Replay-derived match flow, timings, and composition.

Advanced match analysis

Nana0102 vs Felcraft

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
27118
Duration
25:12
Patch
19.17020
Played
· 16 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Winner
Nana0102 Poseidon · Elo 1015 +15
25:12 Match length
Defeated
Felcraft Hades · Elo 971 -15
56.3% win probability Pre-match · Nana0102 favored win probability 43.7%
Key momentsIn match order
Fastest Classical
2:51* Felcraft Athena · estimated
First pressure
3:44 Nana0102 Stable
First extra TC
4:52 Felcraft Town Center
Armory timing
9:00 Felcraft Armory
Market timing
10:27 Felcraft Market
Fastest Heroic
12:50* Felcraft Apollo · estimated
Fortress timing
16:44 Felcraft Fortress
Fastest Mythic
23:03* Felcraft Artemis · estimated

Nana0102

Poseidon · Blue
Win 1015 +15
EAPM
33.5
Favorite unit
Toxotes
14 fielded
Total score
44,971
Military score
19,375
Economic score
22,560
Kills score
3,036
Units killed
109
Units lost
37
Buildings razed
12
Largest army
73
First expansion
8:14
Age path
HermesClassical · Est. start 2:32
DionysusHeroic · Est. start 13:18
HephaestusMythic · Est. start 22:24
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Highest Score Most Improvements Most Kills Most Resources

Felcraft

Hades · Red
Loss 971 -15
EAPM
25.2
Favorite unit
Hoplite
56 fielded
Total score
25,672
Military score
8,908
Economic score
15,354
Kills score
1,410
Units killed
35
Units lost
108
Buildings razed
1
Largest army
93
First expansion
4:52
Age path
AthenaClassical · Est. start 1:51
ApolloHeroic · Est. start 11:35
ArtemisMythic · Est. start 21:03
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling12 wall build events
Market economy800 total resource volume
Large army production93 military units
Largest Army Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Nana0102Felcraft
Score
Total score Nana0102
44,97164%25,67236%
Military score Nana0102
19,37569%8,90831%
Economic score Nana0102
22,56060%15,35440%
Kills score Nana0102
3,03668%1,41032%
Combat and army
Nana0102Felcraft
109 Units killed 35
37 Units lost 108
12 Buildings razed 1
73 Largest army 93

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 800 total volume

Nana0102

Bought

No buys

Sold

No sells

Total player market volume0

Felcraft

Bought

Food400
Wood100

Sold

Wood300
Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Nana0102

Army · 73

Units

Toxotes14
Hippeus12
Peltast12
Centaur10
Hydra10
Hypaspist5
Petrobolos5
Atalanta2
Theseus2
Hippolyta1

Technologies16 researched · 2 pre-queued

Hand Axe3:57
Pickaxe5:47
Medium CavalryPre-queued · 9:47
Husbandry10:07
Medium Archers12:49
Shaft MinePre-queued · 14:07
Copper Armor14:17
Copper Weapons14:17
Copper Shields14:17
Bow Saw15:29
Plow16:51
Heavy Archers19:17
Medium Infantry20:53
Heavy Cavalry20:58
Ballistics21:49
Bronze Armor23:36
Bronze Weapons23:36
Bronze Shields23:37
Buildings 12 types
Farm40
House16
Storehouse8
Granary7
Stable7
Fortress5
Archery Range4
Military Academy3
Temple3
Town Center3
Armory1
Market1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1

Felcraft

Army · 93

Units

Hoplite56
Toxotes13
Minotaur7
Manticore6
Achilles4
Ajax3
Chiron2
Petrobolos2

Technologies7 researched

Medium Infantry9:49
Husbandry9:56
Plow12:34
Heavy Infantry16:08
Medium Archers16:09
Pickaxe18:30
Copper Weapons20:54
Buildings 12 types
House18
Farm15
Wall12
Storehouse5
Granary4
Military Academy4
Archery Range3
Temple2
Armory1
Fortress1
Market1
Town Center1
God powers 4 invoked
Underworld Passage2
Restoration1
Sentinel1