Replay-derived match flow, timings, and composition.

Advanced match analysis

NeymarMD vs Axel_Rose

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
32021
Duration
3:32
Patch
19.17020
Played
· 1 day ago
Giza map preview
MapGiza
Defeated
NeymarMD Tezcatlipoca · Elo 1821 -7
3:32 Match length
Winner
Axel_Rose Odin · Elo 2046 +7
21.5% win probability Pre-match · Axel_Rose favored win probability 78.5%
Key momentsIn match order
First pressure
2:40 Axel_Rose Hersir trained
Fastest Classical
3:14* Axel_Rose Heimdall · estimated

NeymarMD

Tezcatlipoca · Blue
Loss 1821 -7
EAPM
76.2
Favorite unit
—
Total score
3,545
Military score
1,045
Economic score
2,500
Kills score
0
Units killed
1
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

Most Kills Most Resources

Axel_Rose

Odin · Red
Win 2046 +7
EAPM
85.6
Favorite unit
Hersir
4 fielded
Total score
3,912
Military score
1,770
Economic score
2,067
Kills score
75
Units killed
0
Units lost
0
Buildings razed
1
Largest army
4
First expansion
—
Age path
HeimdallClassical · Est. start 2:14
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score Largest Army Most Improvements

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

NeymarMDAxel_Rose
Score
Total score Axel_Rose
3,54548%3,91252%
Military score Axel_Rose
1,04537%1,77063%
Economic score NeymarMD
2,50055%2,06745%
Kills score Axel_Rose
75100%
Combat and army
NeymarMDAxel_Rose
1 Units killed 0
0 Units lost 0
0 Buildings razed 1
0 Largest army 4

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

NeymarMD

Army · 0

Units

No military units recorded.

Technologies0 researched

No key technologies recorded.

Buildings 3 types
Calpulli2
House1
Temple1
God powers 2 invoked
Obsidian Mirror2

Axel_Rose

Army · 4

Units

Hersir4

Technologies0 researched

No key technologies recorded.

Buildings 2 types
House2
Temple1
God powers 2 invoked
Great Hunt1
Undermine1