Replay-derived match flow, timings, and composition.

Advanced match analysis

-~>Tiamat <~- vs Resign Now

Queue
Ranked 1v1 Deathmatch
Map
Alfheim
Map Seed
31130
Duration
17:44
Patch
19.17020
Played
· 12 hours ago
Alfheim map preview
MapAlfheim
Winner
-~>Tiamat <~- Kronos · Elo 1325 +7
17:44 Match length
Defeated
Resign Now Kronos · Elo 1100 -7
78.5% win probability Pre-match · -~>Tiamat <~- favored win probability 21.5%
Key momentsIn match order
Market timing
0:26 Resign Now Market
First pressure
0:35 Resign Now Military Barracks
First extra TC
0:45 -~>Tiamat <~- Village Center
Armory timing
0:56 -~>Tiamat <~- Armory
Fortress timing
1:09 Resign Now Palace
Fastest Classical
2:06* Resign Now Prometheus · estimated
Fastest Heroic
3:21* Resign Now Rheia · estimated
Fastest Mythic
5:21* Resign Now Helios · estimated

-~>Tiamat <~-

Kronos · Blue
Win 1325 +7
EAPM
28.7
Favorite unit
—
Total score
102,642
Military score
53,295
Economic score
36,716
Kills score
12,631
Units killed
378
Units lost
311
Buildings razed
23
Largest army
0
First expansion
0:45
Age path
PrometheusClassical · Est. start 1:21
HyperionHeroic · Est. start 2:26
HeliosMythic · Est. start 3:41
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Fast MythicMythic completed by 12:00.
Multi-TC boom7 expansion build events
Market economy2,500 total resource volume
Highest Score Largest Army Most Kills Most Resources

Resign Now

Kronos · Red
Loss 1100 -7
EAPM
22.8
Favorite unit
Arcus
5 fielded
Total score
56,172
Military score
29,045
Economic score
14,948
Kills score
12,179
Units killed
311
Units lost
378
Buildings razed
13
Largest army
5
First expansion
2:23
Age path
PrometheusClassical · Est. start 1:06
RheiaHeroic · Est. start 2:06
HeliosMythic · Est. start 3:21
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Fast MythicMythic completed by 12:00.
Multi-TC boom6 expansion build events
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

-~>Tiamat <~-Resign Now
Score
Total score -~>Tiamat <~-
102,64265%56,17235%
Military score -~>Tiamat <~-
53,29565%29,04535%
Economic score -~>Tiamat <~-
36,71671%14,94829%
Kills score -~>Tiamat <~-
12,63151%12,17949%
Combat and army
-~>Tiamat <~-Resign Now
378 Units killed 311
311 Units lost 378
23 Buildings razed 13
0 Largest army 5

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,500 total volume

-~>Tiamat <~-

Bought

No buys

Sold

Wood2,500
Total player market volume2,500

Resign Now

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

-~>Tiamat <~-

Army · 0

Units

No military units recorded.

Technologies0 researched

No key technologies recorded.

Buildings 12 types
Sentry Tower29
Mirror Tower19
Palace17
Manor11
Military Barracks9
Farm8
Town Center6
Counter Barracks2
Temple2
Armory1
Market1
Village Center1
God powers 9 invoked
Vortex4
Chaos2
Valor2
Deconstruction1

Resign Now

Army · 5

Units

Arcus5

Technologies0 researched

No key technologies recorded.

Buildings 9 types
Military Barracks11
Manor10
Mirror Tower10
Counter Barracks9
Town Center6
Palace4
Market3
Sentry Tower3
Temple1
God powers 7 invoked
Vortex3
Deconstruction2
Traitor2