Advanced match analysis
DacurruWu vs MagoNero
- Queue
- Ranked 1v1 Supremacy
- Map
- Elysium
- Map Seed
- 15930
- Duration
- 27:31
- Patch
- 19.17020
- Played
- · 7 hours ago
Winner
DacurruWu
Susanoo · Elo 743 +17
27:31
Match length
Defeated
MagoNero
Gaia · Elo 741 -17
50.3% win probability
Pre-match · DacurruWu favored
win probability 49.7%
Key momentsIn match order
DacurruWu
Susanoo · Blue- EAPM
- 27.2
- Favorite unit
- Yumi Archer 40 fielded
- Total score
- 53,439
- Military score
- 19,931
- Economic score
- 26,432
- Kills score
- 7,125
- Units killed
- 181
- Units lost
- 50
- Buildings razed
- 49
- Largest army
- 104
- First expansion
- 12:54
Age path
MinakatatomiClassical · Research start 3:34
RaijinHeroic · Research start 14:29
WatatsumiMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production104 military units
Highest Score
Largest Army
Most Improvements
Most Kills
MagoNero
Gaia · Red- EAPM
- 37.5
- Favorite unit
- Arcus 45 fielded
- Total score
- 19,419
- Military score
- 7,332
- Economic score
- 10,687
- Kills score
- 1,400
- Units killed
- 49
- Units lost
- 173
- Buildings razed
- 0
- Largest army
- 206
- First expansion
- 10:14
Age path
OceanusClassical · Research start 3:34
RheiaHeroic · Research start 18:30
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling21 wall build events
Market economy7,200 total resource volume
Large army production206 military units
Most Deaths
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
DacurruWuMagoNero
Score
Combat and army
DacurruWuMagoNero
181
Units killed
49
50
Units lost
173
49
Buildings razed
0
104
Largest army
206
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 7,200 total volume›
DacurruWu
Bought
No buys
Sold
No sells
Total player market volume0
MagoNero
Bought
Sold
Total player market volume7,200
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.