Replay-derived match flow, timings, and composition.

Advanced match analysis

SrMijo vs mithrandir

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
5342
Duration
0:29
Patch
19.17020
Played
· 12 hours ago
Giza map preview
MapGiza
Winner
SrMijo Thor · Elo 1466 +6
0:29 Match length
Defeated
mithrandir Set · Elo 1200 -6
82.2% win probability Pre-match · SrMijo favored win probability 17.8%

SrMijo

Thor · Blue
Win 1466 +6
EAPM
108.1
Total score
2,440
Military score
1,020
Economic score
1,420
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

mithrandir

Set · Red
Loss 1200 -6
EAPM
41.6
Total score
2,161
Military score
1,006
Economic score
1,155
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

SrMijomithrandir
Score
Total score SrMijo
2,44053%2,16147%
Military score SrMijo
1,02050%1,00650%
Economic score SrMijo
1,42055%1,15545%
Kills score Even
Combat and army
SrMijomithrandir
0 Units killed 0
0 Units lost 0
0 Buildings razed 0
0 Largest army 0

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SrMijo

Army · 0

Units

No military units recorded.

Technologies0 researched

No key technologies recorded.

Buildings 0 types

No buildings recorded.

God powers None invoked

No god powers recorded.

mithrandir

Army · 0

Units

No military units recorded.

Technologies0 researched

No key technologies recorded.

Buildings 0 types

No buildings recorded.

God powers None invoked

No god powers recorded.