Advanced match analysis
Heidy 112 + Rhaaah + PumP vs JRMURPH + LNC_GUCCI_GANG + Giga Chad
- Queue
- Ranked 3v3 Supremacy
- Map
- Marsh
- Map Seed
- 12956
- Duration
- 34:28
- Patch
- 19.17020
- Played
- · 12 hours ago
Victory
Team Elo 1317
Heidy 112
Loki · Elo 1348 +17
Rhaaah
Poseidon · Elo 1316 +18
PumP
Oranos · Elo 1288 +19
34:28
Match length
Defeat
Team Elo 1329
JRMURPH
Hades · Elo 962 -4
LNC_GUCCI_GANG
Zeus · Elo 1524 -25
Giga Chad
Isis · Elo 1500 -25
48.3% win probability
Pre-match · JRMURPH + LNC_GUCCI_GANG + Giga Chad favored · Upset
win probability 51.7%
Key momentsIn match order
Heidy 112
Loki · Blue · Team 1- EAPM
- 37.1
- Favorite unit
- Hersir 145 fielded
- Total score
- 33,048
- Military score
- 10,423
- Economic score
- 16,920
- Kills score
- 5,705
- Units killed
- 151
- Units lost
- 180
- Buildings razed
- 20
- Largest army
- 259
- First expansion
- 33:37
Age path
HeimdallClassical · Est. start 4:28
BragiHeroic · Est. start 8:15
HelMythic · Est. start 10:25
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling15 wall build events
Market economy7,400 total resource volume
Large army production259 military units
No post-game awards
JRMURPH
Hades · Red · Team 2- EAPM
- 31.0
- Favorite unit
- Hippeus 51 fielded
- Total score
- 26,635
- Military score
- 11,229
- Economic score
- 11,167
- Kills score
- 4,239
- Units killed
- 86
- Units lost
- 240
- Buildings razed
- 8
- Largest army
- 236
- First expansion
- 7:55
Age path
AresClassical · Est. start 2:46
ApolloHeroic · Est. start 12:17
ArtemisMythic · Est. start 18:14
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom4 expansion build events
Market economy11,900 total resource volume
Large army production236 military units
No post-game awards
Rhaaah
Poseidon · Yellow · Team 1- EAPM
- 53.0
- Favorite unit
- Hippeus 165 fielded
- Total score
- 86,799
- Military score
- 30,327
- Economic score
- 43,641
- Kills score
- 12,831
- Units killed
- 394
- Units lost
- 419
- Buildings razed
- 34
- Largest army
- 424
- First expansion
- 4:26
Age path
HermesClassical · Research start 3:08
DionysusHeroic · Est. start 14:04
ArtemisMythic · Research start 18:26
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling15 wall build events
Water commitment1 dock build events
Market economy4,500 total resource volume
Large army production424 military units
Most Resources
LNC_GUCCI_GANG
Zeus · Green · Team 2- EAPM
- 67.9
- Favorite unit
- Hoplite 147 fielded
- Total score
- 55,179
- Military score
- 19,007
- Economic score
- 24,535
- Kills score
- 11,667
- Units killed
- 346
- Units lost
- 501
- Buildings razed
- 15
- Largest army
- 516
- First expansion
- 4:51
Age path
AthenaClassical · Research start 3:20
DionysusHeroic · Research start 12:28
HeraMythic · Research start 17:05
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom5 expansion build events
Heavy walling45 wall build events
Water commitment3 dock build events
Market economy1,400 total resource volume
Large army production516 military units
Most Deaths
PumP
Oranos · Cyan · Team 1- EAPM
- 34.0
- Favorite unit
- Fanatic 75 fielded
- Total score
- 99,596
- Military score
- 40,287
- Economic score
- 42,083
- Kills score
- 17,436
- Units killed
- 499
- Units lost
- 150
- Buildings razed
- 125
- Largest army
- 210
- First expansion
- 4:56
Age path
OceanusClassical · Research start 3:30
HyperionHeroic · Est. start 11:25
HeliosMythic · Est. start 17:10
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling13 wall build events
Market economy1,200 total resource volume
Large army production210 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Giga Chad
Isis · Pink · Team 2- EAPM
- 60.1
- Favorite unit
- Camel Rider 140 fielded
- Total score
- 80,506
- Military score
- 18,354
- Economic score
- 47,916
- Kills score
- 14,236
- Units killed
- 312
- Units lost
- 321
- Buildings razed
- 52
- Largest army
- 167
- First expansion
- 5:29
Age path
BastClassical · Est. start 3:46
SobekHeroic · Est. start 8:50
ThothMythic · Est. start 14:37
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom8 expansion build events
Market economy22,000 total resource volume
Large army production167 military units
No post-game awards
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
Heidy 112JRMURPHRhaaahLNC_GUCCI_GANGPumPGiga Chad
Score composition
MilitaryEconomyKills score
Heidy 112
33,048
JRMURPH
26,635
Rhaaah
86,799
LNC_GUCCI_GANG
55,179
PumP
99,596
Giga Chad
80,506
Units killed vs lost
KilledLost
Heidy 112
151 / 180
JRMURPH
86 / 240
Rhaaah
394 / 419
LNC_GUCCI_GANG
346 / 501
PumP
499 / 150
Giga Chad
312 / 321
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 48,400 total volume›
Heidy 112
Bought
Sold
Total player market volume7,400
JRMURPH
Bought
Sold
Total player market volume11,900
Rhaaah
Bought
No buys
Sold
Total player market volume4,500
LNC_GUCCI_GANG
Bought
Sold
Total player market volume1,400
PumP
Bought
Sold
No sells
Total player market volume1,200
Giga Chad
Bought
No buys
Sold
Total player market volume22,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.