Replay-derived match flow, timings, and composition.

Advanced match analysis

pandeono + boubacar vs Semente + kshsantanas

Queue
Ranked 2v2 Supremacy
Map
Elysium
Map Seed
6654
Duration
10:13
Patch
19.17020
Played
· 12 hours ago
Elysium map preview
MapElysium
Defeat Team Elo 1418
pandeono Zeus · Elo 1350 -20
boubacar Zeus · Elo 1487 -26
10:13 Match length
Victory Team Elo 1322
Semente Kronos · Elo 1339 +21
kshsantanas Amaterasu · Elo 1305 +73
63.5% win probability Pre-match · pandeono + boubacar favored · Upset win probability 36.5%
Key momentsIn match order
Fastest Classical
3:22* pandeono Athena · estimated
First pressure
4:23 Semente Counter Barracks
First extra TC
6:02 pandeono Town Center
Armory timing
8:20 pandeono Armory

pandeono

Zeus · Blue · Team 1
Loss 1350 -20
EAPM
69.8
Favorite unit
Hoplite
4 fielded
Total score
9,281
Military score
2,200
Economic score
6,828
Kills score
253
Units killed
14
Units lost
15
Buildings razed
0
Largest army
6
First expansion
6:02
Age path
AthenaClassical · Est. start 2:22
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling12 wall build events
Most Deaths

Semente

Kronos · Grey · Team 2
Win 1339 +21
EAPM
28.8
Favorite unit
Murmillo
20 fielded
Total score
12,625
Military score
5,775
Economic score
6,506
Kills score
344
Units killed
15
Units lost
13
Buildings razed
1
Largest army
45
First expansion
—
Age path
PrometheusClassical · Est. start 2:33
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score Largest Army Most Kills Most Resources

boubacar

Zeus · Yellow · Team 1
Loss 1487 -26
EAPM
65.8
Favorite unit
Centaur
3 fielded
Total score
10,669
Military score
4,055
Economic score
6,540
Kills score
74
Units killed
4
Units lost
0
Buildings razed
0
Largest army
8
First expansion
8:17
Age path
HermesClassical · Est. start 2:46
ApolloHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Most Improvements

kshsantanas

Amaterasu · Mint · Team 2
Win 1305 +73
EAPM
37.7
Favorite unit
Bushi
5 fielded
Total score
9,261
Military score
4,651
Economic score
4,597
Kills score
13
Units killed
1
Units lost
3
Buildings razed
0
Largest army
14
First expansion
—
Age path
MinakatatomiClassical · Est. start 3:43
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling12 wall build events
No post-game awards

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

pandeonoSementeboubacarkshsantanas
Score composition MilitaryEconomyKills score
pandeono 9,281
2,2006,828
Semente 12,625
5,7756,506
boubacar 10,669
4,0556,540
kshsantanas 9,261
4,6514,597
Units killed vs lost KilledLost
pandeono 14 / 15
1415
Semente 15 / 13
1513
boubacar 4 / 0
4
kshsantanas 1 / 3

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

pandeono

Army · 6

Units

Hoplite4
Heracles1
Jason1

Technologies3 researched

Pickaxe6:46
Husbandry7:35
Hand Axe8:21
Buildings 10 types
Wall12
House4
Granary3
Storehouse3
Military Academy2
Temple2
Archery Range1
Armory1
Farm1
Town Center1
God powers None invoked

No god powers recorded.

Semente

Army · 45

Units

Murmillo20
Promethean10
Oracle9
Cheiroballista5
Katapeltes1

Technologies0 researched · 2 pre-queued

PickaxePre-queued · 5:09
Hand AxePre-queued · 5:10
Buildings 5 types
Manor5
Counter Barracks2
Economic Guild2
Military Barracks2
Temple1
God powers 8 invoked
Valor7
Deconstruction1

boubacar

Army · 8

Units

Centaur3
Heracles2
Hippeus2
Jason1

Technologies2 researched

Pickaxe7:11
Husbandry8:45
Buildings 7 types
House5
Granary3
Storehouse2
Armory1
Stable1
Temple1
Town Center1
God powers 1 invoked
Bolt1

kshsantanas

Army · 14

Units

Bushi5
Samurai5
Onna Musha4

Technologies0 researched

No key technologies recorded.

Buildings 9 types
Wall12
House9
Watermill3
Dojo2
Shrine Japanese2
Stable Japanese2
Guardhouse1
Mining Camp Japanese1
Temple1
God powers 1 invoked
Shrine Of The Hunt1