Advanced match analysis
pandeono + boubacar vs Semente + kshsantanas
- Queue
- Ranked 2v2 Supremacy
- Map
- Elysium
- Map Seed
- 6654
- Duration
- 10:13
- Patch
- 19.17020
- Played
- · 12 hours ago
Defeat
Team Elo 1418
pandeono
Zeus · Elo 1350 -20
boubacar
Zeus · Elo 1487 -26
10:13
Match length
Victory
Team Elo 1322
Semente
Kronos · Elo 1339 +21
kshsantanas
Amaterasu · Elo 1305 +73
63.5% win probability
Pre-match · pandeono + boubacar favored · Upset
win probability 36.5%
Key momentsIn match order
pandeono
Zeus · Blue · Team 1- EAPM
- 69.8
- Favorite unit
- Hoplite 4 fielded
- Total score
- 9,281
- Military score
- 2,200
- Economic score
- 6,828
- Kills score
- 253
- Units killed
- 14
- Units lost
- 15
- Buildings razed
- 0
- Largest army
- 6
- First expansion
- 6:02
Age path
AthenaClassical · Est. start 2:22
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling12 wall build events
Most Deaths
Semente
Kronos · Grey · Team 2- EAPM
- 28.8
- Favorite unit
- Murmillo 20 fielded
- Total score
- 12,625
- Military score
- 5,775
- Economic score
- 6,506
- Kills score
- 344
- Units killed
- 15
- Units lost
- 13
- Buildings razed
- 1
- Largest army
- 45
- First expansion
- —
Age path
PrometheusClassical · Est. start 2:33
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score
Largest Army
Most Kills
Most Resources
boubacar
Zeus · Yellow · Team 1- EAPM
- 65.8
- Favorite unit
- Centaur 3 fielded
- Total score
- 10,669
- Military score
- 4,055
- Economic score
- 6,540
- Kills score
- 74
- Units killed
- 4
- Units lost
- 0
- Buildings razed
- 0
- Largest army
- 8
- First expansion
- 8:17
Age path
HermesClassical · Est. start 2:46
ApolloHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Most Improvements
kshsantanas
Amaterasu · Mint · Team 2- EAPM
- 37.7
- Favorite unit
- Bushi 5 fielded
- Total score
- 9,261
- Military score
- 4,651
- Economic score
- 4,597
- Kills score
- 13
- Units killed
- 1
- Units lost
- 3
- Buildings razed
- 0
- Largest army
- 14
- First expansion
- —
Age path
MinakatatomiClassical · Est. start 3:43
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling12 wall build events
No post-game awards
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
pandeonoSementeboubacarkshsantanas
Score composition
MilitaryEconomyKills score
pandeono
9,281
Semente
12,625
boubacar
10,669
kshsantanas
9,261
Units killed vs lost
KilledLost
pandeono
14 / 15
Semente
15 / 13
boubacar
4 / 0
kshsantanas
1 / 3
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
pandeono
Army · 6Units
Technologies3 researched
Buildings ›10 types
God powers ›None invoked
No god powers recorded.
Semente
Army · 45Units
Technologies0 researched · 2 pre-queued
Buildings ›5 types
God powers ›8 invoked
boubacar
Army · 8Units
Technologies2 researched
Buildings ›7 types
God powers ›1 invoked
kshsantanas
Army · 14Units
Technologies0 researched
No key technologies recorded.