Advanced match analysis
DacurruWu vs TuxedoToad
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 29187
- Duration
- 14:41
- Patch
- 19.17020
- Played
- · 19 hours ago
Winner
DacurruWu
Susanoo · Elo 774 +16
14:41
Match length
Defeated
TuxedoToad
Shennong · Elo 737 -16
55.3% win probability
Pre-match · DacurruWu favored
win probability 44.7%
Key momentsIn match order
DacurruWu
Susanoo · Blue- EAPM
- 28.5
- Favorite unit
- Yumi Archer 10 fielded
- Total score
- 14,300
- Military score
- 7,087
- Economic score
- 6,328
- Kills score
- 885
- Units killed
- 41
- Units lost
- 15
- Buildings razed
- 1
- Largest army
- 34
- First expansion
- —
Age path
MinakatatomiClassical · Research start 4:16
RaijinHeroic · Research start 12:37
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Largest Army
Most Improvements
Most Kills
TuxedoToad
Shennong · Red- EAPM
- 36.0
- Favorite unit
- Dao Swordsman 21 fielded
- Total score
- 14,773
- Military score
- 4,947
- Economic score
- 9,370
- Kills score
- 456
- Units killed
- 15
- Units lost
- 40
- Buildings razed
- 0
- Largest army
- 36
- First expansion
- 11:54
Age path
ChiyouClassical · Est. start 3:29
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling7 wall build events
Highest Score
Most Deaths
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
DacurruWuTuxedoToad
Score
Combat and army
DacurruWuTuxedoToad
41
Units killed
15
15
Units lost
40
1
Buildings razed
0
34
Largest army
36
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.