Replay-derived match flow, timings, and composition.

Advanced match analysis

the-killer777635 vs Pharao_Gottin

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
14648
Duration
25:37
Patch
19.17020
Played
· 16 hours ago
Megalopolis map preview
MapMegalopolis
Defeated
the-killer777635 Poseidon · Elo 722 -50
25:37 Match length
Winner
Pharao_Gottin Zeus · Elo 698 +20
53.4% win probability Pre-match · the-killer777635 favored · Upset win probability 46.6%
Key momentsIn match order
Fastest Classical
4:36* the-killer777635 Hermes · estimated
First pressure
5:05 Pharao_Gottin Military Academy
First extra TC
8:15 Pharao_Gottin Town Center
Market timing
8:45 Pharao_Gottin Market
Armory timing
10:11 the-killer777635 Armory
Fastest Heroic
14:45* Pharao_Gottin Apollo · estimated
Fortress timing
16:27 Pharao_Gottin Fortress

the-killer777635

Poseidon · Blue
Loss 722 -50
EAPM
16.0
Favorite unit
Toxotes
26 fielded
Total score
22,996
Military score
9,900
Economic score
9,229
Kills score
3,889
Units killed
112
Units lost
110
Buildings razed
3
Largest army
77
First expansion
—
Age path
HermesClassical · Research start 3:36
DionysusHeroic · Research start 16:38
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy1,200 total resource volume
Largest Army Most Kills

Pharao_Gottin

Zeus · Red
Win 698 +20
EAPM
26.6
Favorite unit
Toxotes
60 fielded
Total score
46,308
Military score
19,670
Economic score
23,785
Kills score
2,883
Units killed
110
Units lost
111
Buildings razed
12
Largest army
143
First expansion
8:15
Age path
AthenaClassical · Research start 3:46
ApolloHeroic · Research start 13:30
HephaestusMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Large army production143 military units
Highest Score Most Deaths Most Improvements Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

the-killer777635Pharao_Gottin
Score
Total score Pharao_Gottin
22,99633%46,30867%
Military score Pharao_Gottin
9,90033%19,67067%
Economic score Pharao_Gottin
9,22928%23,78572%
Kills score the-killer777635
3,88957%2,88343%
Combat and army
the-killer777635Pharao_Gottin
112 Units killed 110
110 Units lost 111
3 Buildings razed 12
77 Largest army 143

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,200 total volume

the-killer777635

Bought

No buys

Sold

Wood1,200
Total player market volume1,200

Pharao_Gottin

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

the-killer777635

Army · 77

Units

Toxotes26
Hippeus24
Centaur10
Atalanta6
Theseus6
Hydra4
Hippolyta1

Technologies9 researched

Hand Axe5:28
Medium Cavalry10:14
Medium Archers14:43
Copper Armor14:46
Copper Weapons14:47
Ballistics14:47
Plow15:23
Heavy Cavalry18:22
Heavy Archers18:24
Buildings 9 types
House36
Farm8
Archery Range3
Granary3
Stable3
Storehouse3
Armory1
Market1
Temple1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1

Pharao_Gottin

Army · 143

Units

Toxotes60
Hoplite29
Petrobolos21
Minotaur19
Heracles6
Odysseus5
Jason3

Technologies13 researched

Pickaxe4:27
Hand Axe4:28
Plow9:49
Husbandry11:34
Copper Armor12:53
Copper Weapons12:56
Copper Shields14:07
Bronze Armor15:20
Bronze Shields15:20
Bronze Weapons17:57
Medium Infantry19:56
Ballistics20:13
Heavy Infantry20:17
Buildings 12 types
Farm22
House19
Storehouse14
Fortress7
Military Academy7
Granary6
Sentry Tower6
Town Center5
Archery Range4
Armory1
Market1
Temple1
God powers 2 invoked
Bolt1
Restoration1