Advanced match analysis
[DoD]FireFox vs gabe
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 5210
- Duration
- 18:19
- Patch
- 19.17020
- Played
- · 10 hours ago
Defeated
[DoD]FireFox
Hades · Elo 2043 -21
18:19
Match length
Winner
gabe
Amaterasu · Elo 1974 +21
59.8% win probability
Pre-match · [DoD]FireFox favored · Upset
win probability 40.2%
Key momentsIn match order
[DoD]FireFox
Hades · Blue- EAPM
- 57.2
- Favorite unit
- Toxotes 41 fielded
- Total score
- 27,960
- Military score
- 8,756
- Economic score
- 16,923
- Kills score
- 2,281
- Units killed
- 81
- Units lost
- 107
- Buildings razed
- 0
- Largest army
- 120
- First expansion
- 4:50
Age path
AthenaClassical · Est. start 3:28
AphroditeHeroic · Est. start 10:06
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy500 total resource volume
Large army production120 military units
Most Deaths
gabe
Amaterasu · Red- EAPM
- 69.8
- Favorite unit
- Yumi Archer 52 fielded
- Total score
- 34,809
- Military score
- 15,728
- Economic score
- 16,706
- Kills score
- 2,375
- Units killed
- 106
- Units lost
- 79
- Buildings razed
- 6
- Largest army
- 158
- First expansion
- 4:24
Age path
MinakatatomiClassical · Research start 3:10
HachimanHeroic · Est. start 12:42
OkuninushiMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Market economy1,700 total resource volume
Large army production158 military units
Highest Score
Largest Army
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
[DoD]FireFoxgabe
Score
Combat and army
[DoD]FireFoxgabe
81
Units killed
106
107
Units lost
79
0
Buildings razed
6
120
Largest army
158
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,200 total volume›
[DoD]FireFox
Bought
Sold
No sells
Total player market volume500
gabe
Bought
Sold
Total player market volume1,700
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.