Advanced match analysis
Agni_kai vs NothingtoProve
- Queue
- Ranked 1v1 Supremacy
- Map
- Mirage
- Map Seed
- 31599
- Duration
- 17:31
- Patch
- 19.17020
- Played
- · 18 hours ago
Winner
Agni_kai
Isis · Elo 1341 +14
17:31
Match length
Defeated
NothingtoProve
Ra · Elo 1269 -14
60.2% win probability
Pre-match · Agni_kai favored
win probability 39.8%
Key momentsIn match order
Agni_kai
Isis · Blue- EAPM
- 67.9
- Favorite unit
- Camel Rider 100 fielded
- Total score
- 26,943
- Military score
- 13,750
- Economic score
- 11,205
- Kills score
- 2,145
- Units killed
- 60
- Units lost
- 67
- Buildings razed
- 12
- Largest army
- 273
- First expansion
- —
Age path
BastClassical · Est. start 4:07
NephthysHeroic · Est. start 8:16
ThothMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment1 dock build events
Market economy1,500 total resource volume
Large army production273 military units
Highest Score
Largest Army
Most Deaths
Most Improvements
Most Kills
Most Resources
NothingtoProve
Ra · Red- EAPM
- 43.4
- Favorite unit
- Chariot Archer 20 fielded
- Total score
- 22,900
- Military score
- 4,856
- Economic score
- 16,366
- Kills score
- 1,708
- Units killed
- 56
- Units lost
- 61
- Buildings razed
- 4
- Largest army
- 49
- First expansion
- 10:44
Age path
BastClassical · Research start 4:04
SobekHeroic · Est. start 7:17
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Water BoomExisting water-opening timing signal.
Water commitment1 dock build events
No post-game awards
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Agni_kaiNothingtoProve
Score
Combat and army
Agni_kaiNothingtoProve
60
Units killed
56
67
Units lost
61
12
Buildings razed
4
273
Largest army
49
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,500 total volume›
Agni_kai
Bought
Sold
Total player market volume1,500
NothingtoProve
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.