Replay-derived match flow, timings, and composition.

Advanced match analysis

Flynn vs pattymach95

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
3938
Duration
14:12
Patch
19.17020
Played
· 10 hours ago
Nile Shallows map preview
MapNile Shallows
Winner
Flynn Freyr · Elo 1406 +7
14:12 Match length
Defeated
pattymach95 Tezcatlipoca · Elo 1163 -7
80.2% win probability Pre-match · Flynn favored win probability 19.8%
Key momentsIn match order
First pressure
3:37 Flynn Hersir trained
Fastest Classical
4:21* Flynn Ullr · estimated
Armory timing
7:16 Flynn Armory
First extra TC
10:52 pattymach95 Town Center
Fastest Heroic
14:06* Flynn Aegir · estimated

Flynn

Freyr · Maroon
Win 1406 +7
EAPM
50.8
Favorite unit
Throwing Axeman
21 fielded
Total score
15,173
Military score
7,690
Economic score
5,714
Kills score
1,769
Units killed
64
Units lost
56
Buildings razed
17
Largest army
69
First expansion
—
Age path
UllrClassical · Research start 3:21
AegirHeroic · Est. start 12:51
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling19 wall build events
Highest Score Largest Army Most Kills Most Resources

pattymach95

Tezcatlipoca · Red
Loss 1163 -7
EAPM
38.6
Favorite unit
Tlamanih Spearman
42 fielded
Total score
8,987
Military score
2,625
Economic score
4,963
Kills score
1,399
Units killed
57
Units lost
66
Buildings razed
0
Largest army
66
First expansion
10:52
Age path
MalinalxochitlClassical · Est. start 5:35
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Flynnpattymach95
Score
Total score Flynn
15,17363%8,98737%
Military score Flynn
7,69075%2,62525%
Economic score Flynn
5,71454%4,96346%
Kills score Flynn
1,76956%1,39944%
Combat and army
Flynnpattymach95
64 Units killed 57
56 Units lost 66
17 Buildings razed 0
69 Largest army 66

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Flynn

Army · 69

Units

Throwing Axeman21
Hersir16
Berserk14
Portable Ram7
Draugr4
Huskarl4
Hirdman2
Raiding Cavalry1

Technologies5 researched

Pickaxe0:05
Hand Axe1:32
Medium Infantry6:53
Copper Shields8:00
Copper Armor10:26
Buildings 7 types
Wall19
House15
Longhouse4
Ox Cart Building4
Armory1
Great Hall1
Temple1
God powers 1 invoked
Asgardian Bastion1

pattymach95

Army · 66

Units

Tlamanih Spearman42
Tequihua Archer19
Warrior Priest5

Technologies2 researched · 2 pre-queued

Pickaxe1:09
Hand AxePre-queued · 3:31
Medium War Hut Soldiers8:00
HusbandryPre-queued · 8:26
Buildings 6 types
House21
War Hut9
Calpulli4
Armory1
Temple1
Town Center1
God powers 3 invoked
Obsidian Mirror2
Infestation1