Advanced match analysis
Flynn vs pattymach95
- Queue
- Ranked 1v1 Supremacy
- Map
- Nile Shallows
- Map Seed
- 3938
- Duration
- 14:12
- Patch
- 19.17020
- Played
- · 10 hours ago
Winner
Flynn
Freyr · Elo 1406 +7
14:12
Match length
Defeated
pattymach95
Tezcatlipoca · Elo 1163 -7
80.2% win probability
Pre-match · Flynn favored
win probability 19.8%
Key momentsIn match order
Flynn
Freyr · Maroon- EAPM
- 50.8
- Favorite unit
- Throwing Axeman 21 fielded
- Total score
- 15,173
- Military score
- 7,690
- Economic score
- 5,714
- Kills score
- 1,769
- Units killed
- 64
- Units lost
- 56
- Buildings razed
- 17
- Largest army
- 69
- First expansion
- —
Age path
UllrClassical · Research start 3:21
AegirHeroic · Est. start 12:51
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling19 wall build events
Highest Score
Largest Army
Most Kills
Most Resources
pattymach95
Tezcatlipoca · Red- EAPM
- 38.6
- Favorite unit
- Tlamanih Spearman 42 fielded
- Total score
- 8,987
- Military score
- 2,625
- Economic score
- 4,963
- Kills score
- 1,399
- Units killed
- 57
- Units lost
- 66
- Buildings razed
- 0
- Largest army
- 66
- First expansion
- 10:52
Age path
MalinalxochitlClassical · Est. start 5:35
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Flynnpattymach95
Score
Combat and army
Flynnpattymach95
64
Units killed
57
56
Units lost
66
17
Buildings razed
0
69
Largest army
66
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.