Replay-derived match flow, timings, and composition.

Advanced match analysis

granperro vs DrCarballo

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
17046
Duration
22:47
Patch
19.17020
Played
· 12 hours ago
Mount Olympus map preview
MapMount Olympus
Defeated
granperro Kronos · Elo 804 -13
22:47 Match length
Winner
DrCarballo Zeus · Elo 906 +13
35.7% win probability Pre-match · DrCarballo favored win probability 64.3%
Key momentsIn match order
Fastest Classical
3:47* granperro Prometheus · estimated
First pressure
4:55 granperro Counter Barracks
Armory timing
4:58 granperro Armory
First extra TC
6:47 DrCarballo Town Center
Fastest Heroic
11:28* granperro Hyperion · estimated
Market timing
12:17 granperro Market
Fortress timing
14:40 granperro Palace
Fastest Mythic
22:07* DrCarballo Hephaestus · estimated

granperro

Kronos · Blue
Loss 804 -13
EAPM
31.9
Favorite unit
Contarius
25 fielded
Total score
28,659
Military score
13,544
Economic score
14,623
Kills score
492
Units killed
16
Units lost
58
Buildings razed
2
Largest army
85
First expansion
15:56
Age path
PrometheusClassical · Est. start 2:47
HyperionHeroic · Est. start 10:13
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling69 wall build events
Market economy2,200 total resource volume
Large army production85 military units
Largest Army Most Deaths

DrCarballo

Zeus · Red
Win 906 +13
EAPM
27.8
Favorite unit
Toxotes
74 fielded
Total score
42,120
Military score
16,915
Economic score
23,535
Kills score
1,874
Units killed
58
Units lost
20
Buildings razed
15
Largest army
131
First expansion
6:47
Age path
AthenaClassical · Research start 5:06
DionysusHeroic · Research start 15:13
HephaestusMythic · Research start 20:07
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production131 military units
Highest Score Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

granperroDrCarballo
Score
Total score DrCarballo
28,65940%42,12060%
Military score DrCarballo
13,54444%16,91556%
Economic score DrCarballo
14,62338%23,53562%
Kills score DrCarballo
4921,87479%
Combat and army
granperroDrCarballo
16 Units killed 58
58 Units lost 20
2 Buildings razed 15
85 Largest army 131

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,200 total volume

granperro

Bought

Food1,100

Sold

Food100
Wood1,000
Total player market volume2,200

DrCarballo

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

granperro

Army · 85

Units

Contarius25
Turma20
Katapeltes11
Murmillo11
Cheiroballista5
Oracle5
Arcus4
Destroyer4

Technologies2 researched · 16 pre-queued

HusbandryPre-queued · 2:36
Medium ArchersPre-queued · 5:18
Hand AxePre-queued · 5:24
Medium Infantry8:15
Copper WeaponsPre-queued · 10:45
Copper ArmorPre-queued · 10:45
Copper ShieldsPre-queued · 10:45
PickaxePre-queued · 10:46
Heavy Infantry16:49
Heavy ArchersPre-queued · 16:51
Bronze WeaponsPre-queued · 16:54
Bronze ArmorPre-queued · 16:54
Bronze ShieldsPre-queued · 16:55
BallisticsPre-queued · 16:55
Shaft MinePre-queued · 16:57
Bow SawPre-queued · 16:57
PlowPre-queued · 16:58
Bronze WallPre-queued · 18:24
Buildings 11 types
Wall69
Manor19
Military Barracks5
Temple4
Counter Barracks3
Market3
Palace3
Town Center3
Armory1
Economic Guild1
Sentry Tower1
God powers 13 invoked
Valor8
Deconstruction4
Chaos1

DrCarballo

Army · 131

Units

Toxotes74
Prodromos34
Petrobolos8
Minotaur7
Jason3
Heracles2
Odysseus2
Bellerophon1

Technologies16 researched

Pickaxe1:53
Hand Axe6:34
Crenellations12:27
Medium Archers14:59
Copper Weapons15:47
Copper Armor15:47
Copper Shields15:48
Medium Cavalry15:53
Bow Saw16:46
Plow17:18
Bronze Weapons18:16
Bronze Armor18:17
Shaft Mine19:06
Ballistics19:48
Bronze Shields19:48
Heavy Archers22:41
Buildings 10 types
Farm27
House16
Granary6
Storehouse6
Archery Range3
Temple3
Fortress2
Stable2
Armory1
Town Center1
God powers 3 invoked
Bronze1
Plenty Vault1
Restoration1