Replay-derived match flow, timings, and composition.

Advanced match analysis

Slasher#3319 vs Rag_narok98

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
12532
Duration
12:38
Patch
19.17020
Played
· 16 hours ago
Marsh map preview
MapMarsh
Winner
Slasher#3319 Zeus · Elo 555 +24
12:38 Match length
Defeated
Rag_narok98 Set · Elo 707 -24
29.4% win probability Pre-match · Rag_narok98 favored · Upset win probability 70.6%
Key momentsIn match order
Fastest Classical
4:00* Slasher#3319 Athena · estimated
First pressure
5:06 Slasher#3319 Military Academy
Armory timing
6:16 Slasher#3319 Armory
First extra TC
8:56 Rag_narok98 Town Center
Market timing
9:09 Rag_narok98 Market

Slasher#3319

Zeus · Yellow
Win 555 +24
EAPM
29.0
Favorite unit
Hoplite
25 fielded
Total score
13,971
Military score
7,060
Economic score
6,264
Kills score
647
Units killed
31
Units lost
7
Buildings razed
4
Largest army
45
First expansion
12:35
Age path
AthenaClassical · Research start 3:00
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score Largest Army Most Improvements Most Kills Most Resources

Rag_narok98

Set · Red
Loss 707 -24
EAPM
20.6
Favorite unit
Axeman
12 fielded
Total score
9,183
Military score
2,571
Economic score
6,432
Kills score
180
Units killed
7
Units lost
31
Buildings razed
0
Largest army
22
First expansion
8:56
Age path
PtahClassical · Est. start 3:19
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Multi-TC boom2 expansion build events
Market economy200 total resource volume
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Slasher#3319Rag_narok98
Score
Total score Slasher#3319
13,97160%9,18340%
Military score Slasher#3319
7,06073%2,57127%
Economic score Rag_narok98
6,26449%6,43251%
Kills score Slasher#3319
64778%180
Combat and army
Slasher#3319Rag_narok98
31 Units killed 7
7 Units lost 31
4 Buildings razed 0
45 Largest army 22

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 200 total volume

Slasher#3319

Bought

No buys

Sold

No sells

Total player market volume0

Rag_narok98

Bought

Food200

Sold

No sells

Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Slasher#3319

Army · 45

Units

Hoplite25
Toxotes18
Heracles1
Jason1

Technologies7 researched · 1 pre-queued

Pickaxe4:12
Hand Axe4:13
Copper Weapons7:02
Copper Armor7:03
Copper Shields7:04
Medium Infantry8:41
Medium Archers9:17
BallisticsPre-queued · 9:53
Buildings 8 types
House15
Granary4
Storehouse2
Archery Range1
Armory1
Military Academy1
Temple1
Town Center1
God powers 1 invoked
Bolt1

Rag_narok98

Army · 22

Units

Axeman12
Wadjet6
Spearman3
Slinger1

Technologies4 researched · 1 pre-queued

Pickaxe8:13
Plow8:19
Hand AxePre-queued · 9:30
Copper Shields10:39
Medium Axemen11:13
Buildings 12 types
House16
Obelisk10
Granary6
Barracks3
Mining Camp2
Town Center2
Armory1
Lumber Camp1
Market1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers None invoked

No god powers recorded.