Replay-derived match flow, timings, and composition.

Advanced match analysis

deam78 + leo lk3038 vs ObsidianSmoke + Musashi

Queue
Ranked 2v2 Supremacy
Map
Savannah
Map Seed
21019
Duration
15:32
Patch
19.17020
Played
· 12 hours ago
Savannah map preview
MapSavannah
Victory Team Elo 1154
deam78 Kronos · Elo 1255 +8
leo lk3038 Tsukuyomi · Elo 1054 +16
15:32 Match length
Defeat Team Elo 1032
ObsidianSmoke Kronos · Elo 1011 -11
Musashi Thor · Elo 1054 -13
66.9% win probability Pre-match · deam78 + leo lk3038 favored win probability 33.1%
Key momentsIn match order
Armory timing
1:22 Musashi Dwarven Armory
Fastest Classical
3:31* deam78 Prometheus · estimated
First pressure
4:18 deam78 Counter Barracks
First extra TC
7:32 deam78 Town Center
Fastest Heroic
10:16* leo lk3038 Fujin · estimated
Market timing
10:44 deam78 Market

deam78

Kronos · Blue · Team 1
Win 1255 +8
EAPM
102.0
Favorite unit
Contarius
24 fielded
Total score
24,375
Military score
9,516
Economic score
14,214
Kills score
645
Units killed
24
Units lost
24
Buildings razed
1
Largest army
49
First expansion
7:32
Age path
PrometheusClassical · Est. start 2:31
HyperionHeroic · Est. start 12:14
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling13 wall build events
Highest Score Most Resources

ObsidianSmoke

Kronos · Red · Team 2
Loss 1011 -11
EAPM
24.9
Favorite unit
Katapeltes
14 fielded
Total score
12,771
Military score
3,460
Economic score
8,746
Kills score
565
Units killed
25
Units lost
42
Buildings razed
1
Largest army
31
First expansion
10:33
Age path
PrometheusClassical · Research start 2:57
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Most Deaths

leo lk3038

Tsukuyomi · Yellow · Team 1
Win 1054 +16
EAPM
26.2
Favorite unit
Naginata Rider
19 fielded
Total score
21,890
Military score
9,320
Economic score
11,250
Kills score
1,320
Units killed
33
Units lost
16
Buildings razed
7
Largest army
42
First expansion
—
Age path
Inari OkamiClassical · Research start 4:01
FujinHeroic · Research start 9:19
MythicNot reached
Opening read
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Most Improvements Most Kills

Musashi

Thor · Green · Team 2
Loss 1054 -13
EAPM
41.2
Favorite unit
Raiding Cavalry
27 fielded
Total score
16,339
Military score
6,017
Economic score
10,008
Kills score
314
Units killed
15
Units lost
16
Buildings razed
0
Largest army
49
First expansion
13:23
Age path
ForsetiClassical · Est. start 4:35
SkadiHeroic · Est. start 11:48
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling6 wall build events
Largest Army

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

deam78ObsidianSmokeleo lk3038Musashi
Score composition MilitaryEconomyKills score
deam78 24,375
9,51614,214
ObsidianSmoke 12,771
3,4608,746
leo lk3038 21,890
9,32011,250
Musashi 16,339
6,01710,008
Units killed vs lost KilledLost
deam78 24 / 24
2424
ObsidianSmoke 25 / 42
2542
leo lk3038 33 / 16
3316
Musashi 15 / 16
1516

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

deam78

Army · 49

Units

Contarius24
Promethean9
Cheiroballista7
Turma5
Oracle3
Arcus1

Technologies1 researched · 10 pre-queued

Medium ArchersPre-queued · 7:46
PickaxePre-queued · 8:04
Hand AxePre-queued · 8:04
Copper ArmorPre-queued · 11:56
Copper ShieldsPre-queued · 11:56
Copper WeaponsPre-queued · 11:57
Heavy Cavalry12:58
Bow SawPre-queued · 14:55
Shaft MinePre-queued · 14:56
PlowPre-queued · 14:56
HusbandryPre-queued · 14:56
Buildings 10 types
Military Barracks16
Manor13
Wall13
Farm4
Counter Barracks2
Temple2
Armory1
Economic Guild1
Market1
Town Center1
God powers 11 invoked
Valor8
Deconstruction2
Chaos1

ObsidianSmoke

Army · 31

Units

Katapeltes14
Turma14
Oracle3

Technologies4 researched

Hand Axe4:07
Pickaxe4:10
Medium Archers6:25
Medium Infantry11:44
Buildings 8 types
Farm7
Manor5
Armory2
Counter Barracks2
Economic Guild2
Sentry Tower1
Temple1
Town Center1
God powers 7 invoked
Valor7

leo lk3038

Army · 42

Units

Naginata Rider19
Shinobi14
Yumi Horse Archer6
Kitsune3

Technologies9 researched

Hand Axe10:15
Plow10:16
Heavy Dojo Soldiers11:26
Bow Saw12:44
Pickaxe12:49
Ballistics13:01
Copper Armor13:34
Copper Shields13:35
Heavy Stable Soldiers13:43
Buildings 9 types
Farm24
House15
Shrine Japanese4
Stable Japanese4
Mining Camp Japanese3
Dojo2
Watermill2
Armory1
Temple1
God powers 1 invoked
New Moon1

Musashi

Army · 49

Units

Raiding Cavalry27
Godi7
Hersir7
Jarl3
Frost Giant2
Berserk1
Throwing Axeman1
Troll1

Technologies5 researched · 4 pre-queued

Copper Shields2:20
Hand AxePre-queued · 9:19
PickaxePre-queued · 9:20
Husbandry10:11
Copper Armor11:00
Copper Weapons11:01
Medium CavalryPre-queued · 13:06
Plow14:51
Shaft MinePre-queued · 14:54
Buildings 9 types
Farm23
House17
Wall6
Ox Cart Building5
Great Hall3
Dwarven Armory2
Temple2
Longhouse1
Town Center1
God powers 2 invoked
Dwarven Mine1
Healing Spring1