Advanced match analysis
Alonso2002X vs Black_King16
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 334
- Duration
- 25:54
- Patch
- 19.17020
- Played
- · 1 day ago
Defeated
Alonso2002X
Thor · Elo 1515 -26
25:54
Match length
Winner
Black_King16
Oranos · Elo 1317 +26
75.8% win probability
Pre-match · Alonso2002X favored · Upset
win probability 24.2%
Key momentsIn match order
Alonso2002X
Thor · Blue- EAPM
- 64.0
- Favorite unit
- Berserk 54 fielded
- Total score
- 25,171
- Military score
- 9,589
- Economic score
- 13,791
- Kills score
- 1,791
- Units killed
- 58
- Units lost
- 155
- Buildings razed
- 1
- Largest army
- 189
- First expansion
- 16:46
Age path
FreyjaClassical · Est. start 3:35
BragiHeroic · Est. start 11:48
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom4 expansion build events
Heavy walling30 wall build events
Large army production189 military units
Most Deaths
Most Resources
Black_King16
Oranos · Red- EAPM
- 39.4
- Favorite unit
- Murmillo 71 fielded
- Total score
- 36,118
- Military score
- 15,085
- Economic score
- 16,206
- Kills score
- 4,999
- Units killed
- 156
- Units lost
- 54
- Buildings razed
- 17
- Largest army
- 151
- First expansion
- 19:53
Age path
OceanusClassical · Research start 2:48
HyperionHeroic · Est. start 15:41
HeliosMythic · Est. start 23:41
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy800 total resource volume
Large army production151 military units
Highest Score
Largest Army
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Alonso2002XBlack_King16
Score
Combat and army
Alonso2002XBlack_King16
58
Units killed
156
155
Units lost
54
1
Buildings razed
17
189
Largest army
151
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 800 total volume›
Alonso2002X
Bought
No buys
Sold
No sells
Total player market volume0
Black_King16
Bought
Sold
Total player market volume800
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.