Advanced match analysis
Mr scintillant vs arbnknght
- Queue
- Ranked 1v1 Supremacy
- Map
- Watering Hole
- Map Seed
- 7653
- Duration
- 22:43
- Patch
- 19.17020
- Played
- · 3 hours ago
Winner
Mr scintillant
Hades · Elo 960 +15
22:43
Match length
Defeated
arbnknght
Susanoo · Elo 900 -15
58.5% win probability
Pre-match · Mr scintillant favored
win probability 41.5%
Key momentsIn match order
Mr scintillant
Hades · Blue- EAPM
- 35.9
- Favorite unit
- Toxotes 240 fielded
- Total score
- 42,934
- Military score
- 22,282
- Economic score
- 18,052
- Kills score
- 2,600
- Units killed
- 61
- Units lost
- 76
- Buildings razed
- 15
- Largest army
- 468
- First expansion
- 6:10
Age path
AthenaClassical · Research start 4:33
ApolloHeroic · Research start 14:05
ArtemisMythic · Research start 18:43
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling15 wall build events
Large army production468 military units
Highest Score
Largest Army
Most Deaths
Most Improvements
Most Resources
arbnknght
Susanoo · Red- EAPM
- 18.5
- Favorite unit
- Shinobi 13 fielded
- Total score
- 28,514
- Military score
- 11,430
- Economic score
- 14,897
- Kills score
- 2,187
- Units killed
- 76
- Units lost
- 60
- Buildings razed
- 5
- Largest army
- 55
- First expansion
- 19:23
Age path
MinakatatomiClassical · Research start 3:58
FujinHeroic · Research start 11:11
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Mr scintillantarbnknght
Score
Combat and army
Mr scintillantarbnknght
61
Units killed
76
76
Units lost
60
15
Buildings razed
5
468
Largest army
55
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.