Advanced match analysis
SchiacciaMosche vs Blax666
- Queue
- Ranked 1v1 Supremacy
- Map
- Nile Shallows
- Map Seed
- 20888
- Duration
- 7:34
- Patch
- 19.17020
- Played
- · 10 hours ago
Defeated
SchiacciaMosche
Hades · Elo 972 -13
7:34
Match length
Winner
Blax666
Tsukuyomi · Elo 1054 +13
38.4% win probability
Pre-match · Blax666 favored
win probability 61.6%
Key momentsIn match order
SchiacciaMosche
Hades · Blue- EAPM
- 38.6
- Favorite unit
- Achilles 1 fielded
- Total score
- 6,891
- Military score
- 2,125
- Economic score
- 4,766
- Kills score
- 0
- Units killed
- 0
- Units lost
- 3
- Buildings razed
- 0
- Largest army
- 2
- First expansion
- 4:42
Age path
AresClassical · Est. start 3:14
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Deaths
Blax666
Tsukuyomi · Red- EAPM
- 40.3
- Favorite unit
- Kitsune 1 fielded
- Total score
- 7,988
- Military score
- 3,230
- Economic score
- 4,746
- Kills score
- 36
- Units killed
- 3
- Units lost
- 0
- Buildings razed
- 0
- Largest army
- 2
- First expansion
- 6:17
Age path
Inari OkamiClassical · Research start 4:45
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
SchiacciaMoscheBlax666
Score
Combat and army
SchiacciaMoscheBlax666
0
Units killed
3
3
Units lost
0
0
Buildings razed
0
2
Largest army
2
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
SchiacciaMosche
Army · 2Units
Technologies0 researched
No key technologies recorded.
Buildings ›6 types
God powers ›None invoked
No god powers recorded.
Blax666
Army · 2Units
Technologies0 researched
No key technologies recorded.