Replay-derived match flow, timings, and composition.

Advanced match analysis

Heidy 112 + Rhaaah + PumP vs JRMURPH + LNC_GUCCI_GANG + Giga Chad

Queue
Ranked 3v3 Supremacy
Map
Marsh
Map Seed
12956
Duration
34:28
Patch
19.17020
Played
· 12 hours ago
Marsh map preview
MapMarsh
Victory Team Elo 1317
Heidy 112 Loki · Elo 1348 +17
Rhaaah Poseidon · Elo 1316 +18
PumP Oranos · Elo 1288 +19
34:28 Match length
Defeat Team Elo 1329
JRMURPH Hades · Elo 962 -4
LNC_GUCCI_GANG Zeus · Elo 1524 -25
Giga Chad Isis · Elo 1500 -25
48.3% win probability Pre-match · JRMURPH + LNC_GUCCI_GANG + Giga Chad favored · Upset win probability 51.7%
Key momentsIn match order
Fastest Classical
3:46* JRMURPH Ares · estimated
First extra TC
4:26 Rhaaah Town Center
First pressure
4:38 Heidy 112 Hersir trained
Market timing
5:54 JRMURPH Market
Armory timing
7:20 Giga Chad Armory
Fortress timing
9:25 Heidy 112 Hill Fort
Fastest Heroic
9:30* Heidy 112 Bragi · estimated
Fastest Mythic
12:25* Heidy 112 Hel · estimated

Heidy 112

Loki · Blue · Team 1
Win 1348 +17
EAPM
37.1
Favorite unit
Hersir
145 fielded
Total score
33,048
Military score
10,423
Economic score
16,920
Kills score
5,705
Units killed
151
Units lost
180
Buildings razed
20
Largest army
259
First expansion
33:37
Age path
HeimdallClassical · Est. start 4:28
BragiHeroic · Est. start 8:15
HelMythic · Est. start 10:25
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling15 wall build events
Market economy7,400 total resource volume
Large army production259 military units
No post-game awards

JRMURPH

Hades · Red · Team 2
Loss 962 -4
EAPM
31.0
Favorite unit
Hippeus
51 fielded
Total score
26,635
Military score
11,229
Economic score
11,167
Kills score
4,239
Units killed
86
Units lost
240
Buildings razed
8
Largest army
236
First expansion
7:55
Age path
AresClassical · Est. start 2:46
ApolloHeroic · Est. start 12:17
ArtemisMythic · Est. start 18:14
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom4 expansion build events
Market economy11,900 total resource volume
Large army production236 military units
No post-game awards

Rhaaah

Poseidon · Yellow · Team 1
Win 1316 +18
EAPM
53.0
Favorite unit
Hippeus
165 fielded
Total score
86,799
Military score
30,327
Economic score
43,641
Kills score
12,831
Units killed
394
Units lost
419
Buildings razed
34
Largest army
424
First expansion
4:26
Age path
HermesClassical · Research start 3:08
DionysusHeroic · Est. start 14:04
ArtemisMythic · Research start 18:26
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling15 wall build events
Water commitment1 dock build events
Market economy4,500 total resource volume
Large army production424 military units
Most Resources

LNC_GUCCI_GANG

Zeus · Green · Team 2
Loss 1524 -25
EAPM
67.9
Favorite unit
Hoplite
147 fielded
Total score
55,179
Military score
19,007
Economic score
24,535
Kills score
11,667
Units killed
346
Units lost
501
Buildings razed
15
Largest army
516
First expansion
4:51
Age path
AthenaClassical · Research start 3:20
DionysusHeroic · Research start 12:28
HeraMythic · Research start 17:05
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom5 expansion build events
Heavy walling45 wall build events
Water commitment3 dock build events
Market economy1,400 total resource volume
Large army production516 military units
Most Deaths

PumP

Oranos · Cyan · Team 1
Win 1288 +19
EAPM
34.0
Favorite unit
Fanatic
75 fielded
Total score
99,596
Military score
40,287
Economic score
42,083
Kills score
17,436
Units killed
499
Units lost
150
Buildings razed
125
Largest army
210
First expansion
4:56
Age path
OceanusClassical · Research start 3:30
HyperionHeroic · Est. start 11:25
HeliosMythic · Est. start 17:10
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling13 wall build events
Market economy1,200 total resource volume
Large army production210 military units
Highest Score Largest Army Most Improvements Most Kills

