Replay-derived match flow, timings, and composition.

Advanced match analysis

Agni_kai vs NothingtoProve

Queue
Ranked 1v1 Supremacy
Map
Mirage
Map Seed
31599
Duration
17:31
Patch
19.17020
Played
· 18 hours ago
Mirage map preview
MapMirage
Winner
Agni_kai Isis · Elo 1341 +14
17:31 Match length
Defeated
NothingtoProve Ra · Elo 1269 -14
60.2% win probability Pre-match · Agni_kai favored win probability 39.8%
Key momentsIn match order
Fastest Classical
5:04* NothingtoProve Bast · estimated
First pressure
5:16 Agni_kai Barracks
Armory timing
5:47 NothingtoProve Armory
Market timing
6:03 Agni_kai Market
Fortress timing
8:19 NothingtoProve Migdol Stronghold
Fastest Heroic
8:32* NothingtoProve Sobek · estimated
First extra TC
10:44 NothingtoProve Town Center

Agni_kai

Isis · Blue
Win 1341 +14
EAPM
67.9
Favorite unit
Camel Rider
100 fielded
Total score
26,943
Military score
13,750
Economic score
11,205
Kills score
2,145
Units killed
60
Units lost
67
Buildings razed
12
Largest army
273
First expansion
—
Age path
BastClassical · Est. start 4:07
NephthysHeroic · Est. start 8:16
ThothMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment1 dock build events
Market economy1,500 total resource volume
Large army production273 military units
Highest Score Largest Army Most Deaths Most Improvements Most Kills Most Resources

NothingtoProve

Ra · Red
Loss 1269 -14
EAPM
43.4
Favorite unit
Chariot Archer
20 fielded
Total score
22,900
Military score
4,856
Economic score
16,366
Kills score
1,708
Units killed
56
Units lost
61
Buildings razed
4
Largest army
49
First expansion
10:44
Age path
BastClassical · Research start 4:04
SobekHeroic · Est. start 7:17
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Water BoomExisting water-opening timing signal.
Water commitment1 dock build events
No post-game awards

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Agni_kaiNothingtoProve
Score
Total score Agni_kai
26,94354%22,90046%
Military score Agni_kai
13,75074%4,85626%
Economic score NothingtoProve
11,20541%16,36659%
Kills score Agni_kai
2,14556%1,70844%
Combat and army
Agni_kaiNothingtoProve
60 Units killed 56
67 Units lost 61
12 Buildings razed 4
273 Largest army 49

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,500 total volume

Agni_kai

Bought

Food400

Sold

Food1,100
Total player market volume1,500

NothingtoProve

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Agni_kai

Army · 273

Units

Camel Rider100
Siege Tower65
Chariot Archer51
Spearman40
Axeman5
Scorpion Man5
Slinger5
Sphinx2

Technologies1 researched · 10 pre-queued

PickaxePre-queued · 1:56
Shaft MinePre-queued · 5:10
Heavy Camel RidersPre-queued · 11:53
Heavy Chariot ArchersPre-queued · 11:53
Copper Shields13:22
BallisticsPre-queued · 13:23
Copper ArmorPre-queued · 13:23
Copper WeaponsPre-queued · 13:23
Bronze ShieldsPre-queued · 16:48
Bronze ArmorPre-queued · 16:48
Bronze WeaponsPre-queued · 16:49
Buildings 14 types
House19
Obelisk9
Barracks4
Granary3
Migdol Stronghold3
Mining Camp3
Lumber Camp2
Siege Works2
Armory1
Dock1
Market1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 3 invoked
Ancestors1
Eclipse1
Prosperity1

NothingtoProve

Army · 49

Units

Chariot Archer20
Camel Rider15
Mercenary7
Mercenary Cavalry7

Technologies4 researched · 4 pre-queued

PickaxePre-queued · 3:49
Hand Axe4:18
Plow9:47
HusbandryPre-queued · 9:48
Copper Weapons15:31
Copper Armor15:32
Heavy Camel RidersPre-queued · 15:34
BallisticsPre-queued · 16:27
Buildings 15 types
Farm21
House20
Market9
Migdol Stronghold4
Granary3
Mining Camp3
Obelisk3
Armory1
Dock1
Lumber Camp1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 1 invoked
Rain1