Replay-derived match flow, timings, and composition.

Advanced match analysis

Furbi2 vs BrasilKi

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
26669
Duration
9:29
Patch
19.17020
Played
· 5 hours ago
Steppe map preview
MapSteppe
Winner
Furbi2 Huitzilopochtli · Elo 1224 +29
9:29 Match length
Defeated
BrasilKi Gaia · Elo 1081 -11
69.5% win probability Pre-match · Furbi2 favored win probability 30.5%
Key momentsIn match order
First pressure
3:52 Furbi2 Warrior Priest trained
First extra TC
4:38 BrasilKi Town Center
Fastest Classical
4:54* BrasilKi Oceanus · estimated
Armory timing
5:18 Furbi2 Armory
Fastest Heroic
8:03* Furbi2 Coatlicue · estimated
Market timing
8:51 BrasilKi Market

Furbi2

Huitzilopochtli · Blue
Win 1224 +29
EAPM
62.2
Favorite unit
Tlamanih Spearman
13 fielded
Total score
12,674
Military score
6,805
Economic score
5,519
Kills score
388
Units killed
7
Units lost
3
Buildings razed
1
Largest army
31
First expansion
—
Age path
MalinalxochitlClassical · Research start 3:57
CoatlicueHeroic · Est. start 6:48
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Highest Score Largest Army Most Improvements Most Kills

BrasilKi

Gaia · Red
Loss 1081 -11
EAPM
29.4
Favorite unit
Turma
6 fielded
Total score
10,612
Military score
3,500
Economic score
7,092
Kills score
20
Units killed
1
Units lost
6
Buildings razed
0
Largest army
13
First expansion
4:38
Age path
OceanusClassical · Est. start 3:54
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Deaths Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Furbi2BrasilKi
Score
Total score Furbi2
12,67454%10,61246%
Military score Furbi2
6,80566%3,50034%
Economic score BrasilKi
5,51944%7,09256%
Kills score Furbi2
38895%
Combat and army
Furbi2BrasilKi
7 Units killed 1
3 Units lost 6
1 Buildings razed 0
31 Largest army 13

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Furbi2

Army · 31

Units

Tlamanih Spearman13
Tequihua Archer11
Warrior Priest6
Maquizcoatl1

Technologies1 researched · 3 pre-queued

HusbandryPre-queued · 7:08
Pickaxe7:09
Medium War Hut SoldiersPre-queued · 7:39
BallisticsPre-queued · 9:05
Buildings 5 types
House8
Calpulli4
War Hut2
Armory1
Temple1
God powers 4 invoked
Blood Pact2
Earth Monster1
Infestation1

BrasilKi

Army · 13

Units

Turma6
Murmillo3
Oracle2
Caladria1
Katapeltes1

Technologies0 researched · 6 pre-queued

PickaxePre-queued · 0:12
Hand AxePre-queued · 0:13
HusbandryPre-queued · 7:06
Bow SawPre-queued · 7:06
Shaft MinePre-queued · 7:06
PlowPre-queued · 8:36
Buildings 8 types
Manor3
Counter Barracks2
Military Barracks2
Armory1
Economic Guild1
Market1
Temple1
Town Center1
God powers 4 invoked
Gaia Forest3
Carnivora1