,664
Economic score
31,751
Kills score
3,170
Units killed
128
Units lost
173
Buildings razed
3
Largest army
299
First expansion
5:48
Age path
FreyjaClassical · Est. start 3:10
SkadiHeroic · Est. start 11:47
TyrMythic · Research start 18:57
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling8 wall build events
Market economy400 total resource volume
Large army production299 military units
Largest Army Most Deaths Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

mithrandirThunder164169
Score
Total score mithrandir
50,98951%49,58549%
Military score mithrandir
21,48059%14,66441%
Economic score Thunder164169
24,92144%31,75156%
Kills score mithrandir
4,64659%3,17041%
Combat and army
mithrandirThunder164169
155 Units killed 128
128 Units lost 173
11 Buildings razed 3
138 Largest army 299

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 8,400 total volume

mithrandir

Bought

No buys

Sold

Food800
Wood7,200
Total player market volume8,000

Thunder164169

Bought

No buys

Sold

Food300
Wood100
Total player market volume400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

mithrandir

Army · 138

Units

Slinger107
War Elephant27
Scarab4

Technologies15 researched · 4 pre-queued

PickaxePre-queued · 4:14
Hand Axe5:17
Medium Slingers7:35
Heavy SlingersPre-queued · 10:13
Shaft Mine11:21
Bow Saw11:22
Plow11:24
Ballistics15:35
Copper Weapons15:36
Medium Spearmen17:19
Heavy War Elephants18:17
Heavy Spearmen18:26
Champion SlingersPre-queued · 18:27
Copper Armor18:28
Bronze Weapons18:29
Copper Shields18:30
Champion War ElephantsPre-queued · 19:17
Champion Spearmen19:35
Iron Weapons20:00
Buildings 17 types
Farm47
House18
Wall17
Lumber Camp12
Obelisk9
Barracks6
Granary6
Migdol Stronghold4
Mining Camp4
Temple3
Town Center2
Armory1
Market1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers 3 invoked
Citadel1
Rain1
Tornado1

Thunder164169

Army · 299

Units

Raiding Cavalry125
Hersir59
Jarl40
Huskarl18
Godi15
Hirdman13
Throwing Axeman11
Valkyrie7
Portable Ram6
Berserk5

Technologies14 researched · 6 pre-queued

Hand Axe6:48
PickaxePre-queued · 6:50
Plow8:07
Husbandry8:09
Copper Weapons10:41
Copper Armor10:41
Copper Shields11:00
Ballistics11:00
Medium Cavalry11:02
Medium InfantryPre-queued · 11:05
Heavy InfantryPre-queued · 12:24
Heavy CavalryPre-queued · 12:28
Shaft Mine13:10
Bow Saw13:13
Bronze Weapons13:31
Bronze ShieldsPre-queued · 13:33
Bronze ArmorPre-queued · 13:33
Iron Shields22:34
Iron Armor22:34
Iron Weapons22:34
Buildings 11 types
Farm47
House16
Longhouse8
Wall8
Ox Cart Building6
Great Hall4
Hill Fort3
Town Center3
Armory2
Market1
Temple1
God powers 4 invoked
Fimbulwinter1
Forest Fire1
Frost1
Great Hunt1