Replay-derived match flow, timings, and composition.

Advanced match analysis

boubacar vs Alonso2002X

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
6240
Duration
12:05
Patch
19.17020
Played
· 1 day ago
Blue Lagoon map preview
MapBlue Lagoon
Winner
boubacar Poseidon · Elo 1614 +13
12:05 Match length
Defeated
Alonso2002X Thor · Elo 1523 -13
62.8% win probability Pre-match · boubacar favored win probability 37.2%
Key momentsIn match order
Armory timing
0:27 Alonso2002X Dwarven Armory
First pressure
3:22 Alonso2002X Hersir trained
Fastest Classical
3:41* boubacar Hermes · estimated
Fastest Heroic
9:59* Alonso2002X Bragi · estimated

boubacar

Poseidon · Purple
Win 1614 +13
EAPM
90.9
Favorite unit
Hippeus
46 fielded
Total score
12,326
Military score
6,211
Economic score
5,518
Kills score
597
Units killed
24
Units lost
11
Buildings razed
1
Largest army
57
First expansion
—
Age path
HermesClassical · Est. start 2:41
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling6 wall build events
Highest Score Largest Army Most Improvements Most Kills Most Resources

Alonso2002X

Thor · Red
Loss 1523 -13
EAPM
54.0
Favorite unit
Hirdman
14 fielded
Total score
10,413
Military score
4,358
Economic score
5,653
Kills score
402
Units killed
11
Units lost
24
Buildings razed
0
Largest army
39
First expansion
—
Age path
FreyjaClassical · Est. start 3:20
BragiHeroic · Est. start 8:44
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling16 wall build events
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

boubacarAlonso2002X
Score
Total score boubacar
12,32654%10,41346%
Military score boubacar
6,21159%4,35841%
Economic score Alonso2002X
5,51849%5,65351%
Kills score boubacar
59760%40240%
Combat and army
boubacarAlonso2002X
24 Units killed 11
11 Units lost 24
1 Buildings razed 0
57 Largest army 39

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

boubacar

Army · 57

Units

Hippeus46
Centaur9
Atalanta1
Theseus1

Technologies3 researched · 1 pre-queued

Husbandry5:12
Hand Axe5:13
PickaxePre-queued · 5:19
Medium Cavalry10:17
Buildings 6 types
House15
Wall6
Stable4
Storehouse4
Granary3
Temple1
God powers 2 invoked
Cease Fire1
Lure1

Alonso2002X

Army · 39

Units

Hirdman14
Hersir7
Valkyrie6
Berserk4
Battle Boar3
Throwing Axeman3
Godi2

Technologies2 researched · 1 pre-queued

Copper Shields1:16
Copper Weapons5:24
Copper ArmorPre-queued · 9:34
Buildings 7 types
House22
Wall16
Great Hall2
Longhouse2
Dwarven Armory1
Ox Cart Building1
Temple1
God powers 2 invoked
Flaming Weapons1
Forest Fire1