Advanced match analysis
stinger vs MR_IMMORTAL
- Queue
- Ranked 1v1 Supremacy
- Map
- Mirage
- Map Seed
- 16802
- Duration
- 26:41
- Patch
- 19.17020
- Played
- · 10 hours ago
Winner
stinger
Hades · Elo 1074 +12
26:41
Match length
Defeated
MR_IMMORTAL
Set · Elo 945 -35
67.8% win probability
Pre-match · stinger favored
win probability 32.2%
Key momentsIn match order
stinger
Hades · Blue- EAPM
- 68.4
- Favorite unit
- Hoplite 63 fielded
- Total score
- 53,885
- Military score
- 21,075
- Economic score
- 27,792
- Kills score
- 5,078
- Units killed
- 189
- Units lost
- 214
- Buildings razed
- 2
- Largest army
- 268
- First expansion
- 9:19
Age path
AresClassical · Est. start 3:40
ApolloHeroic · Research start 9:42
HephaestusMythic · Research start 16:46
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom4 expansion build events
Water commitment1 dock build events
Large army production268 military units
Highest Score
Largest Army
Most Deaths
Most Improvements
Most Resources
MR_IMMORTAL
Set · Yellow- EAPM
- 50.4
- Favorite unit
- Axeman 73 fielded
- Total score
- 48,513
- Military score
- 15,477
- Economic score
- 26,621
- Kills score
- 6,438
- Units killed
- 212
- Units lost
- 198
- Buildings razed
- 12
- Largest army
- 205
- First expansion
- 10:12
Age path
AnubisClassical · Research start 4:38
SekhmetHeroic · Research start 9:04
ThothMythic · Est. start 16:20
Opening read
Water BoomExisting water-opening timing signal.
Multi-TC boom3 expansion build events
Water commitment2 dock build events
Market economy5,400 total resource volume
Large army production205 military units
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
stingerMR_IMMORTAL
Score
Combat and army
stingerMR_IMMORTAL
189
Units killed
212
214
Units lost
198
2
Buildings razed
12
268
Largest army
205
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 5,400 total volume›
stinger
Bought
No buys
Sold
No sells
Total player market volume0
MR_IMMORTAL
Bought
Sold
Total player market volume5,400
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.