Advanced match analysis
TryHard ZN vs ehauser2513
- Queue
- Ranked 1v1 Supremacy
- Map
- Megalopolis
- Map Seed
- 7879
- Duration
- 30:32
- Patch
- 19.17020
- Played
- · 12 hours ago
Defeated
TryHard ZN
Kronos · Elo 1065 -15
30:32
Match length
Winner
ehauser2513
Thor · Elo 1127 +15
41.2% win probability
Pre-match · ehauser2513 favored
win probability 58.8%
Key momentsIn match order
TryHard ZN
Kronos · Blue- EAPM
- 32.2
- Favorite unit
- Katapeltes 59 fielded
- Total score
- 32,424
- Military score
- 9,574
- Economic score
- 17,748
- Kills score
- 5,134
- Units killed
- 187
- Units lost
- 228
- Buildings razed
- 6
- Largest army
- 185
- First expansion
- 8:43
Age path
PrometheusClassical · Research start 2:52
HyperionHeroic · Research start 14:33
HeliosMythic · Research start 25:24
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Large army production185 military units
Largest Army
Most Deaths
ehauser2513
Thor · Red- EAPM
- 35.1
- Favorite unit
- Throwing Axeman 90 fielded
- Total score
- 60,255
- Military score
- 19,566
- Economic score
- 32,658
- Kills score
- 8,031
- Units killed
- 232
- Units lost
- 201
- Buildings razed
- 14
- Largest army
- 245
- First expansion
- 21:00
Age path
FreyjaClassical · Research start 3:25
BragiHeroic · Est. start 4:41
TyrMythic · Est. start 23:12
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling28 wall build events
Large army production245 military units
Highest Score
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
TryHard ZNehauser2513
Score
Combat and army
TryHard ZNehauser2513
187
Units killed
232
228
Units lost
201
6
Buildings razed
14
185
Largest army
245
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.