Replay-derived match flow, timings, and composition.

Advanced match analysis

SchiacciaMosche vs Blax666

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
20888
Duration
7:34
Patch
19.17020
Played
· 10 hours ago
Nile Shallows map preview
MapNile Shallows
Defeated
SchiacciaMosche Hades · Elo 972 -13
7:34 Match length
Winner
Blax666 Tsukuyomi · Elo 1054 +13
38.4% win probability Pre-match · Blax666 favored win probability 61.6%
Key momentsIn match order
Fastest Classical
4:14* SchiacciaMosche Ares · estimated
First extra TC
4:42 SchiacciaMosche Town Center
First pressure
5:35 SchiacciaMosche Archery Range

SchiacciaMosche

Hades · Blue
Loss 972 -13
EAPM
38.6
Favorite unit
Achilles
1 fielded
Total score
6,891
Military score
2,125
Economic score
4,766
Kills score
0
Units killed
0
Units lost
3
Buildings razed
0
Largest army
2
First expansion
4:42
Age path
AresClassical · Est. start 3:14
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Deaths

Blax666

Tsukuyomi · Red
Win 1054 +13
EAPM
40.3
Favorite unit
Kitsune
1 fielded
Total score
7,988
Military score
3,230
Economic score
4,746
Kills score
36
Units killed
3
Units lost
0
Buildings razed
0
Largest army
2
First expansion
6:17
Age path
Inari OkamiClassical · Research start 4:45
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

SchiacciaMoscheBlax666
Score
Total score Blax666
6,89146%7,98854%
Military score Blax666
2,12540%3,23060%
Economic score SchiacciaMosche
4,76650%4,74650%
Kills score Blax666
36100%
Combat and army
SchiacciaMoscheBlax666
0 Units killed 3
3 Units lost 0
0 Buildings razed 0
2 Largest army 2

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SchiacciaMosche

Army · 2

Units

Achilles1
Ajax1

Technologies0 researched

No key technologies recorded.

Buildings 6 types
Storehouse4
Granary2
House2
Archery Range1
Temple1
Town Center1
God powers None invoked

No god powers recorded.

Blax666

Army · 2

Units

Kitsune1
Naginata Rider1

Technologies0 researched

No key technologies recorded.

Buildings 7 types
Shrine Japanese5
House4
Watermill2
Mining Camp Japanese1
Stable Japanese1
Temple1
Town Center1
God powers 1 invoked
New Moon1