Advanced match analysis
Slasher#3319 vs Rag_narok98
- Queue
- Ranked 1v1 Supremacy
- Map
- Marsh
- Map Seed
- 12532
- Duration
- 12:38
- Patch
- 19.17020
- Played
- · 16 hours ago
Winner
Slasher#3319
Zeus · Elo 555 +24
12:38
Match length
Defeated
Rag_narok98
Set · Elo 707 -24
29.4% win probability
Pre-match · Rag_narok98 favored · Upset
win probability 70.6%
Key momentsIn match order
Slasher#3319
Zeus · Yellow- EAPM
- 29.0
- Favorite unit
- Hoplite 25 fielded
- Total score
- 13,971
- Military score
- 7,060
- Economic score
- 6,264
- Kills score
- 647
- Units killed
- 31
- Units lost
- 7
- Buildings razed
- 4
- Largest army
- 45
- First expansion
- 12:35
Age path
AthenaClassical · Research start 3:00
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Rag_narok98
Set · Red- EAPM
- 20.6
- Favorite unit
- Axeman 12 fielded
- Total score
- 9,183
- Military score
- 2,571
- Economic score
- 6,432
- Kills score
- 180
- Units killed
- 7
- Units lost
- 31
- Buildings razed
- 0
- Largest army
- 22
- First expansion
- 8:56
Age path
PtahClassical · Est. start 3:19
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Multi-TC boom2 expansion build events
Market economy200 total resource volume
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Slasher#3319Rag_narok98
Score
Combat and army
Slasher#3319Rag_narok98
31
Units killed
7
7
Units lost
31
4
Buildings razed
0
45
Largest army
22
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 200 total volume›
Slasher#3319
Bought
No buys
Sold
No sells
Total player market volume0
Rag_narok98
Bought
Sold
No sells
Total player market volume200
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Slasher#3319
Army · 45Units
Technologies7 researched · 1 pre-queued
Buildings ›8 types
God powers ›1 invoked
Rag_narok98
Army · 22Units
Technologies4 researched · 1 pre-queued
Buildings ›12 types
God powers ›None invoked
No god powers recorded.