Replay-derived match flow, timings, and composition.

Advanced match analysis

Mr scintillant vs arbnknght

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
7653
Duration
22:43
Patch
19.17020
Played
· 3 hours ago
Watering Hole map preview
MapWatering Hole
Winner
Mr scintillant Hades · Elo 960 +15
22:43 Match length
Defeated
arbnknght Susanoo · Elo 900 -15
58.5% win probability Pre-match · Mr scintillant favored win probability 41.5%
Key momentsIn match order
Fastest Classical
4:58* arbnknght Minakatatomi · estimated
First extra TC
6:10 Mr scintillant Town Center
First pressure
7:26 Mr scintillant Military Academy
Armory timing
8:23 arbnknght Armory
Fastest Heroic
12:26* arbnknght Fujin · estimated
Fortress timing
17:43 Mr scintillant Fortress
Fastest Mythic
20:43* Mr scintillant Artemis · estimated

Mr scintillant

Hades · Blue
Win 960 +15
EAPM
35.9
Favorite unit
Toxotes
240 fielded
Total score
42,934
Military score
22,282
Economic score
18,052
Kills score
2,600
Units killed
61
Units lost
76
Buildings razed
15
Largest army
468
First expansion
6:10
Age path
AthenaClassical · Research start 4:33
ApolloHeroic · Research start 14:05
ArtemisMythic · Research start 18:43
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling15 wall build events
Large army production468 military units
Highest Score Largest Army Most Deaths Most Improvements Most Resources

arbnknght

Susanoo · Red
Loss 900 -15
EAPM
18.5
Favorite unit
Shinobi
13 fielded
Total score
28,514
Military score
11,430
Economic score
14,897
Kills score
2,187
Units killed
76
Units lost
60
Buildings razed
5
Largest army
55
First expansion
19:23
Age path
MinakatatomiClassical · Research start 3:58
FujinHeroic · Research start 11:11
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Mr scintillantarbnknght
Score
Total score Mr scintillant
42,93460%28,51440%
Military score Mr scintillant
22,28266%11,43034%
Economic score Mr scintillant
18,05255%14,89745%
Kills score Mr scintillant
2,60054%2,18746%
Combat and army
Mr scintillantarbnknght
61 Units killed 76
76 Units lost 60
15 Buildings razed 5
468 Largest army 55

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mr scintillant

Army · 468

Units

Toxotes240
Hoplite180
Petrobolos16
Gastraphetoros15
Minotaur7
Achilles3
Ajax2
Manticore2
Chimera1
Chiron1
Perseus1

Technologies19 researched

Husbandry2:55
Hand Axe6:26
Pickaxe6:45
Medium Infantry8:21
Copper Shields9:27
Ballistics9:30
Copper Weapons10:54
Copper Armor10:54
Medium Archers14:28
Bronze Weapons15:34
Bronze Armor15:34
Heavy Archers15:37
Plow15:44
Shaft Mine16:01
Bow Saw16:20
Heavy Infantry16:27
Bronze Shields18:04
Champion Infantry21:00
Champion Archers22:33
Buildings 11 types
House37
Farm30
Wall15
Granary7
Storehouse7
Military Academy4
Archery Range3
Fortress2
Temple2
Town Center2
Armory1
God powers 2 invoked
Earthquake1
Restoration1

arbnknght

Army · 55

Units

Shinobi13
Wanyudo11
Samurai8
Oni7
Bushi6
Yumi Archer4
Naginata Rider3
Onna Musha3

Technologies10 researched

Hand Axe4:31
Pickaxe4:33
Ballistics8:52
Copper Armor8:53
Copper Shields9:48
Copper Weapons13:32
Shaft Mine13:42
Bronze Shields14:58
Bronze Armor17:29
Bronze Weapons17:30
Buildings 12 types
House16
Farm14
Shrine Japanese6
Watermill6
Stable Japanese4
Dojo3
Mining Camp Japanese3
Guardhouse2
Armory1
Castle1
Temple1
Town Center1
God powers 7 invoked
Kusanagi3
Smiting Gust3
Shrine Of The Hunt1