Replay-derived match flow, timings, and composition.

Advanced match analysis

lerijan19 + jopacoolguy vs nyswagger360 + Irvâo

Queue
Ranked 2v2 Supremacy
Map
Marsh
Map Seed
16597
Duration
32:52
Patch
19.17020
Played
· 10 hours ago
Marsh map preview
MapMarsh
Victory Team Elo 774
lerijan19 Poseidon · Elo 773 +20
jopacoolguy Kronos · Elo 774 +20
32:52 Match length
Defeat Team Elo 812
nyswagger360 Thor · Elo 729 -16
Irvâo Isis · Elo 896 -24
44.6% win probability Pre-match · nyswagger360 + Irvâo favored · Upset win probability 55.4%
Key momentsIn match order
Armory timing
0:13 nyswagger360 Dwarven Armory
First pressure
4:55 nyswagger360 Hersir trained
Fastest Classical
5:22* Irvâo Anubis · estimated
First extra TC
6:28 lerijan19 Town Center
Market timing
8:38 jopacoolguy Market
Fastest Heroic
9:04* nyswagger360 Skadi · estimated
Fortress timing
9:05 nyswagger360 Hill Fort
Fastest Mythic
12:05* nyswagger360 Tyr · estimated

lerijan19

Poseidon · Blue · Team 1
Win 773 +20
EAPM
22.5
Favorite unit
Hippeus
50 fielded
Total score
87,454
Military score
35,413
Economic score
42,828
Kills score
9,245
Units killed
380
Units lost
51
Buildings razed
75
Largest army
85
First expansion
6:28
Age path
HermesClassical · Est. start 4:35
DionysusHeroic · Est. start 15:28
HephaestusMythic · Research start 19:18
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling25 wall build events
Market economy2,700 total resource volume
Large army production85 military units
Most Kills

nyswagger360

Thor · Red · Team 2
Loss 729 -16
EAPM
32.7
Favorite unit
Fenris Wolf Brood
36 fielded
Total score
42,300
Military score
8,228
Economic score
31,164
Kills score
2,908
Units killed
93
Units lost
267
Buildings razed
1
Largest army
129
First expansion
13:45
Age path
FreyjaClassical · Est. start 5:22
SkadiHeroic · Est. start 7:49
TyrMythic · Est. start 10:05
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling7 wall build events
Large army production129 military units
No post-game awards

jopacoolguy

Kronos · Purple · Team 1
Win 774 +20
EAPM
19.1
Favorite unit
Arcus
40 fielded
Total score
88,240
Military score
38,562
Economic score
43,312
Kills score
6,378
Units killed
215
Units lost
119
Buildings razed
42
Largest army
83
First expansion
7:03
Age path
PrometheusClassical · Research start 5:01
RheiaHeroic · Research start 15:11
AtlasMythic · Research start 21:33
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling53 wall build events
Market economy2,100 total resource volume
Large army production83 military units
Highest Score Largest Army Most Resources

Irvâo

Isis · Green · Team 2
Loss 896 -24
EAPM
25.2
Favorite unit
Spearman
170 fielded
Total score
47,027
Military score
22,772
Economic score
22,814
Kills score
1,441
Units killed
51
Units lost
352
Buildings razed
6
Largest army
464
First expansion
10:14
Age path
AnubisClassical · Research start 4:22
SobekHeroic · Research start 8:46
ThothMythic · Research start 22:18
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production464 military units
Most Deaths

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

lerijan19nyswagger360jopacoolguyIrvâo
Score composition MilitaryEconomyKills score
lerijan19 87,454
35,41342,828
nyswagger360 42,300
31,164
jopacoolguy 88,240
38,56243,312
Irvâo 47,027
22,77222,814
Units killed vs lost KilledLost
lerijan19 380 / 51
380
nyswagger360 93 / 267
93267
jopacoolguy 215 / 119
215119
Irvâo 51 / 352
352

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,800 total volume

lerijan19

Bought

Food400

Sold

Wood2,300
Total player market volume2,700

nyswagger360

Bought

No buys

Sold

No sells

Total player market volume0

jopacoolguy

Bought

Food100

Sold

Food1,500
Wood500
Total player market volume2,100

Irvâo

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

lerijan19

Army · 85

Units

Hippeus50
Hetairos20
Centaur9
Atalanta2
Theseus2
Hippolyta1
Polyphemus1

Technologies5 researched · 17 pre-queued

Husbandry2:50
PickaxePre-queued · 5:38
Hand AxePre-queued · 5:39
Crenellations13:44
Medium Cavalry14:13
Copper WeaponsPre-queued · 15:54
Copper ArmorPre-queued · 15:54
Copper ShieldsPre-queued · 15:55
BallisticsPre-queued · 15:55
Shaft MinePre-queued · 16:39
Bow SawPre-queued · 16:41
Medium Infantry17:22
Medium ArchersPre-queued · 17:24
Bronze WeaponsPre-queued · 20:03
Bronze ArmorPre-queued · 20:04
Bronze ShieldsPre-queued · 20:04
Heavy CavalryPre-queued · 20:49
Plow21:24
Champion CavalryPre-queued · 23:13
Iron ShieldsPre-queued · 23:42
Iron ArmorPre-queued · 23:42
Iron WeaponsPre-queued · 23:42
Buildings 14 types
Wall25
Farm17
House17
Storehouse5
Stable4
Granary3
Sentry Tower3
Archery Range2
Fortress2
Military Academy2
Temple2
Town Center2
Armory1
Market1
God powers 8 invoked
Lure4
Plenty Vault2
Bronze1
Titan Gate1

nyswagger360

Army · 129

Units

Fenris Wolf Brood36
Godi29
Hersir28
Huskarl28
Throwing Axeman3
Jarl2
Ballista1
Berserk1
Portable Ram1

Technologies13 researched · 2 pre-queued

Copper Shields1:47
Copper Armor2:19
Copper Weapons3:14
BallisticsPre-queued · 10:41
Bronze Weapons16:07
Bronze Shields16:09
Husbandry20:59
Plow21:54
Medium InfantryPre-queued · 22:03
Bronze Armor22:20
Pickaxe25:07
Hand Axe25:09
Iron Shields25:45
Iron Armor26:29
Heavy Infantry27:35
Buildings 10 types
Farm31
House23
Wall7
Ox Cart Building5
Temple4
Great Hall2
Hill Fort2
Longhouse2
Dwarven Armory1
Town Center1
God powers 4 invoked
Dwarven Mine1
Fimbulwinter1
Forest Fire1
Frost1

jopacoolguy

Army · 83

Units

Arcus40
Fanatic25
Murmillo10
Oracle4
Promethean3
Turma1

Technologies25 researched

Hand Axe3:26
Pickaxe3:52
Husbandry5:53
Medium Infantry8:04
Copper Weapons10:49
Crenellations11:51
Copper Armor13:24
Plow13:33
Medium Archers13:49
Bronze Wall14:03
Bow Saw17:02
Shaft Mine17:02
Iron Wall17:15
Ballistics17:21
Bronze Armor17:22
Heavy Infantry18:00
Heavy Archers21:16
Bronze Weapons21:26
Copper Shields22:40
Iron Weapons24:20
Iron Armor24:20
Bronze Shields24:20
Champion Infantry25:20
Champion Archers25:24
Iron Shields30:48
Buildings 12 types
Wall53
Sentry Tower15
Farm11
Manor8
Military Barracks3
Palace3
Town Center3
Counter Barracks2
Armory1
Economic Guild1
Market1
Temple1
God powers 8 invoked
Deconstruction4
Traitor2
Implode1
Titan Gate1

Irvâo

Army · 464

Units

Spearman170
Chariot Archer137
Slinger75
Axeman50
Siege Tower17
Anubite5
War Elephant5
Petsuchos3
Camel Rider1
Mercenary1

Technologies31 researched

Husbandry2:28
Pickaxe5:17
Hand Axe6:20
Plow6:23
Crenellations9:02
Copper Weapons9:24
Copper Armor9:25
Copper Shields9:25
Shaft Mine10:20
Ballistics12:13
Bronze Weapons12:14
Bronze Armor12:20
Bow Saw12:30
Heavy War Elephants15:19
Heavy Camel Riders17:36
Heavy Chariot Archers17:36
Medium Spearmen18:48
Medium Axemen18:49
Medium Slingers18:49
Heavy Spearmen19:36
Heavy Axemen19:37
Heavy Slingers20:08
Bronze Shields20:35
Champion Spearmen24:16
Champion Axemen24:17
Champion Slingers24:17
Iron Armor24:20
Iron Shields24:21
Iron Weapons24:23
Champion Chariot Archers26:14
Champion Camel Riders26:45
Buildings 18 types
Farm35
House17
Barracks10
Granary6
Siege Works6
Mining Camp5
Lumber Camp4
Migdol Stronghold4
Obelisk4
Armory2
Market2
Temple2
Town Center2
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers 8 invoked
Locust Swarm3
Plague Of Serpents2
Prosperity2
Meteor1