Advanced match analysis
CraggHack vs Odinking
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 26125
- Duration
- 18:21
- Patch
- 19.17020
- Played
- · 10 hours ago
Winner
CraggHack
Ra · Elo 1929 +9
18:21
Match length
Defeated
Odinking
Demeter · Elo 1745 -9
74.3% win probability
Pre-match · CraggHack favored
win probability 25.7%
Key momentsIn match order
CraggHack
Ra · Blue- EAPM
- 75.4
- Favorite unit
- Spearman 56 fielded
- Total score
- 37,304
- Military score
- 13,700
- Economic score
- 21,134
- Kills score
- 2,470
- Units killed
- 92
- Units lost
- 43
- Buildings razed
- 16
- Largest army
- 120
- First expansion
- 5:14
Age path
BastClassical · Est. start 3:16
SekhmetHeroic · Research start 10:53
HorusMythic · Est. start 13:49
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy800 total resource volume
Large army production120 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Odinking
Demeter · Red- EAPM
- 69.6
- Favorite unit
- Toxotes 52 fielded
- Total score
- 24,831
- Military score
- 7,947
- Economic score
- 15,768
- Kills score
- 1,116
- Units killed
- 43
- Units lost
- 90
- Buildings razed
- 3
- Largest army
- 121
- First expansion
- 4:13
Age path
PanClassical · Research start 3:04
AphroditeHeroic · Research start 9:23
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling28 wall build events
Market economy200 total resource volume
Large army production121 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
CraggHackOdinking
Score
Combat and army
CraggHackOdinking
92
Units killed
43
43
Units lost
90
16
Buildings razed
3
120
Largest army
121
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,000 total volume›
CraggHack
Bought
No buys
Sold
Total player market volume800
Odinking
Bought
Sold
Total player market volume200
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.