Replay-derived match flow, timings, and composition.

Advanced match analysis

MasterDuck + erickRoss98 + RizeMrT + MyM vs Mammash Reborn + IRONSIGHT + CAGUAMITA5302 + Mt Dangerous

Queue
Ranked 4v4 Supremacy
Map
Valley Of Kings
Map Seed
20326
Duration
6:43
Patch
19.17020
Played
· 7 hours ago
Valley Of Kings map preview
MapValley Of Kings
Defeat Team Elo 1258
MasterDuck Hades · Elo 1298 -12
erickRoss98 Gaia · Elo 1088 -5
RizeMrT Poseidon · Elo 1146 -6
MyM Hades · Elo 1498 -20
6:43 Match length
Victory Team Elo 1411
Mammash Reborn Oranos · Elo 1455 +8
IRONSIGHT Thor · Elo 1430 +9
CAGUAMITA5302 Oranos · Elo 1220 +20
Mt Dangerous Fuxi · Elo 1540 +6
29.3% win probability Pre-match · Mammash Reborn + IRONSIGHT + CAGUAMITA5302 + Mt Dangerous favored win probability 70.7%
Key momentsIn match order
First pressure
2:00 MasterDuck Ajax produced
Fastest Classical
3:47* Mammash Reborn Oceanus · estimated
First extra TC
4:26 erickRoss98 Town Center
Armory timing
4:31 Mt Dangerous Armory

MasterDuck

Hades · Blue · Team 1
Loss 1298 -12
EAPM
47.6
Favorite unit
Ajax
1 fielded
Total score
5,776
Military score
1,805
Economic score
3,971
Kills score
0
Units killed
1
Units lost
2
Buildings razed
0
Largest army
1
First expansion
5:16
Age path
AthenaClassical · Est. start 3:17
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Mammash Reborn

Oranos · Red · Team 2
Win 1455 +8
EAPM
43.2
Favorite unit
Murmillo
5 fielded
Total score
6,862
Military score
2,685
Economic score
4,177
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
5
First expansion
—
Age path
OceanusClassical · Est. start 2:47
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

erickRoss98

Gaia · Peach · Team 1
Loss 1088 -5
EAPM
17.3
Favorite unit
—
Total score
6,343
Military score
1,910
Economic score
4,407
Kills score
26
Units killed
2
Units lost
3
Buildings razed
0
Largest army
0
First expansion
4:26
Age path
OceanusClassical · Est. start 3:53
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

Most Deaths

IRONSIGHT

Thor · Green · Team 2
Win 1430 +9
EAPM
44.1
Favorite unit
Hersir
8 fielded
Total score
6,511
Military score
2,990
Economic score
3,433
Kills score
88
Units killed
3
Units lost
1
Buildings razed
0
Largest army
9
First expansion
—
Age path
FreyjaClassical · Research start 3:24
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Kills

RizeMrT

Poseidon · Cyan · Team 1
Loss 1146 -6
EAPM
12.4
Favorite unit
Atalanta
1 fielded
Total score
6,779
Military score
2,435
Economic score
4,344
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
2
First expansion
—
Age path
HermesClassical · Research start 3:43
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

CAGUAMITA5302

Oranos · Maroon · Team 2
Win 1220 +20
EAPM
27.4
Favorite unit
Turma
32 fielded
Total score
7,263
Military score
2,665
Economic score
4,598
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
33
First expansion
—
Age path
PrometheusClassical · Est. start 3:25
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score Largest Army

MyM

Hades · Orange · Team 1
Loss 1498 -20
EAPM
49.9
Favorite unit
Achilles
1 fielded
Total score
6,159
Military score
2,035
Economic score
4,124
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
2
First expansion
4:45
Age path
AthenaClassical · Research start 3:30
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Mt Dangerous

Fuxi · Purple · Team 2
Win 1540 +6
EAPM
34.8
Favorite unit
Pioneer
1 fielded
Total score
7,229
Military score
2,640
Economic score
4,565
Kills score
24
Units killed
2
Units lost
0
Buildings razed
0
Largest army
2
First expansion
—
Age path
ChiyouClassical · Research start 3:21
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Resources

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

MasterDuckMammash RebornerickRoss98IRONSIGHTRizeMrTCAGUAMITA5302MyMMt Dangerous
Score composition MilitaryEconomyKills score
MasterDuck 5,776
1,8053,971
Mammash Reborn 6,862
2,6854,177
erickRoss98 6,343
1,9104,407
IRONSIGHT 6,511
2,9903,433
RizeMrT 6,779
2,4354,344
CAGUAMITA5302 7,263
2,6654,598
MyM 6,159
2,0354,124
Mt Dangerous 7,229
2,6404,565
Units killed vs lost KilledLost
MasterDuck 1 / 2
12
Mammash Reborn 0 / 0
erickRoss98 2 / 3
23
IRONSIGHT 3 / 1
31
RizeMrT 0 / 0
CAGUAMITA5302 0 / 0
MyM 0 / 0
Mt Dangerous 2 / 0
2

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

MasterDuck

Army · 1

Units

Ajax1

Technologies0 researched

No key technologies recorded.

Buildings 6 types
Wall3
Storehouse2
Granary1
House1
Temple1
Town Center1
God powers None invoked

No god powers recorded.

Mammash Reborn

Army · 5

Units

Murmillo5

Technologies0 researched

No key technologies recorded.

Buildings 4 types
Manor2
Military Barracks2
Sky Passage2
Temple1
God powers 1 invoked
Carnivora1

erickRoss98

Army · 0

Units

No military units recorded.

Technologies2 researched

Hand Axe0:19
Pickaxe0:19
Buildings 4 types
Economic Guild1
Manor1
Temple1
Town Center1
God powers 2 invoked
Carnivora1
Gaia Forest1

IRONSIGHT

Army · 9

Units

Hersir8
Valkyrie1

Technologies0 researched

No key technologies recorded.

Buildings 6 types
House5
Ox Cart Building2
Dwarven Armory1
Great Hall1
Longhouse1
Temple1
God powers None invoked

No god powers recorded.

RizeMrT

Army · 2

Units

Atalanta1
Theseus1

Technologies3 researched

Husbandry0:26
Hand Axe2:10
Pickaxe3:41
Buildings 3 types
House3
Storehouse2
Temple1
God powers 1 invoked
Lure1

CAGUAMITA5302

Army · 33

Units

Turma32
Oracle1

Technologies0 researched · 2 pre-queued

PickaxePre-queued · 4:12
Hand AxePre-queued · 4:12
Buildings 4 types
Manor3
Counter Barracks2
Economic Guild1
Temple1
God powers 2 invoked
Shockwave1
Valor1

MyM

Army · 2

Units

Achilles1
Ajax1

Technologies0 researched

No key technologies recorded.

Buildings 5 types
Granary2
House2
Storehouse2
Temple1
Town Center1
God powers None invoked

No god powers recorded.

Mt Dangerous

Army · 2

Units

Pioneer1
Ya Zi1

Technologies1 researched · 1 pre-queued

Hand Axe3:00
PickaxePre-queued · 3:29
Buildings 5 types
House6
Silo4
Armory1
Imperial Academy1
Temple1
God powers 1 invoked
The Peach Blossom Spring1