Giga Chad

Isis · Pink · Team 2
Loss 1500 -25
EAPM
60.1
Favorite unit
Camel Rider
140 fielded
Total score
80,506
Military score
18,354
Economic score
47,916
Kills score
14,236
Units killed
312
Units lost
321
Buildings razed
52
Largest army
167
First expansion
5:29
Age path
BastClassical · Est. start 3:46
SobekHeroic · Est. start 8:50
ThothMythic · Est. start 14:37
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom8 expansion build events
Market economy22,000 total resource volume
Large army production167 military units
No post-game awards

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

Heidy 112JRMURPHRhaaahLNC_GUCCI_GANGPumPGiga Chad
Score composition MilitaryEconomyKills score
Heidy 112 33,048
16,920
JRMURPH 26,635
Rhaaah 86,799
30,32743,64112,831
LNC_GUCCI_GANG 55,179
19,00724,535
PumP 99,596
40,28742,08317,436
Giga Chad 80,506
18,35447,91614,236
Units killed vs lost KilledLost
Heidy 112 151 / 180
151180
JRMURPH 86 / 240
240
Rhaaah 394 / 419
394419
LNC_GUCCI_GANG 346 / 501
346501
PumP 499 / 150
499150
Giga Chad 312 / 321
312321

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 48,400 total volume

Heidy 112

Bought

Wood700

Sold

Food2,000
Wood4,700
Total player market volume7,400

JRMURPH

Bought

Food3,200
Wood2,300

Sold

Food1,300
Wood5,100
Total player market volume11,900

Rhaaah

Bought

No buys

Sold

Food1,000
Wood3,500
Total player market volume4,500

LNC_GUCCI_GANG

Bought

Wood200

Sold

Food200
Wood1,000
Total player market volume1,400

PumP

Bought

Food1,200

Sold

No sells

Total player market volume1,200

Giga Chad

Bought

No buys

Sold

Food13,000
Wood9,000
Total player market volume22,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Heidy 112

Army · 259

Units

Hersir145
Ballista89
Fire Giant20
Jarl5

Technologies5 researched · 4 pre-queued

Hand Axe0:50
Husbandry1:41
Pickaxe2:23
Bow Saw12:08
Copper WeaponsPre-queued · 13:03
Copper ShieldsPre-queued · 13:03
Copper ArmorPre-queued · 13:04
Shaft MinePre-queued · 15:14
Plow20:26
Buildings 10 types
House43
Temple19
Farm17
Wall15
Hill Fort8
Ox Cart Building5
Market2
Armory1
Great Hall1
Town Center1
God powers 4 invoked
Spy2
Flaming Weapons1
Nidhogg1

JRMURPH

Army · 236

Units

Hippeus51
Hypaspist51
Toxotes46
Hoplite30
Peltast22
Prodromos12
Cyclops6
Manticore4
Petrobolos3
Achilles2
Ajax2
Chimera2
Chiron2
Gastraphetoros2
Perseus1

Technologies8 researched · 11 pre-queued

Hand AxePre-queued · 6:54
PickaxePre-queued · 6:55
Plow7:16
HusbandryPre-queued · 8:36
Medium Archers10:45
Copper Shields12:24
Ballistics12:25
Medium InfantryPre-queued · 12:28
Medium CavalryPre-queued · 12:29
Copper WeaponsPre-queued · 14:06
Copper ArmorPre-queued · 14:07
Heavy ArchersPre-queued · 18:02
CrenellationsPre-queued · 20:36
Heavy Infantry22:01
Heavy CavalryPre-queued · 22:03
Champion ArchersPre-queued · 22:05
Bronze Shields22:06
Bronze Weapons22:06
Bronze Armor22:06
Buildings 12 types
House33
Farm28
Archery Range18
Military Academy15
Storehouse12
Stable9
Fortress5
Granary4
Town Center4
Market3
Temple3
Armory1
God powers 7 invoked
Sentinel3
Underworld Passage2
Earthquake1
Pestilence1

Rhaaah

Army · 424

Units

Hippeus165
Toxotes95
Hetairos85
Chimera20
Atalanta13
Theseus12
Hippolyta10
Petrobolos10
Centaur8
Polyphemus3
Prodromos2
Hydra1

