Replay-derived match flow, timings, and composition.

Advanced match analysis

[DoD]FireFox vs gabe

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
5210
Duration
18:19
Patch
19.17020
Played
· 10 hours ago
Oasis map preview
MapOasis
Defeated
[DoD]FireFox Hades · Elo 2043 -21
18:19 Match length
Winner
gabe Amaterasu · Elo 1974 +21
59.8% win probability Pre-match · [DoD]FireFox favored · Upset win probability 40.2%
Key momentsIn match order
Fastest Classical
4:10* gabe Minakatatomi · estimated
First extra TC
4:24 gabe Town Center
Armory timing
6:50 [DoD]FireFox Armory
First pressure
8:58 gabe Stable Japanese
Market timing
10:14 [DoD]FireFox Market
Fastest Heroic
11:21* [DoD]FireFox Aphrodite · estimated
Fortress timing
15:34 gabe Castle

[DoD]FireFox

Hades · Blue
Loss 2043 -21
EAPM
57.2
Favorite unit
Toxotes
41 fielded
Total score
27,960
Military score
8,756
Economic score
16,923
Kills score
2,281
Units killed
81
Units lost
107
Buildings razed
0
Largest army
120
First expansion
4:50
Age path
AthenaClassical · Est. start 3:28
AphroditeHeroic · Est. start 10:06
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy500 total resource volume
Large army production120 military units
Most Deaths

gabe

Amaterasu · Red
Win 1974 +21
EAPM
69.8
Favorite unit
Yumi Archer
52 fielded
Total score
34,809
Military score
15,728
Economic score
16,706
Kills score
2,375
Units killed
106
Units lost
79
Buildings razed
6
Largest army
158
First expansion
4:24
Age path
MinakatatomiClassical · Research start 3:10
HachimanHeroic · Est. start 12:42
OkuninushiMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Market economy1,700 total resource volume
Large army production158 military units
Highest Score Largest Army Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

[DoD]FireFoxgabe
Score
Total score gabe
27,96045%34,80955%
Military score gabe
8,75636%15,72864%
Economic score [DoD]FireFox
16,92350%16,70650%
Kills score gabe
2,28149%2,37551%
Combat and army
[DoD]FireFoxgabe
81 Units killed 106
107 Units lost 79
0 Buildings razed 6
120 Largest army 158

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,200 total volume

[DoD]FireFox

Bought

Food500

Sold

No sells

Total player market volume500

gabe

Bought

Wood200

Sold

Wood1,500
Total player market volume1,700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[DoD]FireFox

Army · 120

Units

Toxotes41
Hoplite30
Hypaspist20
Peltast20
Ajax3
Achilles2
Chiron1
Minotaur1
Nemean Lion1
Petrobolos1

Technologies9 researched · 5 pre-queued

Husbandry6:12
Pickaxe8:18
Hand Axe8:18
Plow10:08
Ballistics10:21
Medium Infantry11:52
Medium Archers11:52
Copper Shields14:08
Heavy ArchersPre-queued · 15:05
Shaft MinePre-queued · 15:16
Bow SawPre-queued · 15:16
Bronze Shields15:48
Champion ArchersPre-queued · 15:58
Heavy InfantryPre-queued · 15:58
Buildings 11 types
Farm19
House12
Storehouse12
Archery Range4
Granary4
Military Academy3
Armory2
Fortress2
Town Center2
Market1
Temple1
God powers 3 invoked
Curse1
Restoration1
Sentinel1

gabe

Army · 158

Units

Yumi Archer52
Naginata Rider47
Samurai42
Daimyo8
Bushi5
Onna Musha3
Kitsune1

Technologies5 researched · 6 pre-queued

PickaxePre-queued · 7:28
Husbandry9:02
Hand Axe9:02
Copper Armor13:37
Copper Weapons13:37
PlowPre-queued · 14:17
Bronze Armor15:22
Shaft MinePre-queued · 18:00
Bow SawPre-queued · 18:01
Bronze WeaponsPre-queued · 18:02
Iron ArmorPre-queued · 18:03
Buildings 13 types
Farm27
House18
Watermill10
Stable Japanese7
Mining Camp Japanese4
Shrine Japanese4
Dojo3
Guardhouse3
Castle2
Armory1
Market1
Temple1
Town Center1
God powers 3 invoked
Shogun1
Shrine Of The Hunt1
Solar Shield1