Replay-derived match flow, timings, and composition.

Advanced match analysis

pantodinamos1 vs Spaartan1313

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
31113
Duration
16:15
Patch
19.17020
Played
· 12 hours ago
Savannah map preview
MapSavannah
Winner
pantodinamos1 Poseidon · Elo 1422 +20
16:15 Match length
Defeated
Spaartan1313 Hades · Elo 1468 -20
43.4% win probability Pre-match · Spaartan1313 favored · Upset win probability 56.6%
Key momentsIn match order
Fastest Classical
3:27* pantodinamos1 Hermes · estimated
First pressure
4:05 pantodinamos1 Stable
First extra TC
6:11 pantodinamos1 Town Center
Armory timing
11:54 Spaartan1313 Armory
Market timing
13:58 pantodinamos1 Market
Fastest Heroic
14:39* Spaartan1313 Apollo · estimated
Fortress timing
15:56 pantodinamos1 Fortress

pantodinamos1

Poseidon · Blue
Win 1422 +20
EAPM
50.6
Favorite unit
Hippeus
42 fielded
Total score
21,809
Military score
8,279
Economic score
11,587
Kills score
2,030
Units killed
67
Units lost
32
Buildings razed
4
Largest army
49
First expansion
6:11
Age path
HermesClassical · Research start 2:27
DionysusHeroic · Research start 14:14
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Highest Score Largest Army Most Improvements Most Kills Most Resources

Spaartan1313

Hades · Red
Loss 1468 -20
EAPM
85.9
Favorite unit
Hoplite
40 fielded
Total score
11,244
Military score
3,809
Economic score
6,745
Kills score
690
Units killed
32
Units lost
68
Buildings razed
1
Largest army
85
First expansion
—
Age path
AthenaClassical · Est. start 2:55
ApolloHeroic · Est. start 13:24
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production85 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

pantodinamos1Spaartan1313
Score
Total score pantodinamos1
21,80966%11,24434%
Military score pantodinamos1
8,27968%3,80932%
Economic score pantodinamos1
11,58763%6,74537%
Kills score pantodinamos1
2,03075%69025%
Combat and army
pantodinamos1Spaartan1313
67 Units killed 32
32 Units lost 68
4 Buildings razed 1
49 Largest army 85

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

pantodinamos1

Army · 49

Units

Hippeus42
Centaur4
Theseus2
Atalanta1

Technologies4 researched

Hand Axe9:36
Plow9:54
Husbandry10:53
Medium Cavalry11:26
Buildings 10 types
House16
Granary6
Storehouse5
Stable4
Wall4
Farm1
Fortress1
Market1
Temple1
Town Center1
God powers 2 invoked
Cease Fire1
Lure1

Spaartan1313

Army · 85

Units

Hoplite40
Minotaur23
Hippeus10
Prodromos9
Ajax2
Achilles1

Technologies1 researched · 2 pre-queued

Pickaxe8:52
HusbandryPre-queued · 9:23
Medium InfantryPre-queued · 9:32
Buildings 8 types
House12
Granary7
Military Academy6
Storehouse5
Stable3
Wall2
Armory1
Temple1
God powers 2 invoked
Restoration1
Sentinel1