Advanced match analysis
MasterDuck + erickRoss98 + RizeMrT + MyM vs Mammash Reborn + IRONSIGHT + CAGUAMITA5302 + Mt Dangerous
- Queue
- Ranked 4v4 Supremacy
- Map
- Valley Of Kings
- Map Seed
- 20326
- Duration
- 6:43
- Patch
- 19.17020
- Played
- · 7 hours ago
Defeat
Team Elo 1258
MasterDuck
Hades · Elo 1298 -12
erickRoss98
Gaia · Elo 1088 -5
RizeMrT
Poseidon · Elo 1146 -6
MyM
Hades · Elo 1498 -20
6:43
Match length
Victory
Team Elo 1411
Mammash Reborn
Oranos · Elo 1455 +8
IRONSIGHT
Thor · Elo 1430 +9
CAGUAMITA5302
Oranos · Elo 1220 +20
Mt Dangerous
Fuxi · Elo 1540 +6
29.3% win probability
Pre-match · Mammash Reborn + IRONSIGHT + CAGUAMITA5302 + Mt Dangerous favored
win probability 70.7%
Key momentsIn match order
MasterDuck
Hades · Blue · Team 1- EAPM
- 47.6
- Favorite unit
- Ajax 1 fielded
- Total score
- 5,776
- Military score
- 1,805
- Economic score
- 3,971
- Kills score
- 0
- Units killed
- 1
- Units lost
- 2
- Buildings razed
- 0
- Largest army
- 1
- First expansion
- 5:16
Age path
AthenaClassical · Est. start 3:17
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
Mammash Reborn
Oranos · Red · Team 2- EAPM
- 43.2
- Favorite unit
- Murmillo 5 fielded
- Total score
- 6,862
- Military score
- 2,685
- Economic score
- 4,177
- Kills score
- 0
- Units killed
- 0
- Units lost
- 0
- Buildings razed
- 0
- Largest army
- 5
- First expansion
- —
Age path
OceanusClassical · Est. start 2:47
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards
erickRoss98
Gaia · Peach · Team 1- EAPM
- 17.3
- Favorite unit
- —
- Total score
- 6,343
- Military score
- 1,910
- Economic score
- 4,407
- Kills score
- 26
- Units killed
- 2
- Units lost
- 3
- Buildings razed
- 0
- Largest army
- 0
- First expansion
- 4:26
Age path
OceanusClassical · Est. start 3:53
HeroicNot reached
MythicNot reached
Opening read
No opening read was detected.
Most Deaths
IRONSIGHT
Thor · Green · Team 2- EAPM
- 44.1
- Favorite unit
- Hersir 8 fielded
- Total score
- 6,511
- Military score
- 2,990
- Economic score
- 3,433
- Kills score
- 88
- Units killed
- 3
- Units lost
- 1
- Buildings razed
- 0
- Largest army
- 9
- First expansion
- —
Age path
FreyjaClassical · Research start 3:24
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Kills
RizeMrT
Poseidon · Cyan · Team 1- EAPM
- 12.4
- Favorite unit
- Atalanta 1 fielded
- Total score
- 6,779
- Military score
- 2,435
- Economic score
- 4,344
- Kills score
- 0
- Units killed
- 0
- Units lost
- 0
- Buildings razed
- 0
- Largest army
- 2
- First expansion
- —
Age path
HermesClassical · Research start 3:43
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
CAGUAMITA5302
Oranos · Maroon · Team 2- EAPM
- 27.4
- Favorite unit
- Turma 32 fielded
- Total score
- 7,263
- Military score
- 2,665
- Economic score
- 4,598
- Kills score
- 0
- Units killed
- 0
- Units lost
- 0
- Buildings razed
- 0
- Largest army
- 33
- First expansion
- —
Age path
PrometheusClassical · Est. start 3:25
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score
Largest Army
MyM
Hades · Orange · Team 1- EAPM
- 49.9
- Favorite unit
- Achilles 1 fielded
- Total score
- 6,159
- Military score
- 2,035
- Economic score
- 4,124
- Kills score
- 0
- Units killed
- 0
- Units lost
- 0
- Buildings razed
- 0
- Largest army
- 2
- First expansion
- 4:45
Age path
AthenaClassical · Research start 3:30
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
Mt Dangerous
Fuxi · Purple · Team 2- EAPM
- 34.8
- Favorite unit
- Pioneer 1 fielded
- Total score
- 7,229
- Military score
- 2,640
- Economic score
- 4,565
- Kills score
- 24
- Units killed
- 2
- Units lost
- 0
- Buildings razed
- 0
- Largest army
- 2
- First expansion
- —
Age path
ChiyouClassical · Research start 3:21
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Resources
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
MasterDuckMammash RebornerickRoss98IRONSIGHTRizeMrTCAGUAMITA5302MyMMt Dangerous
Score composition
MilitaryEconomyKills score
MasterDuck
5,776
Mammash Reborn
6,862
erickRoss98
6,343
IRONSIGHT
6,511
RizeMrT
6,779
CAGUAMITA5302
7,263
MyM
6,159
Mt Dangerous
7,229
Units killed vs lost
KilledLost
MasterDuck
1 / 2
Mammash Reborn
0 / 0
erickRoss98
2 / 3
IRONSIGHT
3 / 1
RizeMrT
0 / 0
CAGUAMITA5302
0 / 0
MyM
0 / 0
Mt Dangerous
2 / 0
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
MasterDuck
Army · 1Units
Technologies0 researched
No key technologies recorded.
Buildings ›6 types
God powers ›None invoked
No god powers recorded.
Mammash Reborn
Army · 5Units
Technologies0 researched
No key technologies recorded.
Buildings ›4 types
God powers ›1 invoked
erickRoss98
Army · 0Units
No military units recorded.
Technologies2 researched
Buildings ›4 types
God powers ›2 invoked
IRONSIGHT
Army · 9Units
Technologies0 researched
No key technologies recorded.
Buildings ›6 types
God powers ›None invoked
No god powers recorded.
RizeMrT
Army · 2Units
Technologies3 researched
Buildings ›3 types
God powers ›1 invoked
CAGUAMITA5302
Army · 33Units
Technologies0 researched · 2 pre-queued
Buildings ›4 types
God powers ›2 invoked
MyM
Army · 2Units
Technologies0 researched
No key technologies recorded.
Buildings ›5 types
God powers ›None invoked
No god powers recorded.