Advanced match analysis
BRCwolf vs Thunder164169
- Queue
- Ranked 1v1 Supremacy
- Map
- Elysium
- Map Seed
- 21708
- Duration
- 13:56
- Patch
- 19.17020
- Played
- · 8 hours ago
Winner
BRCwolf
Gaia · Elo 1043 +21
13:56
Match length
Defeated
Thunder164169
Odin · Elo 1113 -21
40.1% win probability
Pre-match · Thunder164169 favored · Upset
win probability 59.9%
Key momentsIn match order
BRCwolf
Gaia · Blue- EAPM
- 46.9
- Favorite unit
- Murmillo 28 fielded
- Total score
- 16,762
- Military score
- 6,830
- Economic score
- 8,632
- Kills score
- 1,322
- Units killed
- 54
- Units lost
- 20
- Buildings razed
- 0
- Largest army
- 48
- First expansion
- —
Age path
OceanusClassical · Est. start 2:38
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score
Largest Army
Most Kills
Most Resources
Thunder164169
Odin · Red- EAPM
- 29.6
- Favorite unit
- Throwing Axeman 35 fielded
- Total score
- 12,305
- Military score
- 4,610
- Economic score
- 6,965
- Kills score
- 730
- Units killed
- 21
- Units lost
- 54
- Buildings razed
- 0
- Largest army
- 96
- First expansion
- —
Age path
FreyjaClassical · Research start 3:55
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production96 military units
Most Deaths
Most Improvements
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
BRCwolfThunder164169
Score
Combat and army
BRCwolfThunder164169
54
Units killed
21
20
Units lost
54
0
Buildings razed
0
48
Largest army
96
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.