Advanced match analysis
Furbi2 vs BrasilKi
- Queue
- Ranked 1v1 Supremacy
- Map
- Steppe
- Map Seed
- 26669
- Duration
- 9:29
- Patch
- 19.17020
- Played
- · 5 hours ago
Winner
Furbi2
Huitzilopochtli · Elo 1224 +29
9:29
Match length
Defeated
BrasilKi
Gaia · Elo 1081 -11
69.5% win probability
Pre-match · Furbi2 favored
win probability 30.5%
Key momentsIn match order
Furbi2
Huitzilopochtli · Blue- EAPM
- 62.2
- Favorite unit
- Tlamanih Spearman 13 fielded
- Total score
- 12,674
- Military score
- 6,805
- Economic score
- 5,519
- Kills score
- 388
- Units killed
- 7
- Units lost
- 3
- Buildings razed
- 1
- Largest army
- 31
- First expansion
- —
Age path
MalinalxochitlClassical · Research start 3:57
CoatlicueHeroic · Est. start 6:48
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Highest Score
Largest Army
Most Improvements
Most Kills
BrasilKi
Gaia · Red- EAPM
- 29.4
- Favorite unit
- Turma 6 fielded
- Total score
- 10,612
- Military score
- 3,500
- Economic score
- 7,092
- Kills score
- 20
- Units killed
- 1
- Units lost
- 6
- Buildings razed
- 0
- Largest army
- 13
- First expansion
- 4:38
Age path
OceanusClassical · Est. start 3:54
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Deaths
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Furbi2BrasilKi
Score
Combat and army
Furbi2BrasilKi
7
Units killed
1
3
Units lost
6
1
Buildings razed
0
31
Largest army
13
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.