Advanced match analysis
deam78 + leo lk3038 vs ObsidianSmoke + Musashi
- Queue
- Ranked 2v2 Supremacy
- Map
- Savannah
- Map Seed
- 21019
- Duration
- 15:32
- Patch
- 19.17020
- Played
- · 12 hours ago
Victory
Team Elo 1154
deam78
Kronos · Elo 1255 +8
leo lk3038
Tsukuyomi · Elo 1054 +16
15:32
Match length
Defeat
Team Elo 1032
ObsidianSmoke
Kronos · Elo 1011 -11
Musashi
Thor · Elo 1054 -13
66.9% win probability
Pre-match · deam78 + leo lk3038 favored
win probability 33.1%
Key momentsIn match order
deam78
Kronos · Blue · Team 1- EAPM
- 102.0
- Favorite unit
- Contarius 24 fielded
- Total score
- 24,375
- Military score
- 9,516
- Economic score
- 14,214
- Kills score
- 645
- Units killed
- 24
- Units lost
- 24
- Buildings razed
- 1
- Largest army
- 49
- First expansion
- 7:32
Age path
PrometheusClassical · Est. start 2:31
HyperionHeroic · Est. start 12:14
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling13 wall build events
Highest Score
Most Resources
ObsidianSmoke
Kronos · Red · Team 2- EAPM
- 24.9
- Favorite unit
- Katapeltes 14 fielded
- Total score
- 12,771
- Military score
- 3,460
- Economic score
- 8,746
- Kills score
- 565
- Units killed
- 25
- Units lost
- 42
- Buildings razed
- 1
- Largest army
- 31
- First expansion
- 10:33
Age path
PrometheusClassical · Research start 2:57
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Most Deaths
leo lk3038
Tsukuyomi · Yellow · Team 1- EAPM
- 26.2
- Favorite unit
- Naginata Rider 19 fielded
- Total score
- 21,890
- Military score
- 9,320
- Economic score
- 11,250
- Kills score
- 1,320
- Units killed
- 33
- Units lost
- 16
- Buildings razed
- 7
- Largest army
- 42
- First expansion
- —
Age path
Inari OkamiClassical · Research start 4:01
FujinHeroic · Research start 9:19
MythicNot reached
Opening read
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Most Improvements
Most Kills
Musashi
Thor · Green · Team 2- EAPM
- 41.2
- Favorite unit
- Raiding Cavalry 27 fielded
- Total score
- 16,339
- Military score
- 6,017
- Economic score
- 10,008
- Kills score
- 314
- Units killed
- 15
- Units lost
- 16
- Buildings razed
- 0
- Largest army
- 49
- First expansion
- 13:23
Age path
ForsetiClassical · Est. start 4:35
SkadiHeroic · Est. start 11:48
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling6 wall build events
Largest Army
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
deam78ObsidianSmokeleo lk3038Musashi
Score composition
MilitaryEconomyKills score
deam78
24,375
ObsidianSmoke
12,771
leo lk3038
21,890
Musashi
16,339
Units killed vs lost
KilledLost
deam78
24 / 24
ObsidianSmoke
25 / 42
leo lk3038
33 / 16
Musashi
15 / 16
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.