Replay-derived match flow, timings, and composition.

Advanced match analysis

TryHard ZN vs ehauser2513

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
7879
Duration
30:32
Patch
19.17020
Played
· 12 hours ago
Megalopolis map preview
MapMegalopolis
Defeated
TryHard ZN Kronos · Elo 1065 -15
30:32 Match length
Winner
ehauser2513 Thor · Elo 1127 +15
41.2% win probability Pre-match · ehauser2513 favored win probability 58.8%
Key momentsIn match order
First pressure
2:54 ehauser2513 Hersir trained
Armory timing
2:57 ehauser2513 Dwarven Armory
Fastest Classical
3:52* TryHard ZN Prometheus · estimated
Fastest Heroic
5:56* ehauser2513 Bragi · estimated
First extra TC
8:43 TryHard ZN Town Center
Fortress timing
15:35 ehauser2513 Hill Fort
Fastest Mythic
25:12* ehauser2513 Tyr · estimated

TryHard ZN

Kronos · Blue
Loss 1065 -15
EAPM
32.2
Favorite unit
Katapeltes
59 fielded
Total score
32,424
Military score
9,574
Economic score
17,748
Kills score
5,134
Units killed
187
Units lost
228
Buildings razed
6
Largest army
185
First expansion
8:43
Age path
PrometheusClassical · Research start 2:52
HyperionHeroic · Research start 14:33
HeliosMythic · Research start 25:24
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Large army production185 military units
Largest Army Most Deaths

ehauser2513

Thor · Red
Win 1127 +15
EAPM
35.1
Favorite unit
Throwing Axeman
90 fielded
Total score
60,255
Military score
19,566
Economic score
32,658
Kills score
8,031
Units killed
232
Units lost
201
Buildings razed
14
Largest army
245
First expansion
21:00
Age path
FreyjaClassical · Research start 3:25
BragiHeroic · Est. start 4:41
TyrMythic · Est. start 23:12
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling28 wall build events
Large army production245 military units
Highest Score Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

TryHard ZNehauser2513
Score
Total score ehauser2513
32,42435%60,25565%
Military score ehauser2513
9,57433%19,56667%
Economic score ehauser2513
17,74835%32,65865%
Kills score ehauser2513
5,13439%8,03161%
Combat and army
TryHard ZNehauser2513
187 Units killed 232
228 Units lost 201
6 Buildings razed 14
185 Largest army 245

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

TryHard ZN

Army · 185

Units

Katapeltes59
Arcus48
Cheiroballista25
Murmillo18
Contarius17
Destroyer9
Promethean3
Fire Siphon2
Oracle2
Satyr1
Turma1

Technologies12 researched

Medium Archers9:06
Hand Axe9:46
Plow12:23
Pickaxe12:24
Ballistics12:25
Copper Weapons12:26
Copper Armor12:31
Copper Shields14:39
Medium Infantry17:13
Heavy Cavalry17:33
Shaft Mine17:36
Heavy Archers24:05
Buildings 10 types
Farm10
Manor9
Military Barracks9
Counter Barracks4
Palace4
Town Center4
Wall4
Armory1
Economic Guild1
Temple1
God powers 13 invoked
Valor8
Deconstruction3
Chaos2

ehauser2513

Army · 245

Units

Throwing Axeman90
Hirdman44
Jarl31
Hersir25
Valkyrie18
Portable Ram14
Raiding Cavalry11
Berserk6
Godi5
Battle Boar1

Technologies8 researched · 11 pre-queued

Copper Shields3:53
Hand AxePre-queued · 4:45
PickaxePre-queued · 4:46
Copper Armor9:16
Copper WeaponsPre-queued · 9:50
Ballistics12:04
Bronze Shields12:05
Bronze Armor12:05
Plow14:26
Medium Infantry14:51
Medium Cavalry14:52
Shaft MinePre-queued · 17:38
Bow SawPre-queued · 17:41
Bronze WeaponsPre-queued · 19:21
Iron WeaponsPre-queued · 26:33
Iron ArmorPre-queued · 26:34
Iron ShieldsPre-queued · 26:34
Heavy CavalryPre-queued · 26:51
Heavy InfantryPre-queued · 26:52
Buildings 10 types
Farm32
Wall28
House21
Longhouse11
Ox Cart Building10
Great Hall6
Hill Fort4
Town Center4
Temple3
Dwarven Armory2
God powers 1 invoked
Flaming Weapons1