Replay-derived match flow, timings, and composition.

Advanced match analysis

DacurruWu vs TuxedoToad

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
29187
Duration
14:41
Patch
19.17020
Played
· 19 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Winner
DacurruWu Susanoo · Elo 774 +16
14:41 Match length
Defeated
TuxedoToad Shennong · Elo 737 -16
55.3% win probability Pre-match · DacurruWu favored win probability 44.7%
Key momentsIn match order
Fastest Classical
4:29* TuxedoToad Chiyou · estimated
Armory timing
6:48 DacurruWu Armory
First pressure
7:43 DacurruWu Stable Japanese
First extra TC
11:54 TuxedoToad Town Center
Fastest Heroic
13:52* DacurruWu Raijin · estimated

DacurruWu

Susanoo · Blue
Win 774 +16
EAPM
28.5
Favorite unit
Yumi Archer
10 fielded
Total score
14,300
Military score
7,087
Economic score
6,328
Kills score
885
Units killed
41
Units lost
15
Buildings razed
1
Largest army
34
First expansion
—
Age path
MinakatatomiClassical · Research start 4:16
RaijinHeroic · Research start 12:37
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Largest Army Most Improvements Most Kills

TuxedoToad

Shennong · Red
Loss 737 -16
EAPM
36.0
Favorite unit
Dao Swordsman
21 fielded
Total score
14,773
Military score
4,947
Economic score
9,370
Kills score
456
Units killed
15
Units lost
40
Buildings razed
0
Largest army
36
First expansion
11:54
Age path
ChiyouClassical · Est. start 3:29
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling7 wall build events
Highest Score Most Deaths Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

DacurruWuTuxedoToad
Score
Total score TuxedoToad
14,30049%14,77351%
Military score DacurruWu
7,08759%4,94741%
Economic score TuxedoToad
6,32840%9,37060%
Kills score DacurruWu
88566%45634%
Combat and army
DacurruWuTuxedoToad
41 Units killed 15
15 Units lost 40
1 Buildings razed 0
34 Largest army 36

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DacurruWu

Army · 34

Units

Yumi Archer10
Samurai9
Naginata Rider7
Wanyudo4
Yumi Horse Archer2
Raiju1
Yari Spearman1

Technologies3 researched

Hand Axe7:54
Copper Armor8:00
Copper Shields9:20
Buildings 9 types
House8
Watermill4
Mining Camp Japanese3
Shrine Japanese3
Armory1
Dojo1
Guardhouse1
Stable Japanese1
Temple1
God powers 3 invoked
Kusanagi2
Shrine Of The Hunt1

TuxedoToad

Army · 36

Units

Dao Swordsman21
Fire Archer12
Pioneer2
Ya Zi1

Technologies1 researched · 3 pre-queued

Hand AxePre-queued · 3:39
HusbandryPre-queued · 4:04
PickaxePre-queued · 4:05
Medium Infantry11:06
Buildings 9 types
Farm15
House8
Wall7
Military Camp5
Silo5
Machine Workshop3
Imperial Academy2
Temple1
Town Center1
God powers 3 invoked
Prosperous Seeds2
Lightning Weapons1