Advanced match analysis
NeymarMD vs Axel_Rose
- Queue
- Ranked 1v1 Supremacy
- Map
- Giza
- Map Seed
- 32021
- Duration
- 3:32
- Patch
- 19.17020
- Played
- · 1 day ago
Defeated
NeymarMD
Tezcatlipoca · Elo 1821 -7
3:32
Match length
Winner
Axel_Rose
Odin · Elo 2046 +7
21.5% win probability
Pre-match · Axel_Rose favored
win probability 78.5%
Key momentsIn match order
NeymarMD
Tezcatlipoca · Blue- EAPM
- 76.2
- Favorite unit
- —
- Total score
- 3,545
- Military score
- 1,045
- Economic score
- 2,500
- Kills score
- 0
- Units killed
- 1
- Units lost
- 0
- Buildings razed
- 0
- Largest army
- 0
- First expansion
- —
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read
No opening read was detected.
Most Kills
Most Resources
Axel_Rose
Odin · Red- EAPM
- 85.6
- Favorite unit
- Hersir 4 fielded
- Total score
- 3,912
- Military score
- 1,770
- Economic score
- 2,067
- Kills score
- 75
- Units killed
- 0
- Units lost
- 0
- Buildings razed
- 1
- Largest army
- 4
- First expansion
- —
Age path
HeimdallClassical · Est. start 2:14
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score
Largest Army
Most Improvements
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
NeymarMDAxel_Rose
Score
Combat and army
NeymarMDAxel_Rose
1
Units killed
0
0
Units lost
0
0
Buildings razed
1
0
Largest army
4
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
NeymarMD
Army · 0Units
No military units recorded.
Technologies0 researched
No key technologies recorded.
Buildings ›3 types
God powers ›2 invoked
Axel_Rose
Army · 4Units
Technologies0 researched
No key technologies recorded.