Advanced match analysis
Zerrer vs Boxeronte
- Queue
- Ranked 1v1 Supremacy
- Map
- Marsh
- Map Seed
- 10717
- Duration
- 30:54
- Patch
- 19.17020
- Played
- · 13 hours ago
Defeated
Zerrer
Hades · Elo 1711 -14
30:54
Match length
Winner
Boxeronte
Gaia · Elo 1791 +14
38.7% win probability
Pre-match · Boxeronte favored
win probability 61.3%
Key momentsIn match order
Zerrer
Hades · Blue- EAPM
- 66.9
- Favorite unit
- Hoplite 238 fielded
- Total score
- 58,145
- Military score
- 21,784
- Economic score
- 23,409
- Kills score
- 13,063
- Units killed
- 381
- Units lost
- 518
- Buildings razed
- 20
- Largest army
- 601
- First expansion
- 4:41
Age path
AthenaClassical · Est. start 2:45
ApolloHeroic · Est. start 9:26
ArtemisMythic · Est. start 15:37
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling60 wall build events
Market economy7,500 total resource volume
Large army production601 military units
Most Deaths
Boxeronte
Gaia · Red- EAPM
- 66.7
- Favorite unit
- Dryad 99 fielded
- Total score
- 65,149
- Military score
- 25,216
- Economic score
- 27,026
- Kills score
- 12,964
- Units killed
- 518
- Units lost
- 378
- Buildings razed
- 29
- Largest army
- 483
- First expansion
- 3:56
Age path
LetoClassical · Research start 2:41
TheiaHeroic · Est. start 11:27
AtlasMythic · Research start 20:05
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling15 wall build events
Market economy3,500 total resource volume
Large army production483 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
ZerrerBoxeronte
Score
Combat and army
ZerrerBoxeronte
381
Units killed
518
518
Units lost
378
20
Buildings razed
29
601
Largest army
483
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 11,000 total volume›
Zerrer
Bought
No buys
Sold
Total player market volume7,500
Boxeronte
Bought
Sold
Total player market volume3,500
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.