Replay-derived match flow, timings, and composition.

Advanced match analysis

Alonso2002X vs Black_King16

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
334
Duration
25:54
Patch
19.17020
Played
· 1 day ago
Oasis map preview
MapOasis
Defeated
Alonso2002X Thor · Elo 1515 -26
25:54 Match length
Winner
Black_King16 Oranos · Elo 1317 +26
75.8% win probability Pre-match · Alonso2002X favored · Upset win probability 24.2%
Key momentsIn match order
Armory timing
0:27 Alonso2002X Dwarven Armory
First pressure
3:40 Alonso2002X Hersir trained
Fastest Classical
3:48* Black_King16 Oceanus · estimated
Fastest Heroic
13:03* Alonso2002X Bragi · estimated
Market timing
14:47 Black_King16 Market
Fortress timing
16:25 Alonso2002X Hill Fort
First extra TC
16:46 Alonso2002X Town Center
Fastest Mythic
25:41* Black_King16 Helios · estimated

Alonso2002X

Thor · Blue
Loss 1515 -26
EAPM
64.0
Favorite unit
Berserk
54 fielded
Total score
25,171
Military score
9,589
Economic score
13,791
Kills score
1,791
Units killed
58
Units lost
155
Buildings razed
1
Largest army
189
First expansion
16:46
Age path
FreyjaClassical · Est. start 3:35
BragiHeroic · Est. start 11:48
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom4 expansion build events
Heavy walling30 wall build events
Large army production189 military units
Most Deaths Most Resources

Black_King16

Oranos · Red
Win 1317 +26
EAPM
39.4
Favorite unit
Murmillo
71 fielded
Total score
36,118
Military score
15,085
Economic score
16,206
Kills score
4,999
Units killed
156
Units lost
54
Buildings razed
17
Largest army
151
First expansion
19:53
Age path
OceanusClassical · Research start 2:48
HyperionHeroic · Est. start 15:41
HeliosMythic · Est. start 23:41
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy800 total resource volume
Large army production151 military units
Highest Score Largest Army Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Alonso2002XBlack_King16
Score
Total score Black_King16
25,17141%36,11859%
Military score Black_King16
9,58939%15,08561%
Economic score Black_King16
13,79146%16,20654%
Kills score Black_King16
1,79126%4,99974%
Combat and army
Alonso2002XBlack_King16
58 Units killed 156
155 Units lost 54
1 Buildings razed 17
189 Largest army 151

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 800 total volume

Alonso2002X

Bought

No buys

Sold

No sells

Total player market volume0

Black_King16

Bought

Food200

Sold

Wood600
Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Alonso2002X

Army · 189

Units

Berserk54
Throwing Axeman52
Raiding Cavalry21
Hersir16
Valkyrie14
Battle Boar12
Portable Ram11
Huskarl6
Godi3

Technologies11 researched · 2 pre-queued

Copper Shields1:13
Copper Armor2:40
Copper Weapons4:28
Bronze Shields10:38
Medium Infantry13:51
Bronze Weapons14:04
Bronze Armor14:04
Hand Axe14:07
Pickaxe14:07
Heavy InfantryPre-queued · 15:14
Iron Shields16:51
Ballistics16:52
Medium CavalryPre-queued · 25:18
Buildings 11 types
Farm81
Wall30
House27
Longhouse22
Great Hall17
Ox Cart Building5
Town Center4
Hill Fort3
Market2
Dwarven Armory1
Temple1
God powers 3 invoked
Dwarven Mine1
Flaming Weapons1
Forest Fire1

Black_King16

Army · 151

Units

Murmillo71
Cheiroballista17
Arcus13
Caladria13
Oracle11
Contarius10
Katapeltes7
Oracle Hero4
Destroyer3
Satyr2

Technologies1 researched · 7 pre-queued

Medium InfantryPre-queued · 7:02
HusbandryPre-queued · 8:26
Hand AxePre-queued · 9:00
PickaxePre-queued · 9:01
Plow9:24
Heavy InfantryPre-queued · 21:02
Heavy CavalryPre-queued · 21:59
CrenellationsPre-queued · 25:38
Buildings 11 types
Farm9
Manor9
Military Barracks8
Counter Barracks3
Palace3
Sky Passage3
Market2
Town Center2
Armory1
Economic Guild1
Temple1
God powers 7 invoked
Carnivora3
Chaos2
Shockwave2