Advanced match analysis
Nana0102 vs Felcraft
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 27118
- Duration
- 25:12
- Patch
- 19.17020
- Played
- · 16 hours ago
Winner
Nana0102
Poseidon · Elo 1015 +15
25:12
Match length
Defeated
Felcraft
Hades · Elo 971 -15
56.3% win probability
Pre-match · Nana0102 favored
win probability 43.7%
Key momentsIn match order
Nana0102
Poseidon · Blue- EAPM
- 33.5
- Favorite unit
- Toxotes 14 fielded
- Total score
- 44,971
- Military score
- 19,375
- Economic score
- 22,560
- Kills score
- 3,036
- Units killed
- 109
- Units lost
- 37
- Buildings razed
- 12
- Largest army
- 73
- First expansion
- 8:14
Age path
HermesClassical · Est. start 2:32
DionysusHeroic · Est. start 13:18
HephaestusMythic · Est. start 22:24
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Highest Score
Most Improvements
Most Kills
Most Resources
Felcraft
Hades · Red- EAPM
- 25.2
- Favorite unit
- Hoplite 56 fielded
- Total score
- 25,672
- Military score
- 8,908
- Economic score
- 15,354
- Kills score
- 1,410
- Units killed
- 35
- Units lost
- 108
- Buildings razed
- 1
- Largest army
- 93
- First expansion
- 4:52
Age path
AthenaClassical · Est. start 1:51
ApolloHeroic · Est. start 11:35
ArtemisMythic · Est. start 21:03
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling12 wall build events
Market economy800 total resource volume
Large army production93 military units
Largest Army
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Nana0102Felcraft
Score
Combat and army
Nana0102Felcraft
109
Units killed
35
37
Units lost
108
12
Buildings razed
1
73
Largest army
93
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 800 total volume›
Nana0102
Bought
No buys
Sold
No sells
Total player market volume0
Felcraft
Bought
Sold
Total player market volume800
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.