Advanced match analysis
Roling one vs Felipe Moreira
- Queue
- Ranked 1v1 Supremacy
- Map
- Midgard
- Map Seed
- 2730
- Duration
- 18:24
- Patch
- 19.17020
- Played
- · 12 hours ago
Winner
Roling one
Freyr · Elo 1259 +14
18:24
Match length
Defeated
Felipe Moreira
Odin · Elo 1195 -14
59.1% win probability
Pre-match · Roling one favored
win probability 40.9%
Key momentsIn match order
Roling one
Freyr · Blue- EAPM
- 45.8
- Favorite unit
- Hirdman 35 fielded
- Total score
- 41,488
- Military score
- 20,580
- Economic score
- 18,780
- Kills score
- 2,374
- Units killed
- 88
- Units lost
- 25
- Buildings razed
- 16
- Largest army
- 141
- First expansion
- 10:00
Age path
UllrClassical · Est. start 5:34
AegirHeroic · Est. start 9:22
VidarMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom3 expansion build events
Water commitment2 dock build events
Large army production141 military units
Highest Score
Most Improvements
Most Kills
Most Resources
Felipe Moreira
Odin · Red- EAPM
- 52.8
- Favorite unit
- Hersir 35 fielded
- Total score
- 29,967
- Military score
- 12,903
- Economic score
- 16,373
- Kills score
- 743
- Units killed
- 24
- Units lost
- 89
- Buildings razed
- 0
- Largest army
- 114
- First expansion
- 16:52
Age path
FreyjaClassical · Est. start 3:34
SkadiHeroic · Est. start 11:01
TyrMythic · Est. start 15:23
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment9 dock build events
Large army production114 military units
Largest Army
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Roling oneFelipe Moreira
Score
Combat and army
Roling oneFelipe Moreira
88
Units killed
24
25
Units lost
89
16
Buildings razed
0
141
Largest army
114
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.