Technologies16 researched · 6 pre-queued

Medium Archers8:34
Medium Cavalry9:19
Pickaxe10:21
Hand Axe10:23
Copper WeaponsPre-queued · 14:13
Bow SawPre-queued · 14:20
Copper Armor14:32
Heavy Archers14:43
Copper Shields14:58
Ballistics15:16
Heavy Cavalry16:19
Shaft Mine16:25
Bronze Armor16:31
Plow16:41
Bronze Weapons17:00
Bronze Shields17:05
Husbandry17:12
Champion CavalryPre-queued · 20:00
Champion ArchersPre-queued · 20:01
Iron ArmorPre-queued · 20:02
Iron ShieldsPre-queued · 20:24
Iron Weapons23:10
Buildings 13 types
Farm54
House23
Storehouse19
Wall15
Granary12
Stable10
Fortress7
Archery Range5
Temple4
Town Center4
Armory1
Dock1
Market1
God powers 5 invoked
Bronze1
Cease Fire1
Earthquake1
Lure1
Titan Gate1

LNC_GUCCI_GANG

Army · 516

Units

Hoplite147
Hypaspist114
Toxotes103
Peltast72
Helepolis19
Jason11
Petrobolos11
Myrmidon10
Heracles9
Bellerophon7
Hydra5
Odysseus4
Juggernaut2
Medusa2

Technologies20 researched

Husbandry6:44
Pickaxe9:39
Hand Axe9:40
Medium Infantry10:16
Medium Archers10:42
Copper Weapons12:45
Copper Armor12:45
Copper Shields12:45
Ballistics13:42
Heavy Infantry14:20
Bow Saw14:34
Heavy Archers16:20
Shaft Mine16:27
Bronze Weapons17:58
Bronze Armor17:59
Bronze Shields18:36
Crenellations20:30
Heavy Warships23:56
Iron Shields29:25
Plow32:28
Buildings 13 types
Wall45
Farm33
Storehouse24
House21
Granary15
Military Academy13
Archery Range9
Fortress6
Town Center5
Dock3
Market2
Temple2
Armory1
God powers 6 invoked
Bronze2
Lightning Storm2
Bolt1
Restoration1

PumP

Army · 210

Units

Fanatic75
Destroyer36
Arcus30
Fire Siphon20
Murmillo20
Oracle9
Katapeltes8
Cheiroballista5
Turma4
Oracle Hero3

Technologies19 researched · 7 pre-queued

Hand Axe7:13
Pickaxe7:13
Medium Infantry8:33
Medium Archers10:33
Copper Shields10:36
Copper Armor10:37
Copper Weapons10:37
Heavy Infantry12:19
Bronze Wall13:22
Bow Saw14:04
Shaft Mine14:05
Plow14:05
Heavy Archers15:13
BallisticsPre-queued · 15:24
Bronze WeaponsPre-queued · 15:28
Husbandry16:22
Bronze Shields16:57
Bronze Armor16:58
Heavy CavalryPre-queued · 17:49
Iron ShieldsPre-queued · 19:02
Iron ArmorPre-queued · 19:02
Iron WeaponsPre-queued · 19:02
Champion Infantry20:20
Champion Archers20:21
Iron Wall20:50
Champion CavalryPre-queued · 23:21
Buildings 13 types
Farm26
Wall13
Palace10
Manor9
Counter Barracks6
Mirror Tower6
Military Barracks5
Sky Passage5
Town Center4
Temple2
Armory1
Economic Guild1
Market1
God powers 16 invoked
Carnivora5
Vortex5
Chaos3
Shockwave2
Titan Gate1

Giga Chad

Army · 167

Units

Camel Rider140
War Elephant17
Catapult5
Siege Tower3
Phoenix1
Sphinx1

Technologies13 researched · 5 pre-queued

Pickaxe2:03
Plow10:03
Shaft Mine11:03
Heavy Camel RidersPre-queued · 11:32
Copper Weapons11:34
Copper Shields11:35
Copper ArmorPre-queued · 11:36
Heavy Chariot Archers14:54
Champion Camel RidersPre-queued · 15:43
Bronze Armor16:21
Bronze Shields16:22
Bronze Weapons16:22
Heavy War Elephants16:34
Iron WeaponsPre-queued · 18:07
Iron ArmorPre-queued · 18:07
Champion War Elephants22:57
Iron Shields24:34
Crenellations29:36
Buildings 18 types
Farm113
Obelisk23
House17
Migdol Stronghold12
Granary10
Lumber Camp8
Town Center7
Mining Camp6
Sentry Tower4
Wall4
Market3
Siege Works3
Armory2
Temple2
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers 6 invoked
Locust Swarm3
Meteor1
Prosperity1
Titan Gate1