Replay-derived match flow, timings, and composition.

Advanced match analysis

hockeymachine1989 vs death

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
4652
Duration
27:45
Patch
19.17020
Played
· 12 hours ago
Nile Shallows map preview
MapNile Shallows
Defeated
hockeymachine1989 Zeus · Elo 1065 -16
27:45 Match length
Winner
de<color0,0,0>ath Hades · Elo 1105 +16
44.3% win probability Pre-match · death favored win probability 55.7%
Key momentsIn match order
Fastest Classical
4:01* hockeymachine1989 Athena · estimated
First pressure
4:02 hockeymachine1989 Stable
First extra TC
4:49 de<color0,0,0>ath Town Center
Armory timing
11:01 hockeymachine1989 Armory
Fastest Heroic
14:26* hockeymachine1989 Dionysus · estimated
Fortress timing
14:32 hockeymachine1989 Fortress
Market timing
16:25 hockeymachine1989 Market
Fastest Mythic
27:13* de<color0,0,0>ath Artemis · estimated

hockeymachine1989

Zeus · Blue
Loss 1065 -16
EAPM
37.4
Favorite unit
Toxotes
56 fielded
Total score
34,057
Military score
13,830
Economic score
14,112
Kills score
6,115
Units killed
253
Units lost
212
Buildings razed
10
Largest army
205
First expansion
8:49
Age path
AthenaClassical · Research start 3:01
DionysusHeroic · Research start 13:11
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production205 military units
Most Kills

de<color0,0,0>ath

Hades · Red
Win 1105 +16
EAPM
46.8
Favorite unit
Hoplite
126 fielded
Total score
43,318
Military score
14,886
Economic score
22,727
Kills score
5,717
Units killed
213
Units lost
255
Buildings razed
12
Largest army
376
First expansion
4:49
Age path
AresClassical · Est. start 3:43
ApolloHeroic · Est. start 14:43
ArtemisMythic · Est. start 25:13
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling22 wall build events
Large army production376 military units
Highest Score Largest Army Most Deaths Most Improvements Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

hockeymachine1989de<color0,0,0>ath
Score
Total score death
34,05744%43,31856%
Military score death
13,83048%14,88652%
Economic score death
14,11238%22,72762%
Kills score hockeymachine1989
6,11552%5,71748%
Combat and army
hockeymachine1989de<color0,0,0>ath
253 Units killed 213
212 Units lost 255
10 Buildings razed 12
205 Largest army 376

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

hockeymachine1989

Army · 205

Units

Toxotes56
Hippeus49
Peltast41
Minotaur19
Prodromos15
Petrobolos9
Hydra6
Jason5
Heracles4
Odysseus1

Technologies16 researched

Hand Axe3:27
Pickaxe3:27
Plow10:58
Copper Armor11:29
Medium Cavalry13:34
Medium Archers13:37
Copper Shields13:44
Copper Weapons13:48
Shaft Mine15:03
Bronze Armor16:29
Heavy Cavalry18:07
Heavy Archers18:19
Bronze Shields18:42
Bronze Weapons18:42
Ballistics20:04
Bow Saw20:33
Buildings 11 types
Farm22
House19
Archery Range7
Stable6
Storehouse5
Fortress2
Granary2
Armory1
Market1
Temple1
Town Center1
God powers 2 invoked
Bronze1
Restoration1

de<color0,0,0>ath

Army · 376

Units

Hoplite126
Hypaspist70
Toxotes70
Peltast55
Prodromos20
Cyclops16
Ajax5
Hippeus5
Petrobolos5
Achilles3
Chiron1

Technologies2 researched · 16 pre-queued

PickaxePre-queued · 6:35
Hand AxePre-queued · 6:35
HusbandryPre-queued · 6:37
Medium InfantryPre-queued · 9:06
PlowPre-queued · 9:32
CrenellationsPre-queued · 11:08
Medium ArchersPre-queued · 13:35
Ballistics14:56
Copper Shields14:56
Medium CavalryPre-queued · 17:30
Heavy InfantryPre-queued · 18:18
Heavy ArchersPre-queued · 19:00
Heavy CavalryPre-queued · 21:31
Copper WeaponsPre-queued · 23:16
Copper ArmorPre-queued · 23:16
Bronze ShieldsPre-queued · 23:16
Shaft MinePre-queued · 26:15
Bow SawPre-queued · 26:15
Buildings 13 types
Farm35
Wall22
House16
Granary11
Storehouse9
Military Academy8
Archery Range4
Fortress3
Market2
Stable2
Temple2
Town Center2
Armory1
God powers 6 invoked
Sentinel3
Earthquake1
Pestilence1
Underworld Passage1