Replay-derived match flow, timings, and composition.

Advanced match analysis

SunburnedCloud3 + LasVegas vs kesskonsmaar + [Barjack]DeN

Queue
Ranked 2v2 Supremacy
Map
Mount Olympus
Map Seed
17971
Duration
22:27
Patch
19.17020
Played
· 13 hours ago
Mount Olympus map preview
MapMount Olympus
Victory Team Elo 1007
SunburnedCloud3 Zeus · Elo 1010 +12
LasVegas Gaia · Elo 1004 +13
22:27 Match length
Defeat Team Elo 908
kesskonsmaar Tezcatlipoca · Elo 905 -12
[Barjack]DeN Gaia · Elo 910 -13
63.9% win probability Pre-match · SunburnedCloud3 + LasVegas favored win probability 36.1%
Key momentsIn match order
First pressure
2:43 kesskonsmaar Warrior Priest trained
Fastest Classical
3:52* kesskonsmaar Malinalxochitl · estimated
Armory timing
6:48 kesskonsmaar Armory
First extra TC
7:01 SunburnedCloud3 Town Center
Market timing
10:51 [Barjack]DeN Market
Fastest Heroic
12:41* SunburnedCloud3 Apollo · estimated
Fortress timing
14:15 [Barjack]DeN Palace
Fastest Mythic
20:29* SunburnedCloud3 Hephaestus · estimated

SunburnedCloud3

Zeus · Blue · Team 1
Win 1010 +12
EAPM
24.3
Favorite unit
Peltast
32 fielded
Total score
50,135
Military score
20,493
Economic score
26,885
Kills score
2,832
Units killed
79
Units lost
52
Buildings razed
15
Largest army
118
First expansion
7:01
Age path
AthenaClassical · Est. start 4:02
ApolloHeroic · Est. start 11:26
HephaestusMythic · Est. start 18:29
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling17 wall build events
Market economy2,100 total resource volume
Large army production118 military units
Most Improvements

kesskonsmaar

Tezcatlipoca · Red · Team 2
Loss 905 -12
EAPM
31.8
Favorite unit
Tequihua Archer
31 fielded
Total score
28,878
Military score
5,686
Economic score
21,468
Kills score
1,724
Units killed
62
Units lost
107
Buildings razed
2
Largest army
75
First expansion
7:58
Age path
MalinalxochitlClassical · Est. start 2:52
ItzpapalotlHeroic · Est. start 13:01
XolotlMythic · Research start 19:42
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling8 wall build events
Market economy1,000 total resource volume
Most Deaths

LasVegas

Gaia · Yellow · Team 1
Win 1004 +13
EAPM
32.2
Favorite unit
Murmillo
39 fielded
Total score
53,022
Military score
23,458
Economic score
26,085
Kills score
3,506
Units killed
111
Units lost
61
Buildings razed
13
Largest army
115
First expansion
7:59
Age path
OceanusClassical · Est. start 3:39
TheiaHeroic · Est. start 13:50
AtlasMythic · Est. start 18:31
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling18 wall build events
Large army production115 military units
Highest Score Most Kills Most Resources

[Barjack]DeN

Gaia · Green · Team 2
Loss 910 -13
EAPM
26.8
Favorite unit
Arcus
93 fielded
Total score
36,336
Military score
7,571
Economic score
27,500
Kills score
1,309
Units killed
51
Units lost
95
Buildings razed
3
Largest army
102
First expansion
8:59
Age path
OceanusClassical · Est. start 3:37
RheiaHeroic · Est. start 12:21
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling17 wall build events
Large army production102 military units
Largest Army

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

SunburnedCloud3kesskonsmaarLasVegas[Barjack]DeN
Score composition MilitaryEconomyKills score
SunburnedCloud3 50,135
20,49326,885
kesskonsmaar 28,878
21,468
LasVegas 53,022
23,45826,085
[Barjack]DeN 36,336
7,57127,500
Units killed vs lost KilledLost
SunburnedCloud3 79 / 52
7952
kesskonsmaar 62 / 107
62107
LasVegas 111 / 61
11161
[Barjack]DeN 51 / 95
5195

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,100 total volume

SunburnedCloud3

Bought

Food1,600
Wood500

Sold

No sells

Total player market volume2,100

kesskonsmaar

Bought

Food1,000

Sold

No sells

Total player market volume1,000

LasVegas

Bought

No buys

Sold

No sells

Total player market volume0

[Barjack]DeN

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SunburnedCloud3

Army · 118

Units

Peltast32
Hoplite30
Myrmidon24
Hypaspist10
Toxotes10
Jason3
Minotaur3
Heracles2
Petrobolos2
Bellerophon1
Odysseus1

Technologies18 researched · 1 pre-queued

Hand Axe4:11
Pickaxe4:32
Copper Armor9:06
Copper Shields9:07
Plow9:17
Copper Weapons12:29
Medium Archers12:38
Bow Saw13:40
Medium Infantry14:09
Shaft Mine15:16
Heavy Infantry16:10
Bronze ShieldsPre-queued · 16:16
Heavy Archers16:51
Bronze Armor20:52
Bronze Weapons20:52
Iron Shields20:53
Ballistics20:53
Champion Archers20:56
Iron Armor21:58
Buildings 12 types
Farm25
Wall17
House16
Storehouse9
Archery Range5
Fortress4
Granary4
Military Academy4
Armory2
Market2
Town Center2
Temple1
God powers 2 invoked
Plenty Vault1
Restoration1

kesskonsmaar

Army · 75

Units

Tequihua Archer31
Warrior Priest13
Ocelotl Warrior12
Otontin9
Eagle Warrior7
Quimichin Spy2
Obsidian Butterfly1

Technologies4 researched

Pickaxe11:40
Hand Axe11:41
Bow Saw16:21
Ballistics19:59
Buildings 11 types
House27
Farm26
Wall8
Calpulli7
Market5
Nobles Hut4
Great Temple2
Armory1
Temple1
Town Center1
War Hut1
God powers 9 invoked
Obsidian Mirror5
Purge2
Corrupted Ground1
Infestation1

LasVegas

Army · 115

Units

Murmillo39
Destroyer22
Contarius19
Turma12
Cheiroballista9
Arcus6
Oracle4
Katapeltes2
Caladria1
Fire Siphon1

Technologies8 researched · 12 pre-queued

HusbandryPre-queued · 0:52
PickaxePre-queued · 3:20
Hand AxePre-queued · 3:23
Shaft MinePre-queued · 4:58
Medium Infantry6:57
PlowPre-queued · 8:05
Bow SawPre-queued · 9:43
Medium Archers11:05
Copper ShieldsPre-queued · 16:55
Copper ArmorPre-queued · 16:56
Copper WeaponsPre-queued · 16:56
Heavy Infantry17:45
Heavy Archers18:09
Bronze ShieldsPre-queued · 20:40
Bronze ArmorPre-queued · 20:40
Bronze WeaponsPre-queued · 20:40
Champion Infantry20:57
Heavy Cavalry21:19
Champion Archers21:19
Champion Cavalry22:09
Buildings 11 types
Farm22
Wall18
Manor10
Military Barracks6
Counter Barracks5
Economic Guild5
Palace3
Market2
Town Center2
Armory1
Temple1
God powers 9 invoked
Carnivora4
Gaia Forest2
Hesperides Tree2
Implode1

[Barjack]DeN

Army · 102

Units

Arcus93
Turma4
Destroyer3
Murmillo2

Technologies8 researched

Hand Axe3:19
Pickaxe3:57
Medium Infantry6:18
Medium Archers7:06
Plow12:49
Bow Saw13:26
Shaft Mine13:27
Heavy Archers13:45
Buildings 10 types
Farm20
Wall17
Military Barracks16
Manor11
Palace3
Town Center2
Counter Barracks1
Economic Guild1
Market1
Temple1
God powers 7 invoked
Gaia Forest4
Carnivora2
Traitor1