Replay-derived match flow, timings, and composition.

Advanced match analysis

Thunder16#4169 vs mithrandir

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
16504
Duration
14:38
Patch
19.17020
Played
· 1 day ago
Alfheim map preview
MapAlfheim
Defeated
Thunder16#4169 Odin · Elo 1101 -12
14:38 Match length
Winner
mithrandir Ra · Elo 1212 +12
34.5% win probability Pre-match · mithrandir favored win probability 65.5%
Key momentsIn match order
Fastest Classical
4:26* mithrandir Ptah · estimated
First pressure
4:44 Thunder16#4169 Hersir trained
First extra TC
5:03 mithrandir Town Center
Armory timing
5:09 mithrandir Armory
Market timing
5:11 mithrandir Market
Fastest Heroic
10:25* mithrandir Sekhmet · estimated
Fortress timing
10:31 mithrandir Migdol Stronghold

Thunder16#4169

Odin · Blue
Loss 1101 -12
EAPM
29.8
Favorite unit
Hersir
37 fielded
Total score
15,996
Military score
4,840
Economic score
10,663
Kills score
518
Units killed
14
Units lost
49
Buildings razed
9
Largest army
100
First expansion
10:39
Age path
FreyjaClassical · Research start 4:20
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Large army production100 military units
Largest Army Most Deaths

mithrandir

Ra · Red
Win 1212 +12
EAPM
27.6
Favorite unit
Slinger
40 fielded
Total score
24,818
Military score
8,560
Economic score
15,138
Kills score
1,208
Units killed
51
Units lost
14
Buildings razed
1
Largest army
40
First expansion
5:03
Age path
PtahClassical · Research start 3:26
SekhmetHeroic · Research start 9:10
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Highest Score Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Thunder16#4169mithrandir
Score
Total score mithrandir
15,99639%24,81861%
Military score mithrandir
4,84036%8,56064%
Economic score mithrandir
10,66341%15,13859%
Kills score mithrandir
51830%1,20870%
Combat and army
Thunder16#4169mithrandir
14 Units killed 51
49 Units lost 14
9 Buildings razed 1
100 Largest army 40

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Thunder16#4169

Army · 100

Units

Hersir37
Raiding Cavalry30
Berserk15
Throwing Axeman15
Valkyrie3

Technologies3 researched · 4 pre-queued

Pickaxe3:58
Hand Axe4:05
HusbandryPre-queued · 5:06
Medium CavalryPre-queued · 7:41
Medium InfantryPre-queued · 7:42
BallisticsPre-queued · 11:21
Copper Armor11:23
Buildings 9 types
House16
Farm9
Ox Cart Building4
Armory3
Great Hall3
Longhouse3
Market1
Temple1
Town Center1
God powers 2 invoked
Forest Fire1
Great Hunt1

mithrandir

Army · 40

Units

Slinger40

Technologies7 researched · 3 pre-queued

Pickaxe3:00
Hand Axe6:05
Medium Slingers7:43
Ballistics7:58
Copper Weapons7:59
Plow9:38
Shaft MinePre-queued · 9:40
Bow SawPre-queued · 9:40
Heavy SlingersPre-queued · 11:29
Bronze Weapons11:44
Buildings 16 types
Farm16
House13
Lumber Camp7
Mining Camp4
Obelisk4
Barracks3
Granary3
Migdol Stronghold3
Wall2
Armory1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 2 invoked
Citadel1
Shifting Sands1