Advanced match analysis
the-killer777635 vs Pharao_Gottin
- Queue
- Ranked 1v1 Supremacy
- Map
- Megalopolis
- Map Seed
- 14648
- Duration
- 25:37
- Patch
- 19.17020
- Played
- · 16 hours ago
Defeated
the-killer777635
Poseidon · Elo 722 -50
25:37
Match length
Winner
Pharao_Gottin
Zeus · Elo 698 +20
53.4% win probability
Pre-match · the-killer777635 favored · Upset
win probability 46.6%
Key momentsIn match order
the-killer777635
Poseidon · Blue- EAPM
- 16.0
- Favorite unit
- Toxotes 26 fielded
- Total score
- 22,996
- Military score
- 9,900
- Economic score
- 9,229
- Kills score
- 3,889
- Units killed
- 112
- Units lost
- 110
- Buildings razed
- 3
- Largest army
- 77
- First expansion
- —
Age path
HermesClassical · Research start 3:36
DionysusHeroic · Research start 16:38
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy1,200 total resource volume
Largest Army
Most Kills
Pharao_Gottin
Zeus · Red- EAPM
- 26.6
- Favorite unit
- Toxotes 60 fielded
- Total score
- 46,308
- Military score
- 19,670
- Economic score
- 23,785
- Kills score
- 2,883
- Units killed
- 110
- Units lost
- 111
- Buildings razed
- 12
- Largest army
- 143
- First expansion
- 8:15
Age path
AthenaClassical · Research start 3:46
ApolloHeroic · Research start 13:30
HephaestusMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Large army production143 military units
Highest Score
Most Deaths
Most Improvements
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
the-killer777635Pharao_Gottin
Score
Combat and army
the-killer777635Pharao_Gottin
112
Units killed
110
110
Units lost
111
3
Buildings razed
12
77
Largest army
143
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,200 total volume›
the-killer777635
Bought
No buys
Sold
Total player market volume1,200
Pharao_Gottin
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.