Advanced match analysis
granperro vs DrCarballo
- Queue
- Ranked 1v1 Supremacy
- Map
- Mount Olympus
- Map Seed
- 17046
- Duration
- 22:47
- Patch
- 19.17020
- Played
- · 12 hours ago
Defeated
granperro
Kronos · Elo 804 -13
22:47
Match length
Winner
DrCarballo
Zeus · Elo 906 +13
35.7% win probability
Pre-match · DrCarballo favored
win probability 64.3%
Key momentsIn match order
granperro
Kronos · Blue- EAPM
- 31.9
- Favorite unit
- Contarius 25 fielded
- Total score
- 28,659
- Military score
- 13,544
- Economic score
- 14,623
- Kills score
- 492
- Units killed
- 16
- Units lost
- 58
- Buildings razed
- 2
- Largest army
- 85
- First expansion
- 15:56
Age path
PrometheusClassical · Est. start 2:47
HyperionHeroic · Est. start 10:13
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling69 wall build events
Market economy2,200 total resource volume
Large army production85 military units
Largest Army
Most Deaths
DrCarballo
Zeus · Red- EAPM
- 27.8
- Favorite unit
- Toxotes 74 fielded
- Total score
- 42,120
- Military score
- 16,915
- Economic score
- 23,535
- Kills score
- 1,874
- Units killed
- 58
- Units lost
- 20
- Buildings razed
- 15
- Largest army
- 131
- First expansion
- 6:47
Age path
AthenaClassical · Research start 5:06
DionysusHeroic · Research start 15:13
HephaestusMythic · Research start 20:07
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production131 military units
Highest Score
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
granperroDrCarballo
Score
Combat and army
granperroDrCarballo
16
Units killed
58
58
Units lost
20
2
Buildings razed
15
85
Largest army
131
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,200 total volume›
granperro
Bought
Sold
Total player market volume2,200
DrCarballo
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.