Advanced match analysis
SunburnedCloud3 + LasVegas vs kesskonsmaar + [Barjack]DeN
- Queue
- Ranked 2v2 Supremacy
- Map
- Mount Olympus
- Map Seed
- 17971
- Duration
- 22:27
- Patch
- 19.17020
- Played
- · 13 hours ago
Victory
Team Elo 1007
SunburnedCloud3
Zeus · Elo 1010 +12
LasVegas
Gaia · Elo 1004 +13
22:27
Match length
Defeat
Team Elo 908
kesskonsmaar
Tezcatlipoca · Elo 905 -12
[Barjack]DeN
Gaia · Elo 910 -13
63.9% win probability
Pre-match · SunburnedCloud3 + LasVegas favored
win probability 36.1%
Key momentsIn match order
SunburnedCloud3
Zeus · Blue · Team 1- EAPM
- 24.3
- Favorite unit
- Peltast 32 fielded
- Total score
- 50,135
- Military score
- 20,493
- Economic score
- 26,885
- Kills score
- 2,832
- Units killed
- 79
- Units lost
- 52
- Buildings razed
- 15
- Largest army
- 118
- First expansion
- 7:01
Age path
AthenaClassical · Est. start 4:02
ApolloHeroic · Est. start 11:26
HephaestusMythic · Est. start 18:29
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling17 wall build events
Market economy2,100 total resource volume
Large army production118 military units
Most Improvements
kesskonsmaar
Tezcatlipoca · Red · Team 2- EAPM
- 31.8
- Favorite unit
- Tequihua Archer 31 fielded
- Total score
- 28,878
- Military score
- 5,686
- Economic score
- 21,468
- Kills score
- 1,724
- Units killed
- 62
- Units lost
- 107
- Buildings razed
- 2
- Largest army
- 75
- First expansion
- 7:58
Age path
MalinalxochitlClassical · Est. start 2:52
ItzpapalotlHeroic · Est. start 13:01
XolotlMythic · Research start 19:42
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling8 wall build events
Market economy1,000 total resource volume
Most Deaths
LasVegas
Gaia · Yellow · Team 1- EAPM
- 32.2
- Favorite unit
- Murmillo 39 fielded
- Total score
- 53,022
- Military score
- 23,458
- Economic score
- 26,085
- Kills score
- 3,506
- Units killed
- 111
- Units lost
- 61
- Buildings razed
- 13
- Largest army
- 115
- First expansion
- 7:59
Age path
OceanusClassical · Est. start 3:39
TheiaHeroic · Est. start 13:50
AtlasMythic · Est. start 18:31
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling18 wall build events
Large army production115 military units
Highest Score
Most Kills
Most Resources
[Barjack]DeN
Gaia · Green · Team 2- EAPM
- 26.8
- Favorite unit
- Arcus 93 fielded
- Total score
- 36,336
- Military score
- 7,571
- Economic score
- 27,500
- Kills score
- 1,309
- Units killed
- 51
- Units lost
- 95
- Buildings razed
- 3
- Largest army
- 102
- First expansion
- 8:59
Age path
OceanusClassical · Est. start 3:37
RheiaHeroic · Est. start 12:21
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling17 wall build events
Large army production102 military units
Largest Army
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
SunburnedCloud3kesskonsmaarLasVegas[Barjack]DeN
Score composition
MilitaryEconomyKills score
SunburnedCloud3
50,135
kesskonsmaar
28,878
LasVegas
53,022
[Barjack]DeN
36,336
Units killed vs lost
KilledLost
SunburnedCloud3
79 / 52
kesskonsmaar
62 / 107
LasVegas
111 / 61
[Barjack]DeN
51 / 95
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 3,100 total volume›
SunburnedCloud3
Bought
Sold
No sells
Total player market volume2,100
kesskonsmaar
Bought
Sold
No sells
Total player market volume1,000
LasVegas
Bought
No buys
Sold
No sells
Total player market volume0
[Barjack]DeN
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
SunburnedCloud3
Army · 118Units
Technologies18 researched · 1 pre-queued
Buildings ›12 types
God powers ›2 invoked
kesskonsmaar
Army · 75Units
Quimichin Spy2