Replay-derived match flow, timings, and composition.

Advanced match analysis

Zerrer vs Boxeronte

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
10717
Duration
30:54
Patch
19.17020
Played
· 13 hours ago
Marsh map preview
MapMarsh
Defeated
Zerrer Hades · Elo 1711 -14
30:54 Match length
Winner
Boxeronte Gaia · Elo 1791 +14
38.7% win probability Pre-match · Boxeronte favored win probability 61.3%
Key momentsIn match order
Fastest Classical
3:41* Boxeronte Leto · estimated
First extra TC
3:56 Boxeronte Town Center
First pressure
5:53 Zerrer Military Academy
Armory timing
7:56 Zerrer Armory
Fastest Heroic
10:41* Zerrer Apollo · estimated
Market timing
10:57 Boxeronte Market
Fortress timing
11:30 Boxeronte Palace
Fastest Mythic
17:37* Zerrer Artemis · estimated

Zerrer

Hades · Blue
Loss 1711 -14
EAPM
66.9
Favorite unit
Hoplite
238 fielded
Total score
58,145
Military score
21,784
Economic score
23,409
Kills score
13,063
Units killed
381
Units lost
518
Buildings razed
20
Largest army
601
First expansion
4:41
Age path
AthenaClassical · Est. start 2:45
ApolloHeroic · Est. start 9:26
ArtemisMythic · Est. start 15:37
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling60 wall build events
Market economy7,500 total resource volume
Large army production601 military units
Most Deaths

Boxeronte

Gaia · Red
Win 1791 +14
EAPM
66.7
Favorite unit
Dryad
99 fielded
Total score
65,149
Military score
25,216
Economic score
27,026
Kills score
12,964
Units killed
518
Units lost
378
Buildings razed
29
Largest army
483
First expansion
3:56
Age path
LetoClassical · Research start 2:41
TheiaHeroic · Est. start 11:27
AtlasMythic · Research start 20:05
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling15 wall build events
Market economy3,500 total resource volume
Large army production483 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

ZerrerBoxeronte
Score
Total score Boxeronte
58,14547%65,14953%
Military score Boxeronte
21,78446%25,21654%
Economic score Boxeronte
23,40946%27,02654%
Kills score Zerrer
13,06350%12,96450%
Combat and army
ZerrerBoxeronte
381 Units killed 518
518 Units lost 378
20 Buildings razed 29
601 Largest army 483

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 11,000 total volume

Zerrer

Bought

No buys

Sold

Food5,000
Wood2,500
Total player market volume7,500

Boxeronte

Bought

Food1,300

Sold

Food1,100
Wood1,100
Total player market volume3,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Zerrer

Army · 601

Units

Hoplite238
Peltast125
Toxotes119
Hypaspist85
Achilles8
Ajax7
Petrobolos7
Chiron4
Perseus4
Manticore2
Chimera1
Helepolis1

Technologies11 researched · 10 pre-queued

Pickaxe5:47
Hand Axe6:37
HusbandryPre-queued · 7:31
Shaft Mine10:49
Bow SawPre-queued · 10:51
Medium ArchersPre-queued · 12:41
Medium InfantryPre-queued · 12:42
Plow15:52
Heavy Infantry17:19
Heavy Archers17:22
Copper WeaponsPre-queued · 18:35
Copper ArmorPre-queued · 18:35
Copper ShieldsPre-queued · 18:35
BallisticsPre-queued · 18:36
Champion InfantryPre-queued · 20:22
Champion Archers20:23
Bronze Armor20:26
Bronze Shields21:29
Iron Armor22:50
Bronze WeaponsPre-queued · 22:52
Crenellations29:21
Buildings 12 types
Wall60
Farm42
House18
Storehouse17
Granary10
Archery Range8
Military Academy8
Fortress4
Armory2
Town Center2
Market1
Temple1
God powers 4 invoked
Earthquake1
Restoration1
Sentinel1
Underworld Passage1

Boxeronte

Army · 483

Units

Dryad99
Contarius95
Destroyer86
Arcus75
Turma45
Fanatic41
Murmillo18
Fire Siphon11
Oracle6
Automaton4
Stymphalian Bird2
Argus1

Technologies17 researched · 4 pre-queued

Hand Axe5:54
PickaxePre-queued · 6:38
Medium Archers7:44
Medium InfantryPre-queued · 7:45
Shaft Mine9:19
Ballistics10:32
Copper Shields11:19
Copper Weapons11:43
Copper Armor13:20
Heavy Archers13:50
Plow14:04
Heavy Infantry14:44
Bronze Shields15:50
Heavy Cavalry16:39
Bronze WeaponsPre-queued · 16:40
Bronze Armor17:17
Bow Saw17:25
Champion Infantry22:22
Champion Cavalry22:26
Crenellations22:50
Champion ArchersPre-queued · 22:57
Buildings 12 types
Farm23
Wall15
Manor13
Economic Guild11
Sentry Tower11
Military Barracks8
Palace6
Market5
Counter Barracks4
Armory3
Town Center3
Temple1
God powers 16 invoked
Spider Lair8
Gaia Forest4
Hesperides Tree3
Implode1