Advanced match analysis
lerijan19 + jopacoolguy vs nyswagger360 + Irvâo
- Queue
- Ranked 2v2 Supremacy
- Map
- Marsh
- Map Seed
- 16597
- Duration
- 32:52
- Patch
- 19.17020
- Played
- · 10 hours ago
Victory
Team Elo 774
lerijan19
Poseidon · Elo 773 +20
jopacoolguy
Kronos · Elo 774 +20
32:52
Match length
Defeat
Team Elo 812
nyswagger360
Thor · Elo 729 -16
Irvâo
Isis · Elo 896 -24
44.6% win probability
Pre-match · nyswagger360 + Irvâo favored · Upset
win probability 55.4%
Key momentsIn match order
lerijan19
Poseidon · Blue · Team 1- EAPM
- 22.5
- Favorite unit
- Hippeus 50 fielded
- Total score
- 87,454
- Military score
- 35,413
- Economic score
- 42,828
- Kills score
- 9,245
- Units killed
- 380
- Units lost
- 51
- Buildings razed
- 75
- Largest army
- 85
- First expansion
- 6:28
Age path
HermesClassical · Est. start 4:35
DionysusHeroic · Est. start 15:28
HephaestusMythic · Research start 19:18
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling25 wall build events
Market economy2,700 total resource volume
Large army production85 military units
Most Kills
nyswagger360
Thor · Red · Team 2- EAPM
- 32.7
- Favorite unit
- Fenris Wolf Brood 36 fielded
- Total score
- 42,300
- Military score
- 8,228
- Economic score
- 31,164
- Kills score
- 2,908
- Units killed
- 93
- Units lost
- 267
- Buildings razed
- 1
- Largest army
- 129
- First expansion
- 13:45
Age path
FreyjaClassical · Est. start 5:22
SkadiHeroic · Est. start 7:49
TyrMythic · Est. start 10:05
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling7 wall build events
Large army production129 military units
No post-game awards
jopacoolguy
Kronos · Purple · Team 1- EAPM
- 19.1
- Favorite unit
- Arcus 40 fielded
- Total score
- 88,240
- Military score
- 38,562
- Economic score
- 43,312
- Kills score
- 6,378
- Units killed
- 215
- Units lost
- 119
- Buildings razed
- 42
- Largest army
- 83
- First expansion
- 7:03
Age path
PrometheusClassical · Research start 5:01
RheiaHeroic · Research start 15:11
AtlasMythic · Research start 21:33
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling53 wall build events
Market economy2,100 total resource volume
Large army production83 military units
Highest Score
Largest Army
Most Resources
Irvâo
Isis · Green · Team 2- EAPM
- 25.2
- Favorite unit
- Spearman 170 fielded
- Total score
- 47,027
- Military score
- 22,772
- Economic score
- 22,814
- Kills score
- 1,441
- Units killed
- 51
- Units lost
- 352
- Buildings razed
- 6
- Largest army
- 464
- First expansion
- 10:14
Age path
AnubisClassical · Research start 4:22
SobekHeroic · Research start 8:46
ThothMythic · Research start 22:18
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production464 military units
Most Deaths
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
lerijan19nyswagger360jopacoolguyIrvâo
Score composition
MilitaryEconomyKills score
lerijan19
87,454
nyswagger360
42,300
jopacoolguy
88,240
Irvâo
47,027
Units killed vs lost
KilledLost
lerijan19
380 / 51
nyswagger360
93 / 267
jopacoolguy
215 / 119
Irvâo
51 / 352
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 4,800 total volume›
lerijan19
Bought
Sold
Total player market volume2,700
nyswagger360
Bought
No buys
Sold
No sells
Total player market volume0
jopacoolguy
Bought
Sold
Total player market volume2,100
Irvâo
